Rotom’s Pokédex
#001 Bulbasaur |
| 0.7 m
(2'04") —
6.9 kg
(15.2 lbs.) |
|
|
Seed Pokémon
|
|
|
Ability #1
• Overgrow - Powers up Grass-type moves when the Pokémon’s
HP is low. Hidden Ability
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight. |
Johto-Dex #226 G SC ~ #231 HG SS
|
#001 Bulbasaur
• Evolution
Basic | |
Stage 1 | |
Stage 2 |
| ➔ |
| ➔ |
|
#001 Bulbasaur
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
½ |
2 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
½ |
¼ |
½ |
2 |
2 |
1 |
1 |
½ |
Gen. II-V: |
1 |
½ |
2 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
½ |
¼ |
½ |
2 |
2 |
1 |
1 |
- |
Gen. I: |
1 |
½ |
2 |
1 |
1 |
1 |
4 |
1 |
- |
2 |
½ |
¼ |
½ |
2 |
2 |
1 |
- |
- |
This table ignores the ability. |
#001 Bulbasaur
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
45 |
49 |
49 |
65 |
65 |
45 |
Special: 65 |
Level 50 [Gen. III+] |
105-152 |
48-111 |
48-111 |
63-128 |
63-128 |
45-106 |
Level 100 [Gen. III+] |
200-294 |
92-216 |
92-216 |
121-251 |
121-251 |
85-207 |
Tot. Base Stats: 318; Gen. I: 253 |
Effort values (1) [Gen. III+] |
0 |
0 |
0 |
1 |
0 |
0 |
Experience: 64 |
#001 Bulbasaur
• Pokédex Entries
Red and Blue | A strange seed was
planted on its
back at birth.
The plant sprouts
and grows with
this POKéMON. |
Yellow | It can go for days
without eating a
single morsel.
In the bulb on
its back, it
stores energy. |
Stadium | The bulb-like pouch on its back grows larger as it ages. The pouch is filled with numerous seeds. |
Gold | The seed on its
back is filled
with nutrients.
The seed grows
steadily larger as
its body grows. |
Silver | It carries a seed
on its back right
from birth. As it
grows older, the
seed also grows
larger. |
Crystal | While it is young,
it uses the
nutrients that are
stored in the
seeds on its back
in order to grow. |
Stadium 2 | The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows. |
Ruby | BULBASAUR can be seen napping in
bright sunlight.
There is a seed on its back.
By soaking up the sun’s rays, the seed
grows progressively larger. |
Sapphire | BULBASAUR can be seen napping in
bright sunlight.
There is a seed on its back.
By soaking up the sun’s rays, the seed
grows progressively larger. |
Emerald | BULBASAUR can be seen napping in bright
sunlight. There is a seed on its back.
By soaking up the sun’s rays, the seed
grows progressively larger. |
FireRed | There is a plant seed on its back right
from the day this POKéMON is born.
The seed slowly grows larger. |
LeafGreen | A strange seed was planted on its back at
birth. The plant sprouts and grows with
this POKéMON. |
Diamond | For some time after its birth, it
grows by gaining nourishment from
the seed on its back. |
Pearl | For some time after its birth, it
grows by gaining nourishment from
the seed on its back. |
Platinum | For some time after its birth, it
grows by gaining nourishment from
the seed on its back. |
HeartGold | The seed on its back is filled
with nutrients. The seed grows
steadily larger as its body grows. |
SoulSilver | It carries a seed on its back right
from birth. As it grows older, the
seed also grows larger. |
Black | For some time after its birth, it
grows by gaining nourishment from
the seed on its back. |
White | For some time after its birth, it
grows by gaining nourishment from
the seed on its back. |
Black 2 and White 2 | For some time after its birth, it
grows by gaining nourishment from
the seed on its back. |
X | A strange seed was planted on its back at birth.
The plant sprouts and grows with this Pokémon. |
Y | For some time after its birth, it grows by gaining
nourishment from the seed on its back. |
Omega Ruby | Bulbasaur can be seen napping in bright sunlight.
There is a seed on its back. By soaking up the sun’s rays,
the seed grows progressively larger. |
Alpha Sapphire | Bulbasaur can be seen napping in bright sunlight.
There is a seed on its back. By soaking up the sun’s rays,
the seed grows progressively larger. |
#001 Bulbasaur
Gen. I-V data
#001 Bulbasaur
• Egg Groups
#001 Bulbasaur
• Moves, Learnset of Bulbasaur
By leveling up
Red and Blue
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Red and Blue
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Normal |
100 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
20 |
100% |
20 |
0 |
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle. |
|
Grass |
40 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Yellow
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Yellow
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Normal |
100 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
20 |
100% |
20 |
0 |
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle. |
|
Grass |
40 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Normal |
-- |
-- |
10 |
1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Gold and Silver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By breeding
Gold and Silver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Grass |
70 |
100% |
20 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Normal |
80 |
75% |
10 |
0 |
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
100 |
100% |
15 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
By TM/HM
Gold and Silver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
40 |
100% |
15 |
0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
5 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
20 |
100% |
10 |
0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
40 |
0 |
The user curls up to conceal weak spots and raise
its Defense stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Bug |
10 |
95% |
20 |
0 |
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
-- |
70% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
By leveling up
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By breeding
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Grass |
70 |
100% |
20 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Normal |
80 |
75% |
10 |
0 |
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
100 |
100% |
15 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
By TM/HM
Crystal
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
40 |
100% |
15 |
0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
5 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ground |
20 |
100% |
10 |
0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
40 |
0 |
The user curls up to conceal weak spots and raise
its Defense stat. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Bug |
10 |
95% |
20 |
0 |
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
-- |
70% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
By leveling up
Ruby and Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By breeding
Ruby and Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Grass |
-- |
55% |
15 |
0 |
The user plays a pleasant melody that lulls the
target into a deep sleep. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Grass |
60 |
-- |
20 |
0 |
The user scatters curious leaves that chase the
target. This attack never misses. |
|
Grass |
70 |
100% |
20 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
100 |
100% |
15 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
By TM/HM
Ruby and Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
5 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Normal |
-- |
70% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Fighting |
20 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By breeding
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Grass |
-- |
55% |
15 |
0 |
The user plays a pleasant melody that lulls the
target into a deep sleep. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Grass |
60 |
-- |
20 |
0 |
The user scatters curious leaves that chase the
target. This attack never misses. |
|
Grass |
70 |
100% |
20 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
100 |
100% |
15 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
By tutoring
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
-- |
-- |
40 |
0 |
The user curls up to conceal weak spots and raise
its Defense stat. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Bug |
10 |
95% |
20 |
0 |
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Ground |
20 |
100% |
10 |
0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
40 |
100% |
15 |
0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
By TM/HM
Emerald
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
5 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Normal |
-- |
70% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Fighting |
20 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
35 |
95% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
10 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By breeding
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
??? |
-- |
-- |
10 |
0 |
A move that works differently for the Ghost type
than for all other types. |
|
Grass |
-- |
55% |
15 |
0 |
The user plays a pleasant melody that lulls the
target into a deep sleep. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Grass |
60 |
-- |
20 |
0 |
The user scatters curious leaves that chase the
target. This attack never misses. |
|
Grass |
70 |
100% |
20 |
0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
100 |
100% |
15 |
0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
By tutoring
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
By TM/HM
FireRed and LeafGreen
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
5 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Normal |
-- |
70% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Fighting |
20 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Colosseum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Colosseum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
25 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
XD
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Grass |
35 |
100% |
15 |
0 |
The target is struck with slender, whiplike vines to
inflict damage. |
|
Poison |
-- |
75% |
35 |
0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
|
Grass |
-- |
75% |
15 |
0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Normal |
-- |
-- |
40 |
0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
|
Grass |
-- |
-- |
5 |
0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By tutoring
XD
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
85 |
100% |
15 |
0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Normal |
-- |
-- |
10 |
0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
By TM/HM
XD
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
25 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
75 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By TM/HM
Diamond and Pearl
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By TM/HM
Platinum
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By TM/HM
HeartGold and SoulSilver
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
85% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Grass |
10 |
100% |
30 |
0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Grass |
60 |
100% |
10 |
0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
10 |
4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
100% |
15 |
0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By tutoring
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
50 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By tutoring
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
80 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Normal |
80 |
100% |
15 |
0 |
The target is slugged with a punch thrown at
maximum power. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By tutoring
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
80 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By tutoring
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
80 |
100% |
10 |
0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#001 Bulbasaur
• Sprites & extra info…
|