Rotom’s Pokédex
#556 Maractus |
| 1.0 m
(3'03") —
28.0 kg
(61.7 lbs.) |
|
|
Cactus Pokémon
|
|
|
Ability #1
• Water Absorb - Restores HP if hit by a Water-type move, instead of
taking damage. Ability #2
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight. Hidden Ability
• Storm Drain - Draws in all Water-type moves. Instead of being hit
by Water-type moves, it boosts its Sp. Atk. |
Unova-Dex #062 B W ~ #119 B2 W2
|
#556 Maractus
• Evolution
#556 Maractus
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
1 |
Gen. V: |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
- |
This table ignores the ability. |
#556 Maractus
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
75 |
86 |
67 |
106 |
67 |
60 |
Level 50 |
135-182 |
81-151 |
64-130 |
99-173 |
64-130 |
58-123 |
Level 100 |
260-354 |
159-298 |
125-256 |
195-342 |
125-256 |
112-240 |
Tot. Base Stats: 461 |
Effort values (2) |
0 |
0 |
0 |
2 |
0 |
0 |
Experience: 161 |
#556 Maractus
• Pokédex Entries
Black | It uses an up-tempo song and dance
to drive away the bird Pokémon that
prey on its flower seeds. |
White | Arid regions are their habitat.
They move rhythmically, making
a sound similar to maracas. |
Black 2 and White 2 | When it moves rhythmically,
it makes a sound similar to maracas,
making the surprised Pokémon flee. |
X | It uses an up-tempo song and dance to drive away
the bird Pokémon that prey on its flower seeds. |
Y | Arid regions are their habitat. They move
rhythmically, making a sound similar to maracas. |
Omega Ruby | It uses an up-tempo song and dance to drive away
the bird Pokémon that prey on its flower seeds. |
Alpha Sapphire | Arid regions are their habitat. They move
rhythmically, making a sound similar to maracas. |
#556 Maractus
• Locations
Black |
Desert Resort. |
White |
Desert Resort. |
Black 2 |
Desert Resort. |
White 2 |
Desert Resort. |
#556 Maractus
Held item
Black, White, Black 2, White 2, X, Y, Sun, Moon, Ultra Sun, Ultra Moon |
5% => Miracle Seed |
#556 Maractus
Gen. V data
.old
|
#556 Maractus
• Egg Groups
#556 Maractus
• Moves, Learnset of Maractus
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
10 |
4 |
In addition to protecting the user from attacks, this
move also damages any attacker who makes
direct contact. |
|
Grass |
-- |
-- |
10 |
0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
|
Flying |
35 |
100% |
35 |
0 |
The target is jabbed with a sharply pointed beak
or horn. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Bug |
25 |
95% |
20 |
0 |
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
-- |
100% |
40 |
0 |
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat. |
|
Grass |
60 |
100% |
15 |
0 |
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
30 |
0 |
The user applies pressure to stress points, sharply
boosting one of its or its allies’ stats. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Grass |
120 |
100% |
10 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Dark |
80 |
100% |
5 |
1 |
This move enables the user to attack first. This move
fails if the target is not readying an attack. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Grass |
90 |
100% |
15 |
0 |
The user stirs up a violent petal blizzard and attacks
everything around it. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Grass |
-- |
-- |
10 |
0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
10 |
4 |
In addition to protecting the user from attacks, this
move also damages any attacker who makes
direct contact. |
|
Grass |
-- |
-- |
10 |
0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
|
Flying |
35 |
100% |
35 |
0 |
The target is jabbed with a sharply pointed beak
or horn. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Bug |
25 |
95% |
20 |
0 |
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
-- |
100% |
40 |
0 |
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat. |
|
Grass |
60 |
100% |
15 |
0 |
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
30 |
0 |
The user applies pressure to stress points, sharply
boosting one of its or its allies’ stats. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Grass |
120 |
100% |
10 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Dark |
70 |
100% |
5 |
1 |
This move enables the user to attack first. This move
fails if the target is not readying an attack. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Grass |
90 |
100% |
15 |
0 |
The user stirs up a violent petal blizzard and attacks
everything around it. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Grass |
-- |
-- |
10 |
0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
-- |
-- |
10 |
4 |
In addition to protecting the user from attacks, this
move also damages any attacker who makes
direct contact. |
|
Grass |
-- |
-- |
10 |
0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
|
Flying |
35 |
100% |
35 |
0 |
The target is jabbed with a sharply pointed beak
or horn. |
|
Grass |
20 |
100% |
25 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Bug |
25 |
95% |
20 |
0 |
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row. |
|
Grass |
40 |
100% |
15 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
-- |
100% |
40 |
0 |
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat. |
|
Grass |
60 |
100% |
15 |
0 |
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
30 |
0 |
The user applies pressure to stress points, sharply
boosting one of its or its allies’ stats. |
|
Grass |
-- |
-- |
20 |
0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
|
Grass |
120 |
100% |
10 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Dark |
70 |
100% |
5 |
1 |
This move enables the user to attack first. This move
fails if the target is not readying an attack. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Grass |
90 |
100% |
15 |
0 |
The user stirs up a violent petal blizzard and attacks
everything around it. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Grass |
-- |
-- |
10 |
0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
|
Normal |
-- |
-- |
15 |
0 |
The user helps the target and makes it use its move
right after the user. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#556 Maractus
• Sprites & extra info…
|