Rotom’s Poké dex
#070 Weepinbell
1.0 m
(3'03") —
6.4 kg
(14.1 lbs.)
Flycatcher Pokémon
Ability #1
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight.
Hidden Ability
• Gluttony - Makes the Pokémon eat a held Berry when its HP
drops to half or less, which is sooner than usual.
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#070 Weepinbell
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#070 Weepinbell
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
½
2
1
1
1
1
1
1
2
½
¼
½
2
2
1
1
½
Gen. II-V:
1
½
2
1
1
1
1
1
1
2
½
¼
½
2
2
1
1
-
Gen. I:
1
½
2
1
1
1
4
1
-
2
½
¼
½
2
2
1
-
-
This table ignores the ability.
#070 Weepinbell
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
65
90
50
85
45
55
Special: 85
Level 50[Gen. III+]
125-172
85-156
49-112
81-150
45-106
54-117
Level 100[Gen. III+]
240-334
166-306
94-218
157-295
85-207
103-229
Tot. Base Stats : 390 ; Gen. I: 345
Effort values (2 )[Gen. III+]
0
2
0
0
0
0
Experience : 137 ; Before Black 2 and White 2 : 151
#070 Weepinbell
• Pokédex Entries
Red and Blue It spits out
POISONPOWDER to
immobilize the
enemy and then
finishes it with
a spray of ACID.
Yellow When hungry, it
swallows anything
that moves. Its
hapless prey is
melted inside by
strong acids.
Stadium Armed with razor-sharp leaves, it uses toxic pollen to immobilize its enemy and melts the helpless foe with Acid.
Gold Even though it is
filled with ACID,
it does not melt
because it also
oozes a neutralizing fluid.
Silver If its prey is
bigger than its
mouth, it slices
up the victim with
sharp leaves, then
eats every morsel.
Crystal When it's hungry,
it swings its
razor-sharp
leaves, slicing up
any unlucky object
nearby for food.
Stadium 2 Even though it is filled with acid, it does not melt because it also oozes a neutralizing fluid.
Ruby WEEPINBELL has a large hook on its rear
end. At night, the POKéMON hooks on to
a tree branch and goes to sleep.
If it moves around in its sleep, it may
wake up to find itself on the ground.
Sapphire WEEPINBELL has a large hook on its rear
end. At night, the POKéMON hooks on to
a tree branch and goes to sleep.
If it moves around in its sleep, it may
wake up to find itself on the ground.
Emerald At night, a WEEPINBELL hangs on to a tree
branch with its hooked rear and sleeps.
If it moves around in its sleep, it may
wake up to find itself on the ground.
FireRed The leafy parts act as cutters for
slashing foes. It spits a fluid that
dissolves everything.
LeafGreen It spits out POISONPOWDER to immobilize
the enemy and then finishes it with a
spray of ACID.
Diamond A Pokémon that appears to be a
plant. It captures unwary prey by
dousing them with a toxic powder.
Pearl A Pokémon that appears to be a
plant. It captures unwary prey by
dousing them with a toxic powder.
Platinum A Pokémon that appears to be a
plant. It captures unwary prey by
dousing them with a toxic powder.
HeartGold Even though it is filled with acid,
it does not melt because it also
oozes a protective fluid.
SoulSilver If its prey is bigger than its
mouth, it slices up the victim with
sharp leaves, then eats every morsel.
Black A Pokémon that appears to be a
plant. It captures unwary prey by
dousing them with a toxic powder.
White A Pokémon that appears to be a
plant. It captures unwary prey by
dousing them with a toxic powder.
Black 2 and White 2 A Pokémon that appears to be a
plant. It captures unwary prey by
dousing them with a toxic powder.
X The leafy parts act as cutters for slashing foes.
It spits a fluid that dissolves everything.
Y It spits out Poison Powder to immobilize the enemy
and then finishes it with a spray of Acid.
Omega Ruby Weepinbell has a large hook on its rear end. At night, the
Pokémon hooks on to a tree branch and goes to sleep.
If it moves around in its sleep, it may wake up to find itself
on the ground.
Alpha Sapphire Weepinbell has a large hook on its rear end. At night, the
Pokémon hooks on to a tree branch and goes to sleep.
If it moves around in its sleep, it may wake up to find itself
on the ground.
#070 Weepinbell
• Locations
Blue
Route 12, Route 13, Route 14, Route 15.
Yellow
Cerulean Cave, Route 12, Route 13, Route 14, Route 15.
Gold
Route 24, Route 25, Route 44.
Silver
Route 24, Route 25, Route 44.
Crystal
Route 44.
LeafGreen
Berry Forest, Bond Bridge, Cape Brink, Route 12, Route 13, Route 14, Route 15, Water Path.
Diamond
Route 224, Route 229, Sea Route 230.
Pearl
Route 224, Route 229, Sea Route 230.
Platinum
Route 224, Sea Route 230.
HeartGold
Route 24, Route 25, Route 44.
SoulSilver
Route 24, Route 25, Route 44.
X
Route 14, Route 16, Route 19.
Y
Route 14, Route 16, Route 19.
#070 Weepinbell
Gen. I-V data
#070 Weepinbell
• Egg Groups
#070 Weepinbell
• Moves, Learnset of Weepinbell
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Grass
40
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Grass
35
100%
10
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
70%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
25
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
85%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Grass
10
100%
30
0
The user forcefully shoots seeds at the target two
to five times in a row.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
40
100%
10
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Grass
80
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
30
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Grass
35
100%
15
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
40
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
20
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
100%
20
0
The user flashes a bright light that cuts the
target’s accuracy.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
50
95%
30
0
The target is cut with a scythe or claw.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Grass
45
100%
25
0
The target is struck with slender, whiplike vines to
inflict damage.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Normal
--
--
20
0
The user’s body grows all at once, raising the
Attack and Sp. Atk stats.
Normal
15
90%
20
0
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns.
Grass
--
75%
15
0
The user scatters a big cloud of sleep-inducing dust
around the target.
Poison
--
75%
35
0
The user scatters a cloud of poisonous dust that
poisons the target.
Grass
--
75%
30
0
The user scatters a cloud of numbing powder that
paralyzes the target.
Poison
40
100%
30
0
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat.
Dark
65
100%
20
0
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Poison
--
100%
10
0
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability.
Grass
55
95%
25
0
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Normal
80
75%
20
0
The target is slammed with a long tail, vines, or the
like to inflict damage.
Normal
--
100%
5
0
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Poison
90
100%
10
0
Unsanitary sludge is hurled at the target. This may
also poison the target.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Dark
60
100%
25
0
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Grass
90
100%
10
0
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat.
Normal
--
--
20
0
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat.
Bug
20
100%
20
0
The target is infested and attacked for four to five
turns. The target can’t flee during this time.
Poison
80
100%
20
0
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target.
Grass
--
100%
20
0
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#070 Weepinbell
• Sprites & extra info…