Rotom’s Pokédex
#762 Steenee |
| 0.7 m
(2'04") —
8.2 kg
(18.1 lbs.) |
|
|
Fruit Pokémon |
|
|
Ability #1
• Leaf Guard - Prevents status conditions in harsh sunlight. Ability #2
• Oblivious - The Pokémon is oblivious, and that keeps it from
being infatuated or falling for taunts. Hidden Ability
• Sweet Veil - Prevents itself and ally Pokémon from falling asleep. |
AlolanDex #172 Su Mo ~ #208 Ultra
|
#762 Steenee
• Evolution
Basic | |
Stage 1 | |
Stage 2 |
| ➔ |
| ➔ |
|
#762 Steenee
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
1 |
2 |
2 |
½ |
1 |
2 |
1 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
1 |
This table ignores the ability. |
#762 Steenee
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
52 |
40 |
48 |
40 |
48 |
62 |
Level 50 |
112-159 |
40-101 |
47-110 |
40-101 |
47-110 |
60-125 |
Level 100 |
214-308 |
76-196 |
90-214 |
76-196 |
90-214 |
116-245 |
Tot. Base Stats: 290 |
Effort values (2) |
0 |
0 |
0 |
0 |
0 |
2 |
Experience: 102 |
#762 Steenee
• Pokédex Entries
Sun | The sepals on its head developed to protect its
body. These are quite hard, so even if pecked
by bird Pokémon, this Pokémon is totally fine. |
Moon | This Pokémon is always bouncing around
energetically. Other Pokémon are attracted by
its lively appearance and pleasant aroma. |
Ultra Sun | It’s protected by its hard sepals, so it plays
with bird Pokémon without worry. They peck it
relentlessly, but it doesn’t care. |
Ultra Moon | It bounces around, swinging the sepals on its
head with abandon. They’re quite painful when
they smack you! |
#762 Steenee
Held item
#762 Steenee
• Egg Groups
#762 Steenee
• Moves, Learnset of Steenee
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
-- |
40 |
0 |
The user just flops and splashes around to no effect
at all... |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Grass |
60 |
-- |
20 |
0 |
The user scatters curious leaves that chase the
target. This attack never misses. |
|
Normal |
-- |
100% |
20 |
0 |
The user performs a wobbly dance that confuses
the Pokémon around it. |
|
Normal |
65 |
100% |
20 |
0 |
The target is stomped with a big foot. This may also
make the target flinch. |
|
Fairy |
-- |
-- |
20 |
0 |
The user raises the Sp. Def stat of an ally Pokémon
by using a mysterious aroma. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
130 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
15 |
85% |
10 |
0 |
The target is slapped repeatedly, back and forth,
two to five times in a row. |
|
Normal |
-- |
-- |
40 |
0 |
The user just flops and splashes around to no effect
at all... |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
-- |
20 |
0 |
The user and the target become friends, and the
target loses its will to fight. This lowers the target’s
Attack stat. |
|
Normal |
20 |
100% |
40 |
0 |
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes. |
|
Grass |
55 |
95% |
25 |
0 |
Sharp-edged leaves are launched to slash at the
opposing Pokémon. Critical hits land more easily. |
|
Normal |
-- |
100% |
20 |
0 |
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness. |
|
Grass |
60 |
-- |
20 |
0 |
The user scatters curious leaves that chase the
target. This attack never misses. |
|
Normal |
-- |
100% |
20 |
0 |
The user performs a wobbly dance that confuses
the Pokémon around it. |
|
Normal |
65 |
100% |
20 |
0 |
The target is stomped with a big foot. This may also
make the target flinch. |
|
Fairy |
-- |
-- |
20 |
0 |
The user raises the Sp. Def stat of an ally Pokémon
by using a mysterious aroma. |
|
Normal |
-- |
100% |
20 |
0 |
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
130 |
90% |
5 |
0 |
The user whips up a storm of leaves around the
target. The attack’s recoil harshly lowers the user’s
Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Fighting |
65 |
100% |
20 |
0 |
The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Dark |
-- |
100% |
10 |
0 |
The user flings its held item at the target to attack.
This move’s power and effects depend on the item. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#762 Steenee
• Sprites & extra info…
|