001 | Pound | Normal | | 40 | 100% | 35 | 0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
002 | Karate Chop | Fighting | | 50 | 100% | 25 | 0 |
The target is attacked with a sharp chop. Critical
hits land more easily. |
003 | Double Slap | Normal | | 15 | 85% | 10 | 0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
004 | Comet Punch | Normal | | 18 | 85% | 15 | 0 |
The target is hit with a flurry of punches that strike
two to five times in a row. |
005 | Mega Punch | Normal | | 80 | 85% | 20 | 0 |
The target is slugged by a punch thrown with
muscle-packed power. |
006 | Pay Day | Normal | | 40 | 100% | 20 | 0 |
Numerous coins are hurled at the target to inflict
damage. Money is earned after the battle. |
007 | Fire Punch | Fire | | 75 | 100% | 15 | 0 |
The target is punched with a fiery fist. This may also
leave the target with a burn. |
008 | Ice Punch | Ice | | 75 | 100% | 15 | 0 |
The target is punched with an icy fist. This may also
leave the target frozen. |
009 | Thunder Punch | Electric | | 75 | 100% | 15 | 0 |
The target is punched with an electrified fist.
This may also leave the target with paralysis. |
010 | Scratch | Normal | | 40 | 100% | 35 | 0 |
Hard, pointed, sharp claws rake the target to
inflict damage. |
011 | Vice Grip | Normal | | 55 | 100% | 30 | 0 |
The target is gripped and squeezed from both sides
to inflict damage. |
012 | Guillotine | Normal | | ∞ | 30% | 5 | 0 |
A vicious, tearing attack with big pincers. The target
faints instantly if this attack hits. |
013 | Razor Wind | Normal | | 80 | 100% | 10 | 0 |
In this two-turn attack, blades of wind hit opposing
Pokémon on the second turn. Critical hits land
more easily. |
014 | Swords Dance | Normal | | -- | -- | 20 | 0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
015 | Cut | Normal | | 50 | 95% | 30 | 0 |
The target is cut with a scythe or claw. |
016 | Gust | Flying | | 40 | 100% | 35 | 0 |
A gust of wind is whipped up by wings and launched
at the target to inflict damage. |
017 | Wing Attack | Flying | | 60 | 100% | 35 | 0 |
The target is struck with large, imposing wings
spread wide to inflict damage. |
018 | Whirlwind | Normal | | -- | -- | 20 | -6 |
The target is blown away, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
019 | Fly | Flying | | 90 | 95% | 15 | 0 |
The user soars and then strikes its target on the
next turn. |
020 | Bind | Normal | | 15 | 85% | 20 | 0 |
Things such as long bodies or tentacles are used to
bind and squeeze the target for four to five turns. |
021 | Slam | Normal | | 80 | 75% | 20 | 0 |
The target is slammed with a long tail, vines, or the
like to inflict damage. |
022 | Vine Whip | Grass | | 45 | 100% | 25 | 0 |
The target is struck with slender, whiplike vines to
inflict damage. |
023 | Stomp | Normal | | 65 | 100% | 20 | 0 |
The target is stomped with a big foot. This may also
make the target flinch. |
024 | Double Kick | Fighting | | 30 | 100% | 30 | 0 |
The target is quickly kicked twice in succession
using both feet. |
025 | Mega Kick | Normal | | 120 | 75% | 5 | 0 |
The target is attacked by a kick launched with
muscle-packed power. |
026 | Jump Kick | Fighting | | 100 | 95% | 10 | 0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
027 | Rolling Kick | Fighting | | 60 | 85% | 15 | 0 |
The user lashes out with a quick, spinning kick.
This may also make the target flinch. |
028 | Sand Attack | Ground | | -- | 100% | 15 | 0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
029 | Headbutt | Normal | | 70 | 100% | 15 | 0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
030 | Horn Attack | Normal | | 65 | 100% | 25 | 0 |
The target is jabbed with a sharply pointed horn to
inflict damage. |
031 | Fury Attack | Normal | | 15 | 85% | 20 | 0 |
The target is jabbed repeatedly with a horn or beak
two to five times in a row. |
032 | Horn Drill | Normal | | ∞ | 30% | 5 | 0 |
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits. |
033 | Tackle | Normal | | 40 | 100% | 35 | 0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
034 | Body Slam | Normal | | 85 | 100% | 15 | 0 |
The user drops onto the target with its full body
weight. This may also leave the target with paralysis. |
035 | Wrap | Normal | | 15 | 90% | 20 | 0 |
A long body, vines, or the like are used to wrap and
squeeze the target for four to five turns. |
036 | Take Down | Normal | | 90 | 85% | 20 | 0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
037 | Thrash | Normal | | 120 | 100% | 10 | 0 |
The user rampages and attacks for two to three
turns. The user then becomes confused. |
038 | Double-Edge | Normal | | 120 | 100% | 15 | 0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
039 | Tail Whip | Normal | | -- | 100% | 30 | 0 |
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat. |
040 | Poison Sting | Poison | | 15 | 100% | 35 | 0 |
The user stabs the target with a poisonous stinger.
This may also poison the target. |
041 | Twineedle | Bug | | 25 | 100% | 20 | 0 |
The user damages the target twice in succession
by jabbing it with two spikes. This may also poison
the target. |
042 | Pin Missile | Bug | | 25 | 95% | 20 | 0 |
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row. |
043 | Leer | Normal | | -- | 100% | 30 | 0 |
The user gives opposing Pokémon an intimidating
leer that lowers the Defense stat. |
044 | Bite | Dark | | 60 | 100% | 25 | 0 |
The target is bitten with viciously sharp fangs.
This may also make the target flinch. |
045 | Growl | Normal | | -- | 100% | 40 | 0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
046 | Roar | Normal | | -- | -- | 20 | -6 |
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon. |
047 | Sing | Normal | | -- | 55% | 15 | 0 |
A soothing lullaby is sung in a calming voice that
puts the target into a deep slumber. |
048 | Supersonic | Normal | | -- | 55% | 20 | 0 |
The user generates odd sound waves from its body
that confuse the target. |
049 | Sonic Boom | Normal | | -- | 90% | 20 | 0 |
The target is hit with a destructive shock wave that
always inflicts 20 HP damage. |
050 | Disable | Normal | | -- | 100% | 20 | 0 |
For four turns, this move prevents the target from
using the move it last used. |
051 | Acid | Poison | | 40 | 100% | 30 | 0 |
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat. |
052 | Ember | Fire | | 40 | 100% | 25 | 0 |
The target is attacked with small flames. This may
also leave the target with a burn. |
053 | Flamethrower | Fire | | 90 | 100% | 15 | 0 |
The target is scorched with an intense blast of fire.
This may also leave the target with a burn. |
054 | Mist | Ice | | -- | -- | 30 | 0 |
The user cloaks itself and its allies in a white mist
that prevents any of their stats from being lowered
for five turns. |
055 | Water Gun | Water | | 40 | 100% | 25 | 0 |
The target is blasted with a forceful shot of water. |
056 | Hydro Pump | Water | | 110 | 80% | 5 | 0 |
The target is blasted by a huge volume of water
launched under great pressure. |
057 | Surf | Water | | 90 | 100% | 15 | 0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
058 | Ice Beam | Ice | | 90 | 100% | 10 | 0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
059 | Blizzard | Ice | | 110 | 70% | 5 | 0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
060 | Psybeam | Psychic | | 65 | 100% | 20 | 0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
061 | Bubble Beam | Water | | 65 | 100% | 20 | 0 |
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat. |
062 | Aurora Beam | Ice | | 65 | 100% | 20 | 0 |
The target is hit with a rainbow-colored beam.
This may also lower the target’s Attack stat. |
063 | Hyper Beam | Normal | | 150 | 90% | 5 | 0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
064 | Peck | Flying | | 35 | 100% | 35 | 0 |
The target is jabbed with a sharply pointed beak
or horn. |
065 | Drill Peck | Flying | | 80 | 100% | 20 | 0 |
A corkscrewing attack with a sharp beak acting as
a drill. |
066 | Submission | Fighting | | 80 | 80% | 20 | 0 |
The user grabs the target and recklessly dives for
the ground. This also damages the user a little. |
067 | Low Kick | Fighting | | -- | 100% | 20 | 0 |
A powerful low kick that makes the target fall over.
The heavier the target, the greater the
move’s power. |
068 | Counter | Fighting | | -- | 100% | 20 | -5 |
A retaliation move that counters any physical attack,
inflicting double the damage taken. |
069 | Seismic Toss | Fighting | | -- | 100% | 20 | 0 |
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level. |
070 | Strength | Normal | | 80 | 100% | 15 | 0 |
The target is slugged with a punch thrown at
maximum power. |
071 | Absorb | Grass | | 20 | 100% | 25 | 0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
072 | Mega Drain | Grass | | 40 | 100% | 15 | 0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
073 | Leech Seed | Grass | | -- | 90% | 10 | 0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
074 | Growth | Normal | | -- | -- | 20 | 0 |
The user’s body grows all at once, raising the
Attack and Sp. Atk stats. |
075 | Razor Leaf | Grass | | 55 | 95% | 25 | 0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
076 | Solar Beam | Grass | | 120 | 100% | 10 | 0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
077 | Poison Powder | Poison | | -- | 75% | 35 | 0 |
The user scatters a cloud of poisonous dust that
poisons the target. |
078 | Stun Spore | Grass | | -- | 75% | 30 | 0 |
The user scatters a cloud of numbing powder that
paralyzes the target. |
079 | Sleep Powder | Grass | | -- | 75% | 15 | 0 |
The user scatters a big cloud of sleep-inducing dust
around the target. |
080 | Petal Dance | Grass | | 120 | 100% | 10 | 0 |
The user attacks the target by scattering petals for
two to three turns. The user then becomes confused. |
081 | String Shot | Bug | | -- | 95% | 40 | 0 |
The opposing Pokémon are bound with silk blown
from the user’s mouth that harshly lowers the
Speed stat. |
082 | Dragon Rage | Dragon | | -- | 100% | 10 | 0 |
This attack hits the target with a shock wave of
pure rage. This attack always inflicts 40 HP damage. |
083 | Fire Spin | Fire | | 35 | 85% | 15 | 0 |
The target becomes trapped within a fierce vortex
of fire that rages for four to five turns. |
084 | Thunder Shock | Electric | | 40 | 100% | 30 | 0 |
A jolt of electricity crashes down on the target to
inflict damage. This may also leave the target
with paralysis. |
085 | Thunderbolt | Electric | | 90 | 100% | 15 | 0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
086 | Thunder Wave | Electric | | -- | 90% | 20 | 0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
087 | Thunder | Electric | | 110 | 70% | 10 | 0 |
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis. |
088 | Rock Throw | Rock | | 50 | 90% | 15 | 0 |
The user picks up and throws a small rock at the
target to attack. |
089 | Earthquake | Ground | | 100 | 100% | 10 | 0 |
The user sets off an earthquake that strikes every
Pokémon around it. |
090 | Fissure | Ground | | ∞ | 30% | 5 | 0 |
The user opens up a fissure in the ground and drops
the target in. The target faints instantly if this
attack hits. |
091 | Dig | Ground | | 80 | 100% | 10 | 0 |
The user burrows, then attacks on the next turn. |
092 | Toxic | Poison | | -- | 90% | 10 | 0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
093 | Confusion | Psychic | | 50 | 100% | 25 | 0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
094 | Psychic | Psychic | | 90 | 100% | 10 | 0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
095 | Hypnosis | Psychic | | -- | 60% | 20 | 0 |
The user employs hypnotic suggestion to make the
target fall into a deep sleep. |
096 | Meditate | Psychic | | -- | -- | 40 | 0 |
The user meditates to awaken the power deep
within its body and raise its Attack stat. |
097 | Agility | Psychic | | -- | -- | 30 | 0 |
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat. |
098 | Quick Attack | Normal | | 40 | 100% | 30 | +1 |
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first. |
099 | Rage | Normal | | 20 | 100% | 20 | 0 |
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle. |
100 | Teleport | Psychic | | -- | -- | 20 | 0 |
Use it to flee from any wild Pokémon. |
101 | Night Shade | Ghost | | -- | 100% | 15 | 0 |
The user makes the target see a frightening mirage.
It inflicts damage equal to the user’s level. |
102 | Mimic | Normal | | -- | -- | 10 | 0 |
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out. |
103 | Screech | Normal | | -- | 85% | 40 | 0 |
An earsplitting screech harshly lowers the target’s
Defense stat. |
104 | Double Team | Normal | | -- | -- | 15 | 0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
105 | Recover | Normal | | -- | -- | 10 | 0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
106 | Harden | Normal | | -- | -- | 30 | 0 |
The user stiffens all the muscles in its body to raise
its Defense stat. |
107 | Minimize | Normal | | -- | -- | 10 | 0 |
The user compresses its body to make itself look
smaller, which sharply raises its evasiveness. |
108 | Smokescreen | Normal | | -- | 100% | 20 | 0 |
The user releases an obscuring cloud of smoke or
ink. This lowers the target’s accuracy. |
109 | Confuse Ray | Ghost | | -- | 100% | 10 | 0 |
The target is exposed to a sinister ray that
triggers confusion. |
110 | Withdraw | Water | | -- | -- | 40 | 0 |
The user withdraws its body into its hard shell,
raising its Defense stat. |
111 | Defense Curl | Normal | | -- | -- | 40 | 0 |
The user curls up to conceal weak spots and raise
its Defense stat. |
112 | Barrier | Psychic | | -- | -- | 20 | 0 |
The user throws up a sturdy wall that sharply raises
its Defense stat. |
113 | Light Screen | Psychic | | -- | -- | 30 | 0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
114 | Haze | Ice | | -- | -- | 30 | 0 |
The user creates a haze that eliminates every stat
change among all the Pokémon engaged in battle. |
115 | Reflect | Psychic | | -- | -- | 20 | 0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
116 | Focus Energy | Normal | | -- | -- | 30 | 0 |
The user takes a deep breath and focuses so that
critical hits land more easily. |
117 | Bide | Normal | | -- | -- | 10 | +1 |
The user endures attacks for two turns, then strikes
back to cause double the damage taken. |
118 | Metronome | Normal | | -- | -- | 10 | 0 |
The user waggles a finger and stimulates its brain
into randomly using nearly any move. |
119 | Mirror Move | Flying | | -- | -- | 20 | 0 |
The user counters the target by mimicking the
target’s last move. |
120 | Self-Destruct | Normal | | 200 | 100% | 5 | 0 |
The user attacks everything around it by causing an
explosion. The user faints upon using this move. |
121 | Egg Bomb | Normal | | 100 | 75% | 10 | 0 |
A large egg is hurled at the target with maximum
force to inflict damage. |
122 | Lick | Ghost | | 30 | 100% | 30 | 0 |
The target is licked with a long tongue, causing
damage. This may also leave the target
with paralysis. |
123 | Smog | Poison | | 30 | 70% | 20 | 0 |
The target is attacked with a discharge of filthy
gases. This may also poison the target. |
124 | Sludge | Poison | | 65 | 100% | 20 | 0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
125 | Bone Club | Ground | | 65 | 85% | 20 | 0 |
The user clubs the target with a bone. This may also
make the target flinch. |
126 | Fire Blast | Fire | | 110 | 85% | 5 | 0 |
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn. |
127 | Waterfall | Water | | 80 | 100% | 15 | 0 |
The user charges at the target and may make
it flinch. |
128 | Clamp | Water | | 35 | 85% | 15 | 0 |
The target is clamped and squeezed by the user’s
very thick and sturdy shell for four to five turns. |
129 | Swift | Normal | | 60 | -- | 20 | 0 |
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses. |
130 | Skull Bash | Normal | | 130 | 100% | 10 | 0 |
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn. |
131 | Spike Cannon | Normal | | 20 | 100% | 15 | 0 |
Sharp spikes are shot at the target in rapid
succession. They hit two to five times in a row. |
132 | Constrict | Normal | | 10 | 100% | 35 | 0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
133 | Amnesia | Psychic | | -- | -- | 20 | 0 |
The user temporarily empties its mind to forget its
concerns. This sharply raises the user’s Sp. Def stat. |
134 | Kinesis | Psychic | | -- | 80% | 15 | 0 |
The user distracts the target by bending a spoon.
This lowers the target’s accuracy. |
135 | Soft-Boiled | Normal | | -- | -- | 10 | 0 |
The user restores its own HP by up to half of its
max HP. |
136 | High Jump Kick | Fighting | | 130 | 90% | 10 | 0 |
The target is attacked with a knee kick from a jump.
If it misses, the user is hurt instead. |
137 | Glare | Normal | | -- | 100% | 30 | 0 |
The user intimidates the target with the pattern on
its belly to cause paralysis. |
138 | Dream Eater | Psychic | | 100 | 100% | 15 | 0 |
The user eats the dreams of a sleeping target. It
absorbs half the damage caused to heal its own HP. |
139 | Poison Gas | Poison | | -- | 90% | 40 | 0 |
A cloud of poison gas is sprayed in the face of
opposing Pokémon, poisoning those hit. |
140 | Barrage | Normal | | 15 | 85% | 20 | 0 |
Round objects are hurled at the target to strike two
to five times in a row. |
141 | Leech Life | Bug | | 80 | 100% | 10 | 0 |
The user drains the target’s blood. The user’s HP is
restored by half the damage taken by the target. |
142 | Lovely Kiss | Normal | | -- | 75% | 10 | 0 |
With a scary face, the user tries to force a kiss on
the target. If it succeeds, the target falls asleep. |
143 | Sky Attack | Flying | | 140 | 90% | 5 | 0 |
A second-turn attack move where critical hits land
more easily. This may also make the target flinch. |
144 | Transform | Normal | | -- | -- | 10 | 0 |
The user transforms into a copy of the target right
down to having the same move set. |
145 | Bubble | Water | | 40 | 100% | 30 | 0 |
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat. |
146 | Dizzy Punch | Normal | | 70 | 100% | 10 | 0 |
The target is hit with rhythmically launched
punches. This may also leave the target confused. |
147 | Spore | Grass | | -- | 100% | 15 | 0 |
The user scatters bursts of spores that
induce sleep. |
148 | Flash | Normal | | -- | 100% | 20 | 0 |
The user flashes a bright light that cuts the
target’s accuracy. |
149 | Psywave | Psychic | | -- | 100% | 15 | 0 |
The target is attacked with an odd psychic wave.
The attack varies in intensity. |
150 | Splash | Normal | | -- | -- | 40 | 0 |
The user just flops and splashes around to no effect
at all... |
151 | Acid Armor | Poison | | -- | -- | 20 | 0 |
The user alters its cellular structure to liquefy itself,
sharply raising its Defense stat. |
152 | Crabhammer | Water | | 100 | 90% | 10 | 0 |
The target is hammered with a large pincer. Critical
hits land more easily. |
153 | Explosion | Normal | | 250 | 100% | 5 | 0 |
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move. |
154 | Fury Swipes | Normal | | 18 | 80% | 15 | 0 |
The target is raked with sharp claws or scythes
quickly two to five times in a row. |
155 | Bonemerang | Ground | | 50 | 90% | 10 | 0 |
The user throws the bone it holds. The bone loops
around to hit the target twice—coming and going. |
156 | Rest | Psychic | | -- | -- | 10 | 0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
157 | Rock Slide | Rock | | 75 | 90% | 10 | 0 |
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch. |
158 | Hyper Fang | Normal | | 80 | 90% | 15 | 0 |
The user bites hard on the target with its sharp
front fangs. This may also make the target flinch. |
159 | Sharpen | Normal | | -- | -- | 30 | 0 |
The user makes its edges more jagged,
which raises its Attack stat. |
160 | Conversion | Normal | | -- | -- | 30 | 0 |
The user changes its type to become the same type
as the move at the top of the list of moves it knows. |
161 | Tri Attack | Normal | | 80 | 100% | 10 | 0 |
The user strikes with a simultaneous three-beam
attack. May also burn, freeze, or paralyze the target. |
162 | Super Fang | Normal | | -- | 90% | 10 | 0 |
The user chomps hard on the target with its sharp
front fangs. This cuts the target’s HP in half. |
163 | Slash | Normal | | 70 | 100% | 20 | 0 |
The target is attacked with a slash of claws or
blades. Critical hits land more easily. |
164 | Substitute | Normal | | -- | -- | 10 | 0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
165 | Struggle | Normal | | 50 | -- | ∞¹ | 0 |
This attack is used in desperation only if the user
has no PP. It also damages the user a little. |
166 | Sketch | Normal | | -- | -- | 1 | 0 |
It enables the user to permanently learn the move
last used by the target. Once used,
Sketch disappears. |
167 | Triple Kick | Fighting | | 10 | 90% | 10 | 0 |
A consecutive three-kick attack that becomes more
powerful with each successful hit. |
168 | Thief | Dark | | 60 | 100% | 25 | 0 |
The user attacks and steals the target’s held item
simultaneously. The user can’t steal anything if it
already holds an item. |
169 | Spider Web | Bug | | -- | -- | 10 | 0 |
The user ensnares the target with thin, gooey silk
so it can’t flee from battle. |
170 | Mind Reader | Normal | | -- | -- | 5 | 0 |
The user senses the target’s movements with its
mind to ensure its next attack does not miss
the target. |
171 | Nightmare | Ghost | | -- | 100% | 15 | 0 |
A sleeping target sees a nightmare that inflicts some
damage every turn. |
172 | Flame Wheel | Fire | | 60 | 100% | 25 | 0 |
The user cloaks itself in fire and charges at the
target. This may also leave the target with a burn. |
173 | Snore | Normal | | 50 | 100% | 15 | 0 |
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch. |
174 | Curse | Ghost | | -- | -- | 10 | 0 |
A move that works differently for the Ghost type
than for all other types. |
175 | Flail | Normal | | -- | 100% | 15 | 0 |
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power. |
176 | Conversion 2 | Normal | | -- | -- | 30 | 0 |
The user changes its type to make itself resistant to
the type of the attack the opponent used last. |
177 | Aeroblast | Flying | | 100 | 95% | 5 | 0 |
A vortex of air is shot at the target to inflict damage.
Critical hits land more easily. |
178 | Cotton Spore | Grass | | -- | 100% | 40 | 0 |
The user releases cotton-like spores that cling to
the opposing Pokémon, which harshly lowers their
Speed stat. |
179 | Reversal | Fighting | | -- | 100% | 15 | 0 |
An all-out attack that becomes more powerful the
less HP the user has. |
180 | Spite | Ghost | | -- | 100% | 10 | 0 |
The user unleashes its grudge on the move last used
by the target by cutting 4 PP from it. |
181 | Powder Snow | Ice | | 40 | 100% | 25 | 0 |
The user attacks with a chilling gust of powdery
snow. This may also freeze the opposing Pokémon. |
182 | Protect | Normal | | -- | -- | 10 | +4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
183 | Mach Punch | Fighting | | 40 | 100% | 30 | +1 |
The user throws a punch at blinding speed. This
move always goes first. |
184 | Scary Face | Normal | | -- | 100% | 10 | 0 |
The user frightens the target with a scary face to
harshly lower its Speed stat. |
185 | Feint Attack | Dark | | 60 | -- | 20 | 0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
186 | Sweet Kiss | Fairy | | -- | 75% | 10 | 0 |
The user kisses the target with a sweet, angelic
cuteness that causes confusion. |
187 | Belly Drum | Normal | | -- | -- | 10 | 0 |
The user maximizes its Attack stat in exchange for
HP equal to half its max HP. |
188 | Sludge Bomb | Poison | | 90 | 100% | 10 | 0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
189 | Mud-Slap | Ground | | 20 | 100% | 10 | 0 |
The user hurls mud in the target’s face to inflict
damage and lower its accuracy. |
190 | Octazooka | Water | | 65 | 85% | 10 | 0 |
The user attacks by spraying ink in the target’s face
or eyes. This may also lower the target’s accuracy. |
191 | Spikes | Ground | | -- | -- | 20 | 0 |
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle. |
192 | Zap Cannon | Electric | | 120 | 50% | 5 | 0 |
The user fires an electric blast like a cannon to inflict
damage and cause paralysis. |
193 | Foresight | Normal | | -- | -- | 40 | 0 |
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit. |
194 | Destiny Bond | Ghost | | -- | -- | 5 | 0 |
After using this move, if the user faints, the
Pokémon that landed the knockout hit also faints.
Its chance of failing rises if it is used in succession. |
195 | Perish Song | Normal | | -- | -- | 5 | 0 |
Any Pokémon that hears this song faints in three
turns, unless it switches out of battle. |
196 | Icy Wind | Ice | | 55 | 95% | 15 | 0 |
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats. |
197 | Detect | Fighting | | -- | -- | 5 | +4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
198 | Bone Rush | Ground | | 25 | 90% | 10 | 0 |
The user strikes the target with a hard bone two to
five times in a row. |
199 | Lock-On | Normal | | -- | -- | 5 | 0 |
The user takes sure aim at the target. This ensures
the next attack does not miss the target. |
200 | Outrage | Dragon | | 120 | 100% | 10 | 0 |
The user rampages and attacks for two to three
turns. The user then becomes confused. |
201 | Sandstorm | Rock | | -- | -- | 10 | 0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
202 | Giga Drain | Grass | | 75 | 100% | 10 | 0 |
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target. |
203 | Endure | Normal | | -- | -- | 10 | +4 |
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession. |
204 | Charm | Fairy | | -- | 100% | 20 | 0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
205 | Rollout | Rock | | 30 | 90% | 20 | 0 |
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits. |
206 | False Swipe | Normal | | 40 | 100% | 40 | 0 |
A restrained attack that prevents the target from
fainting. The target is left with at least 1 HP. |
207 | Swagger | Normal | | -- | 85% | 15 | 0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
208 | Milk Drink | Normal | | -- | -- | 10 | 0 |
The user restores its own HP by up to half of its
max HP. |
209 | Spark | Electric | | 65 | 100% | 20 | 0 |
The user throws an electrically charged tackle at the
target. This may also leave the target with paralysis. |
210 | Fury Cutter | Bug | | 40 | 95% | 20 | 0 |
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession. |
211 | Steel Wing | Steel | | 70 | 90% | 25 | 0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
212 | Mean Look | Normal | | -- | -- | 5 | 0 |
The user pins the target with a dark, arresting look.
The target becomes unable to flee. |
213 | Attract | Normal | | -- | 100% | 15 | 0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
214 | Sleep Talk | Normal | | -- | -- | 10 | 0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
215 | Heal Bell | Normal | | -- | -- | 5 | 0 |
The user makes a soothing bell chime to heal the
status conditions of all the party Pokémon. |
216 | Return | Normal | | -- | 100% | 20 | 0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
217 | Present | Normal | | -- | 90% | 15 | 0 |
The user attacks by giving the target a gift with a
hidden trap. It restores HP sometimes, however. |
218 | Frustration | Normal | | -- | 100% | 20 | 0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
219 | Safeguard | Normal | | -- | -- | 25 | 0 |
The user creates a protective field that prevents
status conditions for five turns. |
220 | Pain Split | Normal | | -- | -- | 20 | 0 |
The user adds its HP to the target’s HP, then equally
shares the combined HP with the target. |
221 | Sacred Fire | Fire | | 100 | 95% | 5 | 0 |
The target is razed with a mystical fire of great
intensity. This may also leave the target with a burn. |
222 | Magnitude | Ground | | -- | 100% | 30 | 0 |
The user attacks everything around it with a
ground-shaking quake. Its power varies. |
223 | Dynamic Punch | Fighting | | 100 | 50% | 5 | 0 |
The user punches the target with full, concentrated
power. This confuses the target if it hits. |
224 | Megahorn | Bug | | 120 | 85% | 10 | 0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
225 | Dragon Breath | Dragon | | 60 | 100% | 20 | 0 |
The user exhales a mighty gust that inflicts damage.
This may also leave the target with paralysis. |
226 | Baton Pass | Normal | | -- | -- | 40 | 0 |
The user switches places with a party Pokémon in
waiting and passes along any stat changes. |
227 | Encore | Normal | | -- | 100% | 5 | 0 |
The user compels the target to keep using the move
it encored for three turns. |
228 | Pursuit | Dark | | 40 | 100% | 20 | 0 |
The power of this attack move is doubled if it’s used
on a target that’s switching out of battle. |
229 | Rapid Spin | Normal | | 20 | 100% | 40 | 0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
230 | Sweet Scent | Normal | | -- | 100% | 20 | 0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
231 | Iron Tail | Steel | | 100 | 75% | 15 | 0 |
The target is slammed with a steel-hard tail.
This may also lower the target’s Defense stat. |
232 | Metal Claw | Steel | | 50 | 95% | 35 | 0 |
The target is raked with steel claws. This may also
raise the user’s Attack stat. |
233 | Vital Throw | Fighting | | 70 | -- | 10 | -1 |
The user attacks last. In return, this throw move
never misses. |
234 | Morning Sun | Normal | | -- | -- | 5 | 0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
235 | Synthesis | Grass | | -- | -- | 5 | 0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
236 | Moonlight | Fairy | | -- | -- | 5 | 0 |
The user restores its own HP. The amount of HP
regained varies with the weather. |
237 | Hidden Power | Normal | | 60 | 100% | 15 | 0 |
A unique attack that varies in type depending on the
Pokémon using it. |
238 | Cross Chop | Fighting | | 100 | 80% | 5 | 0 |
The user delivers a double chop with its forearms
crossed. Critical hits land more easily. |
239 | Twister | Dragon | | 40 | 100% | 20 | 0 |
The user whips up a vicious tornado to tear at the
opposing Pokémon. This may also make them flinch. |
240 | Rain Dance | Water | | -- | -- | 5 | 0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
241 | Sunny Day | Fire | | -- | -- | 5 | 0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
242 | Crunch | Dark | | 80 | 100% | 15 | 0 |
The user crunches up the target with sharp fangs.
This may also lower the target’s Defense stat. |
243 | Mirror Coat | Psychic | | -- | 100% | 20 | -5 |
A retaliation move that counters any special attack,
inflicting double the damage taken. |
244 | Psych Up | Normal | | -- | -- | 10 | 0 |
The user hypnotizes itself into copying any stat
change made by the target. |
245 | Extreme Speed | Normal | | 80 | 100% | 5 | +2 |
The user charges the target at blinding speed.
This move always goes first. |
246 | Ancient Power | Rock | | 60 | 100% | 5 | 0 |
The user attacks with a prehistoric power.
This may also raise all the user’s stats at once. |
247 | Shadow Ball | Ghost | | 80 | 100% | 15 | 0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
248 | Future Sight | Psychic | | 120 | 100% | 10 | 0 |
Two turns after this move is used, a hunk of psychic
energy attacks the target. |
249 | Rock Smash | Fighting | | 40 | 100% | 15 | 0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
250 | Whirlpool | Water | | 35 | 85% | 15 | 0 |
The user traps the target in a violent swirling
whirlpool for four to five turns. |
251 | Beat Up | Dark | | -- | 100% | 10 | 0 |
The user gets all party Pokémon to attack the target.
The more party Pokémon, the greater the number
of attacks. |
252 | Fake Out | Normal | | 40 | 100% | 10 | +3 |
This attack hits first and makes the target flinch.
It only works the first turn the user is in battle. |
253 | Uproar | Normal | | 90 | 100% | 10 | 0 |
The user attacks in an uproar for three turns.
During that time, no Pokémon can fall asleep. |
254 | Stockpile | Normal | | -- | -- | 20 | 0 |
The user charges up power and raises both its
Defense and Sp. Def stats. The move can be used
three times. |
255 | Spit Up | Normal | | -- | 100% | 10 | 0 |
The power stored using the move Stockpile is
released at once in an attack. The more power
is stored, the greater the move’s power. |
256 | Swallow | Normal | | -- | -- | 10 | 0 |
The power stored using the move Stockpile is
absorbed by the user to heal its HP. Storing more
power heals more HP. |
257 | Heat Wave | Fire | | 95 | 90% | 10 | 0 |
The user attacks by exhaling hot breath on the
opposing Pokémon. This may also leave those
Pokémon with a burn. |
258 | Hail | Ice | | -- | -- | 10 | 0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
259 | Torment | Dark | | -- | 100% | 15 | 0 |
The user torments and enrages the target, making it
incapable of using the same move twice in a row. |
260 | Flatter | Dark | | -- | 100% | 15 | 0 |
Flattery is used to confuse the target. However,
this also raises the target’s Sp. Atk stat. |
261 | Will-O-Wisp | Fire | | -- | 85% | 15 | 0 |
The user shoots a sinister, bluish-white flame at the
target to inflict a burn. |
262 | Memento | Dark | | -- | 100% | 10 | 0 |
The user faints when using this move. In return, this
harshly lowers the target’s Attack and Sp. Atk stats. |
263 | Facade | Normal | | 70 | 100% | 20 | 0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
264 | Focus Punch | Fighting | | 150 | 100% | 20 | -3 |
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used. |
265 | Smelling Salts | Normal | | 70 | 100% | 10 | 0 |
This attack’s power is doubled when used on a
target with paralysis. This also cures the target’s
paralysis, however. |
266 | Follow Me | Normal | | -- | -- | 20 | +2 |
The user draws attention to itself, making all targets
take aim only at the user. |
267 | Nature Power | Normal | | -- | -- | 20 | 0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
268 | Charge | Electric | | -- | -- | 20 | 0 |
The user boosts the power of the Electric move it
uses on the next turn. This also raises the user’s
Sp. Def stat. |
269 | Taunt | Dark | | -- | 100% | 20 | 0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
270 | Helping Hand | Normal | | -- | -- | 20 | +5 |
The user assists an ally by boosting the power of
that ally’s attack. |
271 | Trick | Psychic | | -- | 100% | 10 | 0 |
The user catches the target off guard and swaps its
held item with its own. |
272 | Role Play | Psychic | | -- | -- | 10 | 0 |
The user mimics the target completely, copying the
target’s natural Ability. |
273 | Wish | Normal | | -- | -- | 10 | 0 |
One turn after this move is used, the user’s or its
replacement’s HP is restored by half the user’s
max HP. |
274 | Assist | Normal | | -- | -- | 20 | 0 |
The user hurriedly and randomly uses a move among
those known by ally Pokémon. |
275 | Ingrain | Grass | | -- | -- | 20 | 0 |
The user lays roots that restore its HP on every turn.
Because it’s rooted, it can’t switch out. |
276 | Superpower | Fighting | | 120 | 100% | 5 | 0 |
The user attacks the target with great power.
However, this also lowers the user’s Attack and
Defense stats. |
277 | Magic Coat | Psychic | | -- | -- | 15 | +4 |
A barrier reflects back to the target moves like
Leech Seed and moves that damage status. |
278 | Recycle | Normal | | -- | -- | 10 | 0 |
The user recycles a held item that has been used in
battle so it can be used again. |
279 | Revenge | Fighting | | 60 | 100% | 10 | -4 |
This attack move’s power is doubled if the user has
been hurt by the opponent in the same turn. |
280 | Brick Break | Fighting | | 75 | 100% | 15 | 0 |
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect. |
281 | Yawn | Normal | | -- | -- | 10 | 0 |
The user lets loose a huge yawn that lulls the target
into falling asleep on the next turn. |
282 | Knock Off | Dark | | 65 | 100% | 20 | 0 |
The user slaps down the target’s held item, and that
item can’t be used in that battle. The move does
more damage if the target has a held item. |
283 | Endeavor | Normal | | -- | 100% | 5 | 0 |
This attack move cuts down the target’s HP to equal
the user’s HP. |
284 | Eruption | Fire | | 150 | 100% | 5 | 0 |
The user attacks opposing Pokémon with explosive
fury. The lower the user’s HP, the lower the
move’s power. |
285 | Skill Swap | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to exchange
Abilities with the target. |
286 | Imprison | Psychic | | -- | -- | 10 | 0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
287 | Refresh | Normal | | -- | -- | 20 | 0 |
The user rests to cure itself of poisoning, a burn,
or paralysis. |
288 | Grudge | Ghost | | -- | -- | 5 | 0 |
If the user faints, the user’s grudge fully depletes
the PP of the opponent’s move that knocked it out. |
289 | Snatch | Dark | | -- | -- | 10 | +4 |
The user steals the effects of any attempts to use a
healing or stat-changing move. |
290 | Secret Power | Normal | | 70 | 100% | 20 | 0 |
The additional effects of this attack depend upon
where it was used. |
291 | Dive | Water | | 80 | 100% | 10 | 0 |
Diving on the first turn, the user floats up and
attacks on the next turn. |
292 | Arm Thrust | Fighting | | 15 | 100% | 20 | 0 |
The user lets loose a flurry of open-palmed arm
thrusts that hit two to five times in a row. |
293 | Camouflage | Normal | | -- | -- | 20 | 0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
294 | Tail Glow | Bug | | -- | -- | 20 | 0 |
The user stares at flashing lights to focus its mind,
drastically raising its Sp. Atk stat. |
295 | Luster Purge | Psychic | | 70 | 100% | 5 | 0 |
The user lets loose a damaging burst of light. This
may also lower the target’s Sp. Def stat. |
296 | Mist Ball | Psychic | | 70 | 100% | 5 | 0 |
A mist-like flurry of down envelops and damages the
target. This may also lower the target’s Sp. Atk stat. |
297 | Feather Dance | Flying | | -- | 100% | 15 | 0 |
The user covers the target’s body with a mass of
down that harshly lowers its Attack stat. |
298 | Teeter Dance | Normal | | -- | 100% | 20 | 0 |
The user performs a wobbly dance that confuses
the Pokémon around it. |
299 | Blaze Kick | Fire | | 85 | 90% | 10 | 0 |
The user launches a kick that lands a critical hit
more easily. This may also leave the target with
a burn. |
300 | Mud Sport | Ground | | -- | -- | 15 | 0 |
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns. |
301 | Ice Ball | Ice | | 30 | 90% | 20 | 0 |
The user attacks the target for five turns.
The move’s power increases each time it hits. |
302 | Needle Arm | Grass | | 60 | 100% | 15 | 0 |
The user attacks by wildly swinging its thorny arms.
This may also make the target flinch. |
303 | Slack Off | Normal | | -- | -- | 10 | 0 |
The user slacks off, restoring its own HP by up to
half of its max HP. |
304 | Hyper Voice | Normal | | 90 | 100% | 10 | 0 |
The user lets loose a horribly echoing shout with
the power to inflict damage. |
305 | Poison Fang | Poison | | 50 | 100% | 15 | 0 |
The user bites the target with toxic fangs. This may
also leave the target badly poisoned. |
306 | Crush Claw | Normal | | 75 | 95% | 10 | 0 |
The user slashes the target with hard and sharp
claws. This may also lower the target’s Defense stat. |
307 | Blast Burn | Fire | | 150 | 90% | 5 | 0 |
The target is razed by a fiery explosion. The user
can’t move on the next turn. |
308 | Hydro Cannon | Water | | 150 | 90% | 5 | 0 |
The target is hit with a watery blast. The user can’t
move on the next turn. |
309 | Meteor Mash | Steel | | 90 | 90% | 10 | 0 |
The target is hit with a hard punch fired like a
meteor. This may also raise the user’s Attack stat. |
310 | Astonish | Ghost | | 30 | 100% | 15 | 0 |
The user attacks the target while shouting in a
startling fashion. This may also make the
target flinch. |
311 | Weather Ball | Normal | | 50 | 100% | 10 | 0 |
This attack move varies in power and type
depending on the weather. |
312 | Aromatherapy | Grass | | -- | -- | 5 | 0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
313 | Fake Tears | Dark | | -- | 100% | 20 | 0 |
The user feigns crying to fluster the target, harshly
lowering its Sp. Def stat. |
314 | Air Cutter | Flying | | 60 | 95% | 25 | 0 |
The user launches razor-like wind to slash the
opposing Pokémon. Critical hits land more easily. |
315 | Overheat | Fire | | 130 | 90% | 5 | 0 |
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s Sp. Atk stat. |
316 | Odor Sleuth | Normal | | -- | -- | 40 | 0 |
Enables a Ghost-type target to be hit by Normal-
and Fighting-type attacks. This also enables an
evasive target to be hit. |
317 | Rock Tomb | Rock | | 60 | 95% | 15 | 0 |
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement. |
318 | Silver Wind | Bug | | 60 | 100% | 5 | 0 |
The target is attacked with powdery scales blown
by the wind. This may also raise all the user’s stats. |
319 | Metal Sound | Steel | | -- | 85% | 40 | 0 |
A horrible sound like scraping metal harshly lowers
the target’s Sp. Def stat. |
320 | Grass Whistle | Grass | | -- | 55% | 15 | 0 |
The user plays a pleasant melody that lulls the
target into a deep sleep. |
321 | Tickle | Normal | | -- | 100% | 20 | 0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
322 | Cosmic Power | Psychic | | -- | -- | 20 | 0 |
The user absorbs a mystical power from space to
raise its Defense and Sp. Def stats. |
323 | Water Spout | Water | | 150 | 100% | 5 | 0 |
The user spouts water to damage opposing
Pokémon. The lower the user’s HP, the lower the
move’s power. |
324 | Signal Beam | Bug | | 75 | 100% | 15 | 0 |
The user attacks with a sinister beam of light.
This may also confuse the target. |
325 | Shadow Punch | Ghost | | 60 | -- | 20 | 0 |
The user throws a punch from the shadows. This
attack never misses. |
326 | Extrasensory | Psychic | | 80 | 100% | 20 | 0 |
The user attacks with an odd, unseeable power.
This may also make the target flinch. |
327 | Sky Uppercut | Fighting | | 85 | 90% | 15 | 0 |
The user attacks the target with an uppercut thrown
skyward with force. |
328 | Sand Tomb | Ground | | 35 | 85% | 15 | 0 |
The user traps the target inside a harshly raging
sandstorm for four to five turns. |
329 | Sheer Cold | Ice | | ∞ | 30% | 5 | 0 |
The target faints instantly. It’s less likely to hit the
target if it’s used by Pokémon other than Ice types. |
330 | Muddy Water | Water | | 90 | 85% | 10 | 0 |
The user attacks by shooting muddy water at the
opposing Pokémon. This may also lower
their accuracy. |
331 | Bullet Seed | Grass | | 25 | 100% | 30 | 0 |
The user forcefully shoots seeds at the target two
to five times in a row. |
332 | Aerial Ace | Flying | | 60 | -- | 20 | 0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
333 | Icicle Spear | Ice | | 25 | 100% | 30 | 0 |
The user launches sharp icicles at the target two to
five times in a row. |
334 | Iron Defense | Steel | | -- | -- | 15 | 0 |
The user hardens its body’s surface like iron,
sharply raising its Defense stat. |
335 | Block | Normal | | -- | -- | 5 | 0 |
The user blocks the target’s way with arms spread
wide to prevent escape. |
336 | Howl | Normal | | -- | -- | 40 | 0 |
The user howls loudly to raise its spirit, which raises
its Attack stat. |
337 | Dragon Claw | Dragon | | 80 | 100% | 15 | 0 |
The user slashes the target with huge sharp claws. |
338 | Frenzy Plant | Grass | | 150 | 90% | 5 | 0 |
The user slams the target with an enormous tree.
The user can’t move on the next turn. |
339 | Bulk Up | Fighting | | -- | -- | 20 | 0 |
The user tenses its muscles to bulk up its body,
raising both its Attack and Defense stats. |
340 | Bounce | Flying | | 85 | 85% | 5 | 0 |
The user bounces up high, then drops on the target
on the second turn. This may also leave the target
with paralysis. |
341 | Mud Shot | Ground | | 55 | 95% | 15 | 0 |
The user attacks by hurling a blob of mud at the
target. This also lowers the target’s Speed stat. |
342 | Poison Tail | Poison | | 50 | 100% | 25 | 0 |
The user hits the target with its tail. This may also
poison the target. Critical hits land more easily. |
343 | Covet | Normal | | 60 | 100% | 25 | 0 |
The user endearingly approaches the target, then
steals the target’s held item. |
344 | Volt Tackle | Electric | | 120 | 100% | 15 | 0 |
The user electrifies itself and charges the target.
This also damages the user quite a lot. This attack
may leave the target with paralysis. |
345 | Magical Leaf | Grass | | 60 | -- | 20 | 0 |
The user scatters curious leaves that chase the
target. This attack never misses. |
346 | Water Sport | Water | | -- | -- | 15 | 0 |
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns. |
347 | Calm Mind | Psychic | | -- | -- | 20 | 0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
348 | Leaf Blade | Grass | | 90 | 100% | 15 | 0 |
The user handles a sharp leaf like a sword and
attacks by cutting its target. Critical hits land
more easily. |
349 | Dragon Dance | Dragon | | -- | -- | 20 | 0 |
The user vigorously performs a mystic, powerful
dance that raises its Attack and Speed stats. |
350 | Rock Blast | Rock | | 25 | 90% | 10 | 0 |
The user hurls hard rocks at the target. Two to five
rocks are launched in a row. |
351 | Shock Wave | Electric | | 60 | -- | 20 | 0 |
The user strikes the target with a quick jolt of
electricity. This attack never misses. |
352 | Water Pulse | Water | | 60 | 100% | 20 | 0 |
The user attacks the target with a pulsing blast of
water. This may also confuse the target. |
353 | Doom Desire | Steel | | 140 | 100% | 5 | 0 |
Two turns after this move is used, a concentrated
bundle of light blasts the target.
|
354 | Psycho Boost | Psychic | | 140 | 90% | 5 | 0 |
The user attacks the target at full power. The
attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
355 | Roost | Flying | | -- | -- | 10 | 0 |
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP. |
356 | Gravity | Psychic | | -- | -- | 5 | 0 |
Enables Flying-type Pokémon or Pokémon with the
Levitate Ability to be hit by Ground-type moves.
Flying moves can’t be used. |
357 | Miracle Eye | Psychic | | -- | -- | 40 | 0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
358 | Wake-Up Slap | Fighting | | 70 | 100% | 10 | 0 |
This attack inflicts big damage on a sleeping target.
This also wakes the target up, however. |
359 | Hammer Arm | Fighting | | 100 | 90% | 10 | 0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
360 | Gyro Ball | Steel | | -- | 100% | 5 | 0 |
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power. |
361 | Healing Wish | Psychic | | -- | -- | 10 | 0 |
The user faints. In return, the Pokémon taking its
place will have its HP restored and status
conditions cured. |
362 | Brine | Water | | 65 | 100% | 10 | 0 |
If the target’s HP is half or less, this attack will hit
with double the power. |
363 | Natural Gift | Normal | | -- | 100% | 15 | 0 |
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power. |
364 | Feint | Normal | | 30 | 100% | 10 | +2 |
This attack hits a target using a move such as
Protect or Detect.
This also lifts the effects of those moves. |
365 | Pluck | Flying | | 60 | 100% | 20 | 0 |
The user pecks the target. If the target is holding a
Berry, the user eats it and gains its effect. |
366 | Tailwind | Flying | | -- | -- | 15 | 0 |
The user whips up a turbulent whirlwind that ups
the Speed stat of the user and its allies for
four turns. |
367 | Acupressure | Normal | | -- | -- | 30 | 0 |
The user applies pressure to stress points, sharply
boosting one of its or its allies’ stats. |
368 | Metal Burst | Steel | | -- | 100% | 10 | 0 |
The user retaliates with much greater force against
the opponent that last inflicted damage on it. |
369 | U-turn | Bug | | 70 | 100% | 20 | 0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
370 | Close Combat | Fighting | | 120 | 100% | 5 | 0 |
The user fights the target up close without guarding
itself. This also lowers the user’s Defense and
Sp. Def stats. |
371 | Payback | Dark | | 50 | 100% | 10 | 0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
372 | Assurance | Dark | | 60 | 100% | 10 | 0 |
If the target has already taken some damage in the
same turn, this attack’s power is doubled. |
373 | Embargo | Dark | | -- | 100% | 15 | 0 |
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it. |
374 | Fling | Dark | | -- | 100% | 10 | 0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
375 | Psycho Shift | Psychic | | -- | 100% | 10 | 0 |
Using its psychic power of suggestion, the user
transfers its status conditions to the target. |
376 | Trump Card | Normal | | -- | -- | 5 | 0 |
The fewer PP this move has, the greater its power. |
377 | Heal Block | Psychic | | -- | 100% | 15 | 0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
378 | Wring Out | Normal | | -- | 100% | 5 | 0 |
The user powerfully wrings the target. The more HP
the target has, the greater the move’s power. |
379 | Power Trick | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to switch its
Attack stat with its Defense stat. |
380 | Gastro Acid | Poison | | -- | 100% | 10 | 0 |
The user hurls up its stomach acids on the target.
The fluid eliminates the effect of the target’s Ability. |
381 | Lucky Chant | Normal | | -- | -- | 30 | 0 |
The user chants an incantation toward the sky,
preventing opposing Pokémon from landing
critical hits for five turns. |
382 | Me First | Normal | | -- | -- | 20 | 0 |
The user cuts ahead of the target to copy and use
the target’s intended move with greater power.
This move fails if it isn’t used first. |
383 | Copycat | Normal | | -- | -- | 20 | 0 |
The user mimics the move used immediately before
it. The move fails if no other move has been
used yet. |
384 | Power Swap | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to switch
changes to its Attack and Sp. Atk stats with
the target. |
385 | Guard Swap | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to switch
changes to its Defense and Sp. Def stats with
the target. |
386 | Punishment | Dark | | -- | 100% | 5 | 0 |
The more the target has powered up with stat
changes, the greater the move’s power. |
387 | Last Resort | Normal | | 140 | 100% | 5 | 0 |
This move can be used only after the user has used
all the other moves it knows in the battle. |
388 | Worry Seed | Grass | | -- | 100% | 10 | 0 |
A seed that causes worry is planted on the target.
It prevents sleep by making the target’s
Ability Insomnia. |
389 | Sucker Punch | Dark | | 70 | 100% | 5 | +1 |
This move enables the user to attack first. This move
fails if the target is not readying an attack. |
390 | Toxic Spikes | Poison | | -- | -- | 20 | 0 |
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle. |
391 | Heart Swap | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to switch stat
changes with the target. |
392 | Aqua Ring | Water | | -- | -- | 20 | 0 |
The user envelops itself in a veil made of water.
It regains some HP every turn. |
393 | Magnet Rise | Electric | | -- | -- | 10 | 0 |
The user levitates using electrically generated
magnetism for five turns. |
394 | Flare Blitz | Fire | | 120 | 100% | 15 | 0 |
The user cloaks itself in fire and charges the target.
This also damages the user quite a lot. This attack
may leave the target with a burn. |
395 | Force Palm | Fighting | | 60 | 100% | 10 | 0 |
The target is attacked with a shock wave. This may
also leave the target with paralysis. |
396 | Aura Sphere | Fighting | | 80 | -- | 20 | 0 |
The user lets loose a blast of aura power from deep
within its body at the target. This attack
never misses. |
397 | Rock Polish | Rock | | -- | -- | 20 | 0 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
398 | Poison Jab | Poison | | 80 | 100% | 20 | 0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
399 | Dark Pulse | Dark | | 80 | 100% | 15 | 0 |
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch. |
400 | Night Slash | Dark | | 70 | 100% | 15 | 0 |
The user slashes the target the instant an
opportunity arises. Critical hits land more easily. |
401 | Aqua Tail | Water | | 90 | 90% | 10 | 0 |
The user attacks by swinging its tail as if it were a
vicious wave in a raging storm. |
402 | Seed Bomb | Grass | | 80 | 100% | 15 | 0 |
The user slams a barrage of hard-shelled seeds
down on the target from above. |
403 | Air Slash | Flying | | 75 | 95% | 15 | 0 |
The user attacks with a blade of air that slices even
the sky. This may also make the target flinch. |
404 | X-Scissor | Bug | | 80 | 100% | 15 | 0 |
The user slashes at the target by crossing its
scythes or claws as if they were a pair of scissors. |
405 | Bug Buzz | Bug | | 90 | 100% | 10 | 0 |
The user generates a damaging sound wave by
vibration. This may also lower the target’s
Sp. Def stat. |
406 | Dragon Pulse | Dragon | | 85 | 100% | 10 | 0 |
The target is attacked with a shock wave generated
by the user’s gaping mouth. |
407 | Dragon Rush | Dragon | | 100 | 75% | 10 | 0 |
The user tackles the target while exhibiting
overwhelming menace. This may also make the
target flinch. |
408 | Power Gem | Rock | | 80 | 100% | 20 | 0 |
The user attacks with a ray of light that sparkles as
if it were made of gemstones. |
409 | Drain Punch | Fighting | | 75 | 100% | 10 | 0 |
An energy-draining punch. The user’s HP is restored
by half the damage taken by the target. |
410 | Vacuum Wave | Fighting | | 40 | 100% | 30 | +1 |
The user whirls its fists to send a wave of pure
vacuum at the target. This move always goes first. |
411 | Focus Blast | Fighting | | 120 | 70% | 5 | 0 |
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat. |
412 | Energy Ball | Grass | | 90 | 100% | 10 | 0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
413 | Brave Bird | Flying | | 120 | 100% | 15 | 0 |
The user tucks in its wings and charges from a low
altitude. This also damages the user quite a lot. |
414 | Earth Power | Ground | | 90 | 100% | 10 | 0 |
The user makes the ground under the target erupt
with power. This may also lower the target’s
Sp. Def stat. |
415 | Switcheroo | Dark | | -- | 100% | 10 | 0 |
The user trades held items with the target faster
than the eye can follow. |
416 | Giga Impact | Normal | | 150 | 90% | 5 | 0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
417 | Nasty Plot | Dark | | -- | -- | 20 | 0 |
The user stimulates its brain by thinking bad
thoughts. This sharply raises the user’s Sp. Atk stat. |
418 | Bullet Punch | Steel | | 40 | 100% | 30 | +1 |
The user strikes the target with tough punches as
fast as bullets. This move always goes first. |
419 | Avalanche | Ice | | 60 | 100% | 10 | -4 |
The power of this attack move is doubled if the user
has been hurt by the target in the same turn. |
420 | Ice Shard | Ice | | 40 | 100% | 30 | +1 |
The user flash-freezes chunks of ice and hurls them
at the target. This move always goes first. |
421 | Shadow Claw | Ghost | | 70 | 100% | 15 | 0 |
The user slashes with a sharp claw made from
shadows. Critical hits land more easily. |
422 | Thunder Fang | Electric | | 65 | 95% | 15 | 0 |
The user bites with electrified fangs. This may also
make the target flinch or leave it with paralysis. |
423 | Ice Fang | Ice | | 65 | 95% | 15 | 0 |
The user bites with cold-infused fangs. This may
also make the target flinch or leave it frozen. |
424 | Fire Fang | Fire | | 65 | 95% | 15 | 0 |
The user bites with flame-cloaked fangs. This may
also make the target flinch or leave it with a burn. |
425 | Shadow Sneak | Ghost | | 40 | 100% | 30 | +1 |
The user extends its shadow and attacks the target
from behind. This move always goes first. |
426 | Mud Bomb | Ground | | 65 | 85% | 10 | 0 |
The user launches a hard-packed mud ball to attack.
This may also lower the target’s accuracy. |
427 | Psycho Cut | Psychic | | 70 | 100% | 20 | 0 |
The user tears at the target with blades formed by
psychic power. Critical hits land more easily. |
428 | Zen Headbutt | Psychic | | 80 | 90% | 15 | 0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
429 | Mirror Shot | Steel | | 65 | 85% | 10 | 0 |
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy. |
430 | Flash Cannon | Steel | | 80 | 100% | 10 | 0 |
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat. |
431 | Rock Climb | Normal | | 90 | 85% | 20 | 0 |
The user attacks the target by smashing into it with
incredible force. This may also confuse the target. |
432 | Defog | Flying | | -- | -- | 15 | 0 |
A strong wind blows away the target’s barriers such
as Reflect or Light Screen. This also lowers the
target’s evasiveness. |
433 | Trick Room | Psychic | | -- | -- | 5 | -7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
434 | Draco Meteor | Dragon | | 130 | 90% | 5 | 0 |
Comets are summoned down from the sky onto the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
435 | Discharge | Electric | | 80 | 100% | 15 | 0 |
The user strikes everything around it by letting loose
a flare of electricity. This may also cause paralysis. |
436 | Lava Plume | Fire | | 80 | 100% | 15 | 0 |
The user torches everything around it in an inferno
of scarlet flames. This may also leave those it hits
with a burn. |
437 | Leaf Storm | Grass | | 130 | 90% | 5 | 0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
438 | Power Whip | Grass | | 120 | 85% | 10 | 0 |
The user violently whirls its vines, tentacles, or the
like to harshly lash the target. |
439 | Rock Wrecker | Rock | | 150 | 90% | 5 | 0 |
The user launches a huge boulder at the target to
attack. The user can’t move on the next turn. |
440 | Cross Poison | Poison | | 70 | 100% | 20 | 0 |
A slashing attack with a poisonous blade that may
also poison the target. Critical hits land more easily. |
441 | Gunk Shot | Poison | | 120 | 80% | 5 | 0 |
The user shoots filthy garbage at the target to
attack. This may also poison the target. |
442 | Iron Head | Steel | | 80 | 100% | 15 | 0 |
The user slams the target with its steel-hard head.
This may also make the target flinch. |
443 | Magnet Bomb | Steel | | 60 | -- | 20 | 0 |
The user launches steel bombs that stick to the
target. This attack never misses. |
444 | Stone Edge | Rock | | 100 | 80% | 5 | 0 |
The user stabs the target from below with
sharpened stones. Critical hits land more easily. |
445 | Captivate | Normal | | -- | 100% | 20 | 0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
446 | Stealth Rock | Rock | | -- | -- | 20 | 0 |
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle. |
447 | Grass Knot | Grass | | -- | 100% | 20 | 0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
448 | Chatter | Flying | | 65 | 100% | 20 | 0 |
The user attacks the target with sound waves of
deafening chatter. This confuses the target. |
449 | Judgment | Normal | | 100 | 100% | 10 | 0 |
The user releases countless shots of light at the
target. This move’s type varies depending on the
kind of Plate the user is holding. |
450 | Bug Bite | Bug | | 60 | 100% | 20 | 0 |
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect. |
451 | Charge Beam | Electric | | 50 | 90% | 10 | 0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
452 | Wood Hammer | Grass | | 120 | 100% | 15 | 0 |
The user slams its rugged body into the target to
attack. This also damages the user quite a lot. |
453 | Aqua Jet | Water | | 40 | 100% | 20 | +1 |
The user lunges at the target at a speed that makes
it almost invisible. This move always goes first. |
454 | Attack Order | Bug | | 90 | 100% | 15 | 0 |
The user calls out its underlings to pummel the
target. Critical hits land more easily. |
455 | Defend Order | Bug | | -- | -- | 10 | 0 |
The user calls out its underlings to shield its body,
raising its Defense and Sp. Def stats. |
456 | Heal Order | Bug | | -- | -- | 10 | 0 |
The user calls out its underlings to heal it. The user
regains up to half of its max HP. |
457 | Head Smash | Rock | | 150 | 80% | 5 | 0 |
The user attacks the target with a hazardous,
full-power headbutt. This also damages the
user terribly. |
458 | Double Hit | Normal | | 35 | 90% | 10 | 0 |
The user slams the target with a long tail, vines, or a
tentacle. The target is hit twice in a row. |
459 | Roar of Time | Dragon | | 150 | 90% | 5 | 0 |
The user blasts the target with power that distorts
even time. The user can’t move on the next turn. |
460 | Spacial Rend | Dragon | | 100 | 95% | 5 | 0 |
The user tears the target along with the space
around it. Critical hits land more easily. |
461 | Lunar Dance | Psychic | | -- | -- | 10 | 0 |
The user faints. In return, the Pokémon taking its
place will have its status and HP fully restored. |
462 | Crush Grip | Normal | | -- | 100% | 5 | 0 |
The target is crushed with great force. The more HP
the target has left, the greater this move’s power. |
463 | Magma Storm | Fire | | 100 | 75% | 5 | 0 |
The target becomes trapped within a maelstrom of
fire that rages for four to five turns. |
464 | Dark Void | Dark | | -- | 50% | 10 | 0 |
Opposing Pokémon are dragged into a world of total
darkness that makes them sleep. |
465 | Seed Flare | Grass | | 120 | 85% | 5 | 0 |
The user emits a shock wave from its body to attack
its target. This may also harshly lower the target’s
Sp. Def stat. |
466 | Ominous Wind | Ghost | | 60 | 100% | 5 | 0 |
The user blasts the target with a gust of repulsive
wind. This may also raise all the user’s stats at once. |
467 | Shadow Force | Ghost | | 120 | 100% | 5 | 0 |
The user disappears, then strikes the target on the
next turn. This move hits even if the target
protects itself. |
468 | Hone Claws | Dark | | -- | -- | 15 | 0 |
The user sharpens its claws to boost its Attack stat
and accuracy. |
469 | Wide Guard | Rock | | -- | -- | 10 | +3 |
The user and its allies are protected from
wide-ranging attacks for one turn. |
470 | Guard Split | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
471 | Power Split | Psychic | | -- | -- | 10 | 0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
472 | Wonder Room | Psychic | | -- | -- | 10 | 0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
473 | Psyshock | Psychic | | 80 | 100% | 10 | 0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
474 | Venoshock | Poison | | 65 | 100% | 10 | 0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
475 | Autotomize | Steel | | -- | -- | 15 | 0 |
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat. |
476 | Rage Powder | Bug | | -- | -- | 20 | +2 |
The user scatters a cloud of irritating powder to
draw attention to itself. Opponents aim only at
the user. |
477 | Telekinesis | Psychic | | -- | -- | 15 | 0 |
The user makes the target float with its psychic
power. The target is easier to hit for three turns. |
478 | Magic Room | Psychic | | -- | -- | 10 | 0 |
The user creates a bizarre area in which Pokémon’s
held items lose their effects for five turns. |
479 | Smack Down | Rock | | 50 | 100% | 15 | 0 |
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit. |
480 | Storm Throw | Fighting | | 60 | 100% | 10 | 0 |
The user strikes the target with a fierce blow. This
attack always results in a critical hit. |
481 | Flame Burst | Fire | | 70 | 100% | 15 | 0 |
The user attacks the target with a bursting flame.
The bursting flame damages Pokémon next to the
target as well. |
482 | Sludge Wave | Poison | | 95 | 100% | 10 | 0 |
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit. |
483 | Quiver Dance | Bug | | -- | -- | 20 | 0 |
The user lightly performs a beautiful, mystic dance.
This boosts the user’s Sp. Atk, Sp. Def, and
Speed stats. |
484 | Heavy Slam | Steel | | -- | 100% | 10 | 0 |
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power. |
485 | Synchronoise | Psychic | | 120 | 100% | 10 | 0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
486 | Electro Ball | Electric | | -- | 100% | 10 | 0 |
The user hurls an electric orb at the target. The
faster the user is than the target, the greater the
move’s power. |
487 | Soak | Water | | -- | 100% | 20 | 0 |
The user shoots a torrent of water at the target and
changes the target’s type to Water. |
488 | Flame Charge | Fire | | 50 | 100% | 20 | 0 |
Cloaking itself in flame, the user attacks. Then,
building up more power, the user raises its
Speed stat. |
489 | Coil | Poison | | -- | -- | 20 | 0 |
The user coils up and concentrates. This raises its
Attack and Defense stats as well as its accuracy. |
490 | Low Sweep | Fighting | | 65 | 100% | 20 | 0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
491 | Acid Spray | Poison | | 40 | 100% | 20 | 0 |
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat. |
492 | Foul Play | Dark | | 95 | 100% | 15 | 0 |
The user turns the target’s power against it. The
higher the target’s Attack stat, the greater the
move’s power. |
493 | Simple Beam | Normal | | -- | 100% | 15 | 0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
494 | Entrainment | Normal | | -- | 100% | 15 | 0 |
The user dances with an odd rhythm that compels
the target to mimic it, making the target’s Ability
the same as the user’s. |
495 | After You | Normal | | -- | -- | 15 | 0 |
The user helps the target and makes it use its move
right after the user. |
496 | Round | Normal | | 60 | 100% | 15 | 0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
497 | Echoed Voice | Normal | | 40 | 100% | 15 | 0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
498 | Chip Away | Normal | | 70 | 100% | 20 | 0 |
Looking for an opening, the user strikes consistently.
The target’s stat changes don’t affect this
attack’s damage. |
499 | Clear Smog | Poison | | 50 | -- | 15 | 0 |
The user attacks by throwing a clump of special
mud. All stat changes are returned to normal. |
500 | Stored Power | Psychic | | 20 | 100% | 10 | 0 |
The user attacks the target with stored power. The
more the user’s stats are raised, the greater the
move’s power. |
501 | Quick Guard | Fighting | | -- | -- | 15 | +3 |
The user protects itself and its allies from
priority moves. |
502 | Ally Switch | Psychic | | -- | -- | 15 | +2 |
The user teleports using a strange power and
switches places with one of its allies. |
503 | Scald | Water | | 80 | 100% | 15 | 0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
504 | Shell Smash | Normal | | -- | -- | 15 | 0 |
The user breaks its shell, which lowers Defense and
Sp. Def stats but sharply raises its Attack, Sp. Atk,
and Speed stats. |
505 | Heal Pulse | Psychic | | -- | -- | 10 | 0 |
The user emits a healing pulse that restores the
target’s HP by up to half of its max HP. |
506 | Hex | Ghost | | 65 | 100% | 10 | 0 |
This relentless attack does massive damage to a
target affected by status conditions. |
507 | Sky Drop | Flying | | 60 | 100% | 10 | 0 |
The user takes the target into the sky, then drops it
during the next turn. The target cannot attack while
in the sky. |
508 | Shift Gear | Steel | | -- | -- | 10 | 0 |
The user rotates its gears, raising its Attack stat and
sharply raising its Speed stat. |
509 | Circle Throw | Fighting | | 60 | 90% | 10 | -6 |
The target is thrown, and a different Pokémon is
dragged out. In the wild, this ends a battle against
a single Pokémon. |
510 | Incinerate | Fire | | 60 | 100% | 15 | 0 |
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable. |
511 | Quash | Dark | | -- | 100% | 15 | 0 |
The user suppresses the target and makes its move
go last. |
512 | Acrobatics | Flying | | 55 | 100% | 15 | 0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
513 | Reflect Type | Normal | | -- | -- | 15 | 0 |
The user reflects the target’s type, making it the
same type as the target. |
514 | Retaliate | Normal | | 70 | 100% | 5 | 0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
515 | Final Gambit | Fighting | | -- | 100% | 5 | 0 |
The user risks everything to attack its target. The
user faints but does damage equal to its HP. |
516 | Bestow | Normal | | -- | -- | 15 | 0 |
The user passes its held item to the target when the
target isn’t holding an item. |
517 | Inferno | Fire | | 100 | 50% | 5 | 0 |
The user attacks by engulfing the target in an
intense fire. This leaves the target with a burn. |
518 | Water Pledge | Water | | 80 | 100% | 10 | 0 |
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears. |
519 | Fire Pledge | Fire | | 80 | 100% | 10 | 0 |
A column of fire hits the target. When used with its
grass equivalent, its power increases and a vast sea
of fire appears. |
520 | Grass Pledge | Grass | | 80 | 100% | 10 | 0 |
A column of grass hits the target. When used with
its water equivalent, its power increases and a vast
swamp appears. |
521 | Volt Switch | Electric | | 70 | 100% | 20 | 0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
522 | Struggle Bug | Bug | | 50 | 100% | 20 | 0 |
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit. |
523 | Bulldoze | Ground | | 60 | 100% | 20 | 0 |
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit. |
524 | Frost Breath | Ice | | 60 | 90% | 10 | 0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
525 | Dragon Tail | Dragon | | 60 | 90% | 10 | -6 |
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon. |
526 | Work Up | Normal | | -- | -- | 30 | 0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
527 | Electroweb | Electric | | 55 | 95% | 15 | 0 |
The user attacks and captures opposing Pokémon
using an electric net. This lowers their Speed stat. |
528 | Wild Charge | Electric | | 90 | 100% | 15 | 0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
529 | Drill Run | Ground | | 80 | 95% | 10 | 0 |
The user crashes into its target while rotating its
body like a drill. Critical hits land more easily. |
530 | Dual Chop | Dragon | | 40 | 90% | 15 | 0 |
The user attacks its target by hitting it with brutal
strikes. The target is hit twice in a row. |
531 | Heart Stamp | Psychic | | 60 | 100% | 25 | 0 |
The user unleashes a vicious blow after its cute act
makes the target less wary. This may also make the
target flinch. |
532 | Horn Leech | Grass | | 75 | 100% | 10 | 0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
533 | Sacred Sword | Fighting | | 90 | 100% | 15 | 0 |
The user attacks by slicing with a long horn. The
target’s stat changes don’t affect this
attack’s damage. |
534 | Razor Shell | Water | | 75 | 95% | 10 | 0 |
The user cuts its target with sharp shells. This may
also lower the target’s Defense stat. |
535 | Heat Crash | Fire | | -- | 100% | 10 | 0 |
The user slams its target with its flame-covered
body. The more the user outweighs the target, the
greater the move’s power. |
536 | Leaf Tornado | Grass | | 65 | 90% | 10 | 0 |
The user attacks its target by encircling it in sharp
leaves. This attack may also lower the
target’s accuracy. |
537 | Steamroller | Bug | | 65 | 100% | 20 | 0 |
The user crushes its target by rolling over the target
with its rolled-up body. This may also make the
target flinch. |
538 | Cotton Guard | Grass | | -- | -- | 10 | 0 |
The user protects itself by wrapping its body in soft
cotton, which drastically raises the user’s
Defense stat. |
539 | Night Daze | Dark | | 85 | 95% | 10 | 0 |
The user lets loose a pitch-black shock wave at its
target. This may also lower the target’s accuracy. |
540 | Psystrike | Psychic | | 100 | 100% | 10 | 0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
541 | Tail Slap | Normal | | 25 | 85% | 10 | 0 |
The user attacks by striking the target with its hard
tail. It hits the target two to five times in a row. |
542 | Hurricane | Flying | | 110 | 70% | 10 | 0 |
The user attacks by wrapping its opponent in a
fierce wind that flies up into the sky. This may also
confuse the target. |
543 | Head Charge | Normal | | 120 | 100% | 15 | 0 |
The user charges its head into its target, using its
powerful guard hair. This also damages the user
a little. |
544 | Gear Grind | Steel | | 50 | 85% | 15 | 0 |
The user attacks by throwing steel gears at its
target twice. |
545 | Searing Shot | Fire | | 100 | 100% | 5 | 0 |
The user torches everything around it in an inferno
of scarlet flames. This may also leave those it hits
with a burn. |
546 | Techno Blast | Normal | | 120 | 100% | 5 | 0 |
The user fires a beam of light at its target. The
move’s type changes depending on the Drive the
user holds. |
547 | Relic Song | Normal | | 75 | 100% | 10 | 0 |
The user sings an ancient song and attacks by
appealing to the hearts of the listening opposing
Pokémon. This may also induce sleep. |
548 | Secret Sword | Fighting | | 85 | 100% | 10 | 0 |
The user cuts with its long horn. The odd power
contained in the horn does physical damage to
the target. |
549 | Glaciate | Ice | | 65 | 95% | 10 | 0 |
The user attacks by blowing freezing cold air at
opposing Pokémon. This lowers their Speed stat. |
550 | Bolt Strike | Electric | | 130 | 85% | 5 | 0 |
The user surrounds itself with a great amount of
electricity and charges its target. This may also
leave the target with paralysis. |
551 | Blue Flare | Fire | | 130 | 85% | 5 | 0 |
The user attacks by engulfing the target in an
intense, yet beautiful, blue flame. This may also leave
the target with a burn. |
552 | Fiery Dance | Fire | | 80 | 100% | 10 | 0 |
Cloaked in flames, the user dances and flaps its
wings. This may also raise the user’s Sp. Atk stat. |
553 | Freeze Shock | Ice | | 140 | 90% | 5 | 0 |
On the second turn, the user hits the target with
electrically charged ice. This may also leave the
target with paralysis. |
554 | Ice Burn | Ice | | 140 | 90% | 5 | 0 |
On the second turn, an ultracold, freezing wind
surrounds the target. This may leave the target with
a burn. |
555 | Snarl | Dark | | 55 | 95% | 15 | 0 |
The user yells as if it’s ranting about something,
which lowers the Sp. Atk stat of opposing Pokémon. |
556 | Icicle Crash | Ice | | 85 | 90% | 10 | 0 |
The user attacks by harshly dropping large icicles
onto the target. This may also make the target flinch. |
557 | V-create | Fire | | 180 | 95% | 5 | 0 |
With a hot flame on its forehead, the user hurls itself
at its target. This lowers the user’s Defense, Sp. Def,
and Speed stats. |
558 | Fusion Flare | Fire | | 100 | 100% | 5 | 0 |
The user brings down a giant flame. This move’s
power is increased when influenced by an enormous
lightning bolt. |
559 | Fusion Bolt | Electric | | 100 | 100% | 5 | 0 |
The user throws down a giant lightning bolt. This
move’s power is increased when influenced by an
enormous flame. |
560 | Flying Press | Fighting | | 100 | 95% | 10 | 0 |
The user dives down onto the target from the sky.
This move is Fighting and Flying type simultaneously. |
561 | Mat Block | Fighting | | -- | -- | 10 | 0 |
Using a pulled-up mat as a shield, the user protects
itself and its allies from damaging moves. This does
not stop status moves. |
562 | Belch | Poison | | 120 | 90% | 10 | 0 |
The user lets out a damaging belch at the target.
The user must eat a held Berry to use this move. |
563 | Rototiller | Ground | | -- | -- | 10 | 0 |
Tilling the soil, the user makes it easier for plants to
grow. This raises the Attack and Sp. Atk stats of
Grass-type Pokémon. |
564 | Sticky Web | Bug | | -- | -- | 20 | 0 |
The user weaves a sticky net around the opposing
team, which lowers their Speed stat upon switching
into battle. |
565 | Fell Stinger | Bug | | 50 | 100% | 25 | 0 |
When the user knocks out a target with this move,
the user’s Attack stat rises drastically. |
566 | Phantom Force | Ghost | | 90 | 100% | 10 | 0 |
The user vanishes somewhere, then strikes the
target on the next turn. This move hits even if the
target protects itself. |
567 | Trick-or-Treat | Ghost | | -- | 100% | 20 | 0 |
The user takes the target trick-or-treating.
This adds Ghost type to the target’s type. |
568 | Noble Roar | Normal | | -- | 100% | 30 | 0 |
Letting out a noble roar, the user intimidates the
target and lowers its Attack and Sp. Atk stats. |
569 | Ion Deluge | Electric | | -- | -- | 25 | +1 |
The user disperses electrically charged particles,
which changes Normal-type moves to
Electric-type moves. |
570 | Parabolic Charge | Electric | | 65 | 100% | 20 | 0 |
The user attacks everything around it. The user’s HP
is restored by half the damage taken by those hit. |
571 | Forest’s Curse | Grass | | -- | 100% | 20 | 0 |
The user puts a forest curse on the target.
The target is now Grass type as well. |
572 | Petal Blizzard | Grass | | 90 | 100% | 15 | 0 |
The user stirs up a violent petal blizzard and attacks
everything around it. |
573 | Freeze-Dry | Ice | | 70 | 100% | 20 | 0 |
The user rapidly cools the target. This may also
leave the target frozen. This move is super effective
on Water types. |
574 | Disarming Voice | Fairy | | 40 | -- | 15 | 0 |
Letting out a charming cry, the user does emotional
damage to opposing Pokémon. This attack
never misses. |
575 | Parting Shot | Dark | | -- | 100% | 20 | 0 |
With a parting threat, the user lowers the target’s
Attack and Sp. Atk stats. Then it switches with a
party Pokémon. |
576 | Topsy-Turvy | Dark | | -- | -- | 20 | 0 |
All stat changes affecting the target turn
topsy-turvy and become the opposite of what
they were. |
577 | Draining Kiss | Fairy | | 50 | 100% | 10 | 0 |
The user steals the target’s HP with a kiss. The
user’s HP is restored by over half of the damage
taken by the target. |
578 | Crafty Shield | Fairy | | -- | -- | 10 | +3 |
The user protects itself and its allies from status
moves with a mysterious power. This does not stop
moves that do damage. |
579 | Flower Shield | Fairy | | -- | -- | 10 | 0 |
The user raises the Defense stat of all Grass-type
Pokémon in battle with a mysterious power. |
580 | Grassy Terrain | Grass | | -- | -- | 10 | 0 |
The user turns the ground to grass for five turns.
This restores the HP of Pokémon on the ground a
little every turn and powers up Grass type-moves. |
581 | Misty Terrain | Fairy | | -- | -- | 10 | 0 |
This protects Pokémon on the ground from status
conditions and halves damage from Dragon-type
moves for five turns. |
582 | Electrify | Electric | | -- | -- | 20 | 0 |
If the target is electrified before it uses a move
during that turn, the target’s move becomes
Electric type. |
583 | Play Rough | Fairy | | 90 | 90% | 10 | 0 |
The user plays rough with the target and attacks it.
This may also lower the target’s Attack stat. |
584 | Fairy Wind | Fairy | | 40 | 100% | 30 | 0 |
The user stirs up a fairy wind and strikes the target
with it. |
585 | Moonblast | Fairy | | 95 | 100% | 15 | 0 |
Borrowing the power of the moon, the user attacks
the target. This may also lower the target’s
Sp. Atk stat. |
586 | Boomburst | Normal | | 140 | 100% | 10 | 0 |
The user attacks everything around it with the
destructive power of a terrible, explosive sound. |
587 | Fairy Lock | Fairy | | -- | -- | 10 | 0 |
By locking down the battlefield, the user keeps all
Pokémon from fleeing during the next turn. |
588 | King’s Shield | Steel | | -- | -- | 10 | +4 |
The user takes a defensive stance while it protects
itself from damage. It also harshly lowers the Attack
stat of any attacker who makes direct contact. |
589 | Play Nice | Normal | | -- | -- | 20 | 0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
590 | Confide | Normal | | -- | -- | 20 | 0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
591 | Diamond Storm | Rock | | 100 | 95% | 5 | 0 |
The user whips up a storm of diamonds to damage
opposing Pokémon. This may also sharply raise the
user’s Defense stat. |
592 | Steam Eruption | Water | | 110 | 95% | 5 | 0 |
The user immerses the target in superheated steam.
This may also leave the target with a burn. |
593 | Hyperspace Hole | Psychic | | 80 | -- | 5 | 0 |
Using a hyperspace hole, the user appears right
next to the target and strikes. This also hits a target
using a move such as Protect or Detect. |
594 | Water Shuriken | Water | | 15 | 100% | 20 | +1 |
The user hits the target with throwing stars two to
five times in a row. This move always goes first. |
595 | Mystical Fire | Fire | | 75 | 100% | 10 | 0 |
The user attacks by breathing a special, hot fire.
This also lowers the target’s Sp. Atk stat. |
596 | Spiky Shield | Grass | | -- | -- | 10 | +4 |
In addition to protecting the user from attacks, this
move also damages any attacker who makes
direct contact. |
597 | Aromatic Mist | Fairy | | -- | -- | 20 | 0 |
The user raises the Sp. Def stat of an ally Pokémon
by using a mysterious aroma. |
598 | Eerie Impulse | Electric | | -- | 100% | 15 | 0 |
The user’s body generates an eerie impulse.
Exposing the target to it harshly lowers the target’s
Sp. Atk stat. |
599 | Venom Drench | Poison | | -- | 100% | 20 | 0 |
Opposing Pokémon are drenched in an odd
poisonous liquid. This lowers the Attack, Sp. Atk, and
Speed stats of a poisoned target. |
600 | Powder | Bug | | -- | 100% | 20 | +1 |
The user covers the target in a combustible powder.
If the target uses a Fire-type move, the powder
explodes and damages the target. |
601 | Geomancy | Fairy | | -- | -- | 10 | 0 |
The user absorbs energy and sharply raises its
Sp. Atk, Sp. Def, and Speed stats on the next turn. |
602 | Magnetic Flux | Electric | | -- | -- | 20 | 0 |
The user manipulates magnetic fields, which raises
the Defense and Sp. Def stats of ally Pokémon with
the Plus or Minus Ability. |
603 | Happy Hour | Normal | | -- | -- | 30 | 0 |
Using Happy Hour doubles the amount of prize
money received after battle. |
604 | Electric Terrain | Electric | | -- | -- | 10 | 0 |
The user electrifies the ground for five turns,
powering up Electric-type moves. Pokémon on the
ground no longer fall asleep. |
605 | Dazzling Gleam | Fairy | | 80 | 100% | 10 | 0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
606 | Celebrate | Normal | | -- | -- | 40 | 0 |
The Pokémon congratulates you on your special day! |
607 | Hold Hands | Normal | | -- | -- | 40 | 0 |
The user and an ally hold hands. This makes them
very happy. |
608 | Baby-Doll Eyes | Fairy | | -- | 100% | 30 | +1 |
The user stares at the target with its baby-doll
eyes, which lowers its Attack stat. This move always
goes first. |
609 | Nuzzle | Electric | | 20 | 100% | 20 | 0 |
The user attacks by nuzzling its electrified cheeks
against the target. This also leaves the target
with paralysis. |
610 | Hold Back | Normal | | 40 | 100% | 40 | 0 |
The user holds back when it attacks, and the target
is left with at least 1 HP. |
611 | Infestation | Bug | | 20 | 100% | 20 | 0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
612 | Power-Up Punch | Fighting | | 40 | 100% | 20 | 0 |
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat. |
613 | Oblivion Wing | Flying | | 80 | 100% | 10 | 0 |
The user absorbs its target’s HP. The user’s HP is
restored by over half of the damage taken by
the target. |
614 | Thousand Arrows | Ground | | 90 | 100% | 10 | 0 |
This move also hits opposing Pokémon that are in
the air. Those Pokémon are knocked down to
the ground. |
615 | Thousand Waves | Ground | | 90 | 100% | 10 | 0 |
The user attacks with a wave that crawls along the
ground. Those hit can’t flee from battle. |
616 | Land’s Wrath | Ground | | 90 | 100% | 10 | 0 |
The user gathers the energy of the land and focuses
that power on opposing Pokémon to damage them. |
617 | Light of Ruin | Fairy | | 140 | 90% | 5 | 0 |
Drawing power from the Eternal Flower, the user
fires a powerful beam of light. This also damages the
user quite a lot. |
618 | Origin Pulse | Water | | 110 | 85% | 10 | 0 |
The user attacks opposing Pokémon with countless
beams of light that glow a deep and brilliant blue. |
619 | Precipice Blades | Ground | | 120 | 85% | 10 | 0 |
The user attacks opposing Pokémon by manifesting
the power of the land in fearsome blades of stone. |
620 | Dragon Ascent | Flying | | 120 | 100% | 5 | 0 |
After soaring upward, the user attacks its target by
dropping out of the sky at high speeds. But it lowers
its own Defense and Sp. Def stats in the process. |
621 | Hyperspace Fury | Dark | | 100 | -- | 5 | 0 |
Using its many arms, the user unleashes a barrage of
attacks that ignore the effects of moves like Protect
and Detect. But the user’s Defense stat falls. |
622 623 | Breakneck Blitz | Normal | | -- | -- | 1 | 0 |
The user builds up its momentum using its Z-Power
and crashes into the target at full speed. The power
varies, depending on the original move. |
624 625 | All-Out Pummeling | Fighting | | -- | -- | 1 | 0 |
The user rams an energy orb created by its Z-Power
into the target with full force. The power varies,
depending on the original move. |
626 627 | Supersonic Skystrike | Flying | | -- | -- | 1 | 0 |
The user soars up with its Z-Power and plummets
toward the target at full speed. The power varies,
depending on the original move. |
628 629 | Acid Downpour | Poison | | -- | -- | 1 | 0 |
The user creates a poisonous swamp using its
Z-Power and sinks the target into it at full force.
The power varies, depending on the original move. |
630 631 | Tectonic Rage | Ground | | -- | -- | 1 | 0 |
The user burrows deep into the ground and slams
into the target with the full force of its Z-Power.
The power varies, depending on the original move. |
632 633 | Continental Crush | Rock | | -- | -- | 1 | 0 |
The user summons a huge rock mountain using its
Z-Power and drops it onto the target with full force.
The power varies, depending on the original move. |
634 635 | Savage Spin-Out | Bug | | -- | -- | 1 | 0 |
The user binds the target with full force with
threads of silk that the user spits using its Z-Power.
The power varies, depending on the original move. |
636 637 | Never-Ending Nightmare | Ghost | | -- | -- | 1 | 0 |
Deep-seated grudges summoned by the user’s
Z-Power trap the target. The power varies,
depending on the original move. |
638 639 | Corkscrew Crash | Steel | | -- | -- | 1 | 0 |
The user spins very fast and rams into the target
with the full force of its Z-Power. The power varies,
depending on the original move. |
640 641 | Inferno Overdrive | Fire | | -- | -- | 1 | 0 |
The user breathes a stream of intense fire toward
the target with the full force of its Z-Power.
The power varies depending on the original move. |
642 643 | Hydro Vortex | Water | | -- | -- | 1 | 0 |
The user creates a huge whirling current using
its Z-Power to swallow the target with full force.
The power varies, depending on the original move. |
644 645 | Bloom Doom | Grass | | -- | -- | 1 | 0 |
The user collects energy from plants using its
Z-Power and attacks the target with full force.
The power varies, depending on the original move. |
646 647 | Gigavolt Havoc | Electric | | -- | -- | 1 | 0 |
The user hits the target with a powerful electric
current collected by its Z-Power. The power varies,
depending on the original move. |
648 649 | Shattered Psyche | Psychic | | -- | -- | 1 | 0 |
The user controls the target with its Z-Power and
hurts the target with full force. The power varies,
depending on the original move. |
650 651 | Subzero Slammer | Ice | | -- | -- | 1 | 0 |
The user dramatically drops the temperature using
its Z-Power and freezes the target with full force.
The power varies, depending on the original move. |
652 653 | Devastating Drake | Dragon | | -- | -- | 1 | 0 |
The user materializes its aura using its Z-Power and
attacks the target with full force. The power varies,
depending on the original move. |
654 655 | Black Hole Eclipse | Dark | | -- | -- | 1 | 0 |
The user gathers dark energy using its Z-Power
and sucks the target into it. The power varies,
depending on the original move. |
656 657 | Twinkle Tackle | Fairy | | -- | -- | 1 | 0 |
The user creates a very charming space using its
Z-Power and totally toys with the target. The power
varies, depending on the original move. |
658 | Catastropika | Electric | | 210 | -- | 1 | 0 |
The user, Pikachu, surrounds itself with the
maximum amount of electricity using its Z-Power
and pounces on its target with full force. |
659 | Shore Up | Ground | | -- | -- | 10 | 0 |
The user regains up to half of its max HP. It restores
more HP in a sandstorm. |
660 | First Impression | Bug | | 90 | 100% | 10 | +2 |
Although this move has great power, it only works
the first turn the user is in battle. |
661 | Baneful Bunker | Poison | | -- | -- | 10 | +4 |
In addition to protecting the user from attacks, this
move also poisons any attacker that makes
direct contact. |
662 | Spirit Shackle | Ghost | | 80 | 100% | 10 | 0 |
The user attacks while simultaneously stitching the
target’s shadow to the ground to prevent the target
from escaping. |
663 | Darkest Lariat | Dark | | 85 | 100% | 10 | 0 |
The user swings both arms and hits the target.
The target’s stat changes don’t affect this
attack’s damage. |
664 | Sparkling Aria | Water | | 90 | 100% | 10 | 0 |
The user bursts into song, emitting many bubbles.
Any Pokémon suffering from a burn will be healed
by the touch of these bubbles. |
665 | Ice Hammer | Ice | | 100 | 90% | 10 | 0 |
The user swings and hits with its strong, heavy fist.
It lowers the user’s Speed, however. |
666 | Floral Healing | Fairy | | -- | -- | 10 | 0 |
The user restores the target’s HP by up to half of its
max HP. It restores more HP when the terrain
is grass. |
667 | High Horsepower | Ground | | 95 | 95% | 10 | 0 |
The user fiercely attacks the target using its
entire body. |
668 | Strength Sap | Grass | | -- | 100% | 10 | 0 |
The user restores its HP by the same amount as the
target’s Attack stat. It also lowers the target’s
Attack stat. |
669 | Solar Blade | Grass | | 125 | 100% | 10 | 0 |
In this two-turn attack, the user gathers light and
fills a blade with the light’s energy, attacking the
target on the next turn. |
670 | Leafage | Grass | | 40 | 100% | 40 | 0 |
The user attacks by pelting the target with leaves. |
671 | Spotlight | Normal | | -- | -- | 15 | +3 |
The user shines a spotlight on the target so that
only the target will be attacked during the turn. |
672 | Toxic Thread | Poison | | -- | 100% | 20 | 0 |
The user shoots poisonous threads to poison the
target and lower the target’s Speed stat. |
673 | Laser Focus | Normal | | -- | -- | 30 | 0 |
The user concentrates intensely. The attack on the
next turn always results in a critical hit. |
674 | Gear Up | Steel | | -- | -- | 20 | 0 |
The user engages its gears to raise the Attack and
Sp. Atk stats of ally Pokémon with the Plus or
Minus Ability. |
675 | Throat Chop | Dark | | 80 | 100% | 15 | 0 |
The user attacks the target’s throat, and the
resultant suffering prevents the target from using
moves that emit sound for two turns. |
676 | Pollen Puff | Bug | | 90 | 100% | 15 | 0 |
The user attacks the enemy with a pollen puff that
explodes. If the target is an ally, it gives the ally a
pollen puff that restores its HP instead. |
677 | Anchor Shot | Steel | | 80 | 100% | 20 | 0 |
The user entangles the target with its anchor chain
while attacking. The target becomes unable to flee. |
678 | Psychic Terrain | Psychic | | -- | -- | 10 | 0 |
This protects Pokémon on the ground from priority
moves and powers up Psychic-type moves for
five turns. |
679 | Lunge | Bug | | 80 | 100% | 15 | 0 |
The user makes a lunge at the target, attacking with
full force. This also lowers the target’s Attack stat. |
680 | Fire Lash | Fire | | 80 | 100% | 15 | 0 |
The user strikes the target with a burning lash. This
also lowers the target’s Defense stat. |
681 | Power Trip | Dark | | 20 | 100% | 10 | 0 |
The user boasts its strength and attacks the target.
The more the user’s stats are raised, the greater the
move’s power. |
682 | Burn Up | Fire | | 130 | 100% | 5 | 0 |
To inflict massive damage, the user burns itself out.
After using this move, the user will no longer be
Fire type. |
683 | Speed Swap | Psychic | | -- | -- | 10 | 0 |
The user exchanges Speed stats with the target. |
684 | Smart Strike | Steel | | 70 | -- | 10 | 0 |
The user stabs the target with a sharp horn. This
attack never misses. |
685 | Purify | Poison | | -- | -- | 20 | 0 |
The user heals the target’s status condition. If the
move succeeds, it also restores the user’s own HP. |
686 | Revelation Dance | Normal | | 90 | 100% | 15 | 0 |
The user attacks the target by dancing very hard.
The user’s type determines the type of this move. |
687 | Core Enforcer | Dragon | | 100 | 100% | 10 | 0 |
If the Pokémon the user has inflicted damage on
have already used their moves, this move eliminates
the effect of the target’s Ability. |
688 | Trop Kick | Grass | | 70 | 100% | 15 | 0 |
The user lands an intense kick of tropical origins on
the target. This also lowers the target’s Attack stat. |
689 | Instruct | Psychic | | -- | -- | 15 | 0 |
The user instructs the target to use the target’s last
move again. |
690 | Beak Blast | Flying | | 100 | 100% | 15 | -3 |
The user first heats up its beak, and then it attacks
the target. Making direct contact with the Pokémon
while it’s heating up its beak results in a burn. |
691 | Clanging Scales | Dragon | | 110 | 100% | 5 | 0 |
The user rubs the scales on its entire body and
makes a huge noise to attack the opposing Pokémon.
The user’s Defense stat goes down after the attack. |
692 | Dragon Hammer | Dragon | | 90 | 100% | 15 | 0 |
The user uses its body like a hammer to attack the
target and inflict damage. |
693 | Brutal Swing | Dark | | 60 | 100% | 20 | 0 |
The user swings its body around violently to inflict
damage on everything in its vicinity. |
694 | Aurora Veil | Ice | | -- | -- | 20 | 0 |
This move reduces damage from physical and
special moves for five turns. This can be used only
in a hailstorm. |
695 | Sinister Arrow Raid | Ghost | | 180 | -- | 1 | 0 |
The user, Decidueye, creates countless arrows
using its Z-Power and shoots the target with
full force. |
696 | Malicious Moonsault | Dark | | 180 | -- | 1 | 0 |
The user, Incineroar, strengthens its body using
its Z-Power and crashes into the target with
full force. |
697 | Oceanic Operetta | Water | | 195 | -- | 1 | 0 |
The user, Primarina, summons a massive amount of
water using its Z-Power and attacks the target with
full force. |
698 | Guardian of Alola | Fairy | | -- | -- | 1 | 0 |
The user, the Land Spirit Pokémon, obtains Alola’s
energy using its Z-Power and attacks the target with
full force. This reduces the target’s HP greatly. |
699 | Soul-Stealing 7-Star Strike | Ghost | | 195 | -- | 1 | 0 |
After obtaining Z-Power, the user, Marshadow,
punches and kicks the target consecutively
with full force. |
700 | Stoked Sparksurfer | Electric | | 175 | -- | 1 | 0 |
After obtaining Z-Power, the user, Alolan Raichu,
attacks the target with full force. This move leaves
the target with paralysis. |
701 | Pulverizing Pancake | Normal | | 210 | -- | 1 | 0 |
Z-Power brings out the true capabilities of the user,
Snorlax. The Pokémon moves its enormous body
energetically and attacks the target with full force. |
702 | Extreme Evoboost | Normal | | -- | -- | 1 | 0 |
After obtaining Z-Power, the user, Eevee, gets
energy from its evolved friends and boosts its
stats sharply. |
703 | Genesis Supernova | Psychic | | 185 | -- | 1 | 0 |
After obtaining Z-Power, the user, Mew, attacks
the target with full force. The terrain will be charged
with psychic energy. |
704 | Shell Trap | Fire | | 150 | 100% | 5 | -3 |
The user sets a shell trap. If the user is hit by a
physical move, the trap will explode and inflict
damage on the opposing Pokémon. |
705 | Fleur Cannon | Fairy | | 130 | 90% | 5 | 0 |
The user unleashes a strong beam. The attack’s
recoil harshly lowers the user’s Sp. Atk stat. |
706 | Psychic Fangs | Psychic | | 85 | 100% | 10 | 0 |
The user bites the target with its psychic
capabilities. This can also destroy Light Screen
and Reflect. |
707 | Stomping Tantrum | Ground | | 75 | 100% | 10 | 0 |
Driven by frustration, the user attacks the target. If
the user’s previous move has failed, the power of
this move doubles. |
708 | Shadow Bone | Ghost | | 85 | 100% | 10 | 0 |
The user attacks by beating the target with a
bone that contains a spirit. This may also lower
the target’s Defense stat. |
709 | Accelerock | Rock | | 40 | 100% | 20 | +1 |
The user smashes into the target at high speed.
This move always goes first. |
710 | Liquidation | Water | | 85 | 100% | 10 | 0 |
The user slams into the target using a full-force
blast of water. This may also lower the target’s
Defense stat. |
711 | Prismatic Laser | Psychic | | 160 | 100% | 10 | 0 |
The user shoots powerful lasers using the power of
a prism. The user can’t move on the next turn. |
712 | Spectral Thief | Ghost | | 90 | 100% | 10 | 0 |
The user hides in the target’s shadow, steals
the target’s stat boosts, and then attacks. |
713 | Sunsteel Strike | Steel | | 100 | 100% | 5 | 0 |
The user slams into the target with the force of a
meteor. This move can be used on the target
regardless of its Abilities. |
714 | Moongeist Beam | Ghost | | 100 | 100% | 5 | 0 |
The user emits a sinister ray to attack the target.
This move can be used on the target regardless of
its Abilities. |
715 | Tearful Look | Normal | | -- | -- | 20 | 0 |
The user gets teary eyed to make the target lose
its combative spirit. This lowers the target’s
Attack and Sp. Atk stats. |
716 | Zing Zap | Electric | | 80 | 100% | 10 | 0 |
A strong electric blast crashes down on the target,
giving it an electric shock. This may also make the
target flinch. |
717 | Nature’s Madness | Fairy | | -- | 90% | 10 | 0 |
The user hits the target with the force of nature.
It halves the target’s HP. |
718 | Multi-Attack | Normal | | 90 | 100% | 10 | 0 |
Cloaking itself in high energy, the user slams into the
target. The memory held determines the move’s type. |
719 | 10,000,000 Volt Thunderbolt | Electric | | 195 | -- | 1 | 0 |
The user, Pikachu wearing a cap, powers up a jolt of
electricity using its Z-Power and unleashes it.
Critical hits land more easily. |
720 | Mind Blown | Fire | | 150 | 100% | 5 | 0 |
The user attacks everything around it by causing its
own head to explode. This also damages the user. |
721 | Plasma Fists | Electric | | 100 | 100% | 15 | 0 |
The user attacks with electrically charged fists.
This move changes Normal-type moves to
Electric-type moves. |
722 | Photon Geyser | Psychic | | 100 | 100% | 5 | 0 |
The user attacks a target with a pillar of light. This
move inflicts Attack or Sp. Atk damage—whichever
stat is higher for the user. |
723 | Light That Burns the Sky | Psychic | | 200 | -- | 1 | 0 |
This attack inflicts Attack or Sp. Atk damage—
whichever stat is higher for the user, Necrozma.
This move ignores the target’s Ability. |
724 | Searing Sunraze Smash | Steel | | 200 | -- | 1 | 0 |
After obtaining Z-Power, the user, Solgaleo,
attacks the target with full force. This move can
ignore the effect of the target’s Ability. |
725 | Menacing Moonraze Maelstrom | Ghost | | 200 | -- | 1 | 0 |
After obtaining Z-Power, the user, Lunala,
attacks the target with full force. This move can
ignore the effect of the target’s Ability. |
726 | Let’s Snuggle Forever | Fairy | | 190 | -- | 1 | 0 |
After obtaining Z-Power, the user, Mimikyu,
punches the target with full force. |
727 | Splintered Stormshards | Rock | | 190 | -- | 1 | 0 |
After obtaining Z-Power, the user, Lycanroc,
attacks the target with full force. This move negates
the effect on the battlefield. |
728 | Clangorous Soulblaze | Dragon | | 185 | -- | 1 | 0 |
After obtaining Z-Power, the user, Kommo-o,
attacks the opposing Pokémon with full force. This
move boosts the user’s stats. |