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Abilities Adaptability - Powers up moves of the same type as the Pokémon. Aerilate - Normal-type moves become Flying-type moves. The power of those moves is boosted a little. Aftermath - Damages the attacker if it contacts the Pokémon with a finishing hit. Air Lock - Eliminates the effects of weather. Analytic - Boosts move power when the Pokémon moves last. Anger Point - The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. Anticipation - The Pokémon can sense an opposing Pokémon’s dangerous moves. Arena Trap - Prevents opposing Pokémon from fleeing. Aroma Veil - Protects itself and its allies from attacks that limit their move choices. Aura Break - The effects of “Aura” Abilities are reversed to lower the power of affected moves. Bad Dreams - Reduces the HP of sleeping opposing Pokémon. Battery - Powers up ally Pokémon’s special moves. Battle Armor - Hard armor protects the Pokémon from critical hits. Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. Berserk - Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. Big Pecks - Protects the Pokémon from Defense-lowering effects. Blaze - Powers up Fire-type moves when the Pokémon’s HP is low. Bulletproof - Protects the Pokémon from some ball and bomb moves. Cacophony - Avoids sound-based moves. Cheek Pouch - Restores HP as well when the Pokémon eats a Berry. Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight. Clear Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. Cloud Nine - Eliminates the effects of weather. Color Change - The Pokémon’s type becomes the type of the move used on it. Comatose - It’s always drowsing and will never wake up. It can attack without waking up. Competitive - Boosts the Sp. Atk stat sharply when a stat is lowered. Compound Eyes - The Pokémon’s compound eyes boost its accuracy. Contrary - Makes stat changes have an opposite effect. Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type. Cursed Body - May disable a move used on the Pokémon. Cute Charm - Contact with the Pokémon may cause infatuation. Damp - Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. Dancer - When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. Dark Aura - Powers up each Pokémon’s Dark-type moves. Dazzling - Surprises the opposing Pokémon, making it unable to attack using priority moves. Defeatist - Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. Defiant - Boosts the Pokémon’s Attack stat sharply when its stats are lowered. Delta Stream - The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. Desolate Land - The Pokémon changes the weather to nullify Water-type attacks. Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack. Download - Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. Drizzle - The Pokémon makes it rain when it enters a battle. Drought - Turns the sunlight harsh when the Pokémon enters a battle. Dry Skin - Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. Early Bird - The Pokémon awakens twice as fast as other Pokémon from sleep. Effect Spore - Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle. Emergency Exit - The Pokémon, sensing danger, switches out when its HP becomes half or less. Fairy Aura - Powers up each Pokémon’s Fairy-type moves. Filter - Reduces the power of supereffective attacks taken. Flame Body - Contact with the Pokémon may burn the attacker. Flare Boost - Powers up special attacks when the Pokémon is burned. Flash Fire - Powers up the Pokémon’s Fire-type moves if it’s hit by one. Flower Gift - Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. Flower Veil - Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. Forecast - The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. Forewarn - When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. Friend Guard - Reduces damage done to allies. Frisk - When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. Fur Coat - Halves the damage from physical moves. Gale Wings - Gives priority to Flying-type moves when the Pokémon’s HP is full. Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little. Gluttony - Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. Gooey - Contact with the Pokémon lowers the attacker’s Speed stat. Grass Pelt - Boosts the Pokémon’s Defense stat in Grassy Terrain. Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle. Guts - It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. Harvest - May create another Berry after one is used. Healer - Sometimes heals an ally’s status condition. Heatproof - The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. Heavy Metal - Doubles the Pokémon’s weight. Honey Gather - The Pokémon may gather Honey after a battle. Huge Power - Doubles the Pokémon’s Attack stat. Hustle - Boosts the Attack stat, but lowers accuracy. Hydration - Heals status conditions if it’s raining. Hyper Cutter - The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. Ice Body - The Pokémon gradually regains HP in a hailstorm. Illuminate - Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. Illusion - Comes out disguised as the Pokémon in the party’s last spot. Immunity - The immune system of the Pokémon prevents it from getting poisoned. Imposter - The Pokémon transforms itself into the Pokémon it’s facing. Infiltrator - Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. Innards Out - Damages the attacker landing the finishing hit by the amount equal to its last HP. Inner Focus - The Pokémon’s intensely focused, and that protects the Pokémon from flinching. Insomnia - The Pokémon is suffering from insomnia and cannot fall asleep. Intimidate - The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. Iron Barbs - Inflicts damage to the attacker on contact with iron barbs. Iron Fist - Powers up punching moves. Justified - Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. Keen Eye - Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. Klutz - The Pokémon can’t use any held items. Leaf Guard - Prevents status conditions in harsh sunlight. Levitate - By floating in the air, the Pokémon receives full immunity to all Ground-type moves. Light Metal - Halves the Pokémon’s weight. Lightning Rod - The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. Limber - Its limber body protects the Pokémon from paralysis. Liquid Ooze - Oozed liquid has strong stench, which damages attackers using any draining move. Liquid Voice - All sound-based moves become Water-type moves. Long Reach - The Pokémon uses its moves without making contact with the target. Magic Bounce - Reflects status moves, instead of getting hit by them. Magic Guard - The Pokémon only takes damage from attacks. Magician - The Pokémon steals the held item of a Pokémon it hits with a move. Magma Armor - The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. Magnet Pull - Prevents Steel-type Pokémon from escaping using its magnetic force. Marvel Scale - The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. Mega Launcher - Powers up aura and pulse moves. Merciless - The Pokémon’s attacks become critical hits if the target is poisoned. Minus - Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle. Mold Breaker - Moves can be used on the target regardless of its Abilities. Moody - Raises one stat sharply and lowers another every turn. Motor Drive - Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. Moxie - The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. Multiscale - Reduces the amount of damage the Pokémon takes when its HP is full. Multitype - Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. Mummy - Contact with the Pokémon changes the attacker’s Ability to Mummy. Natural Cure - All status conditions heal when the Pokémon switches out. Neuroforce - Powers up moves that are super effective. No Guard - The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. Normalize - All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. Oblivious - The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. Overcoat - Protects the Pokémon from things like sand, hail, and powder. Overgrow - Powers up Grass-type moves when the Pokémon’s HP is low. Own Tempo - This Pokémon has its own tempo, and that prevents it from becoming confused. Parental Bond - Parent and child each attacks. Pickpocket - Steals an item from an attacker that made direct contact. Pickup - The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. Pixilate - Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. Plus - Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. Poison Heal - Restores HP if the Pokémon is poisoned, instead of losing HP. Poison Point - Contact with the Pokémon may poison the attacker. Poison Touch - May poison a target when the Pokémon makes contact. Power Construct - Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. Power of Alchemy - The Pokémon copies the Ability of a defeated ally. Prankster - Gives priority to a status move. Pressure - By putting pressure on the opposing Pokémon, it raises their PP usage. Primordial Sea - The Pokémon changes the weather to nullify Fire-type attacks. Prism Armor - Reduces the power of supereffective attacks taken. Protean - Changes the Pokémon’s type to the type of the move it’s about to use. Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle. Pure Power - Using its pure power, the Pokémon doubles its Attack stat. Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. Quick Feet - Boosts the Speed stat if the Pokémon has a status condition. RKS System - Changes the Pokémon’s type to match the memory disc it holds. Rain Dish - The Pokémon gradually regains HP in rain. Rattled - Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. Receiver - The Pokémon copies the Ability of a defeated ally. Reckless - Powers up moves that have recoil damage. Refrigerate - Normal-type moves become Ice-type moves. The power of those moves is boosted a little. Regenerator - Restores a little HP when withdrawn from battle. Rivalry - Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. Rock Head - Protects the Pokémon from recoil damage. Rough Skin - This Pokémon inflicts damage with its rough skin to the attacker on contact. Run Away - Enables a sure getaway from wild Pokémon. Sand Force - Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. Sand Rush - Boosts the Pokémon’s Speed stat in a sandstorm. Sand Stream - The Pokémon summons a sandstorm when it enters a battle. Sand Veil - Boosts the Pokémon’s evasion in a sandstorm. Sap Sipper - Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. Scrappy - The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. Serene Grace - Boosts the likelihood of additional effects occurring when attacking. Shadow Shield - Reduces the amount of damage the Pokémon takes while its HP is full. Shadow Tag - This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. Shed Skin - The Pokémon may heal its own status conditions by shedding its skin. Sheer Force - Removes additional effects to increase the power of moves when attacking. Shell Armor - A hard shell protects the Pokémon from critical hits. Shield Dust - This Pokémon’s dust blocks the additional effects of attacks taken. Shields Down - When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. Simple - The stat changes the Pokémon receives are doubled. Skill Link - Maximizes the number of times multi-strike moves hit. Slow Start - For five turns, the Pokémon’s Attack and Speed stats are halved. Slush Rush - Boosts the Pokémon’s Speed stat in a hailstorm. Sniper - Powers up moves if they become critical hits when attacking. Snow Cloak - Boosts evasion in a hailstorm. Snow Warning - The Pokémon summons a hailstorm when it enters a battle. Solar Power - Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. Solid Rock - Reduces the power of supereffective attacks taken. Soul-Heart - Boosts its Sp. Atk stat every time a Pokémon faints. Soundproof - Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. Speed Boost - Its Speed stat is boosted every turn. Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out. Stall - The Pokémon moves after all other Pokémon do. Stamina - Boosts the Defense stat when hit by an attack. Stance Change - The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield. Static - The Pokémon is charged with static electricity, so contact with it may cause paralysis. Steadfast - The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. Steelworker - Powers up Steel-type moves. Stench - By releasing stench when attacking, this Pokémon may cause the target to flinch. Sticky Hold - Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. Storm Drain - Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. Strong Jaw - The Pokémon’s strong jaw boosts the power of its biting moves. Sturdy - It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. Suction Cups - This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. Super Luck - The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. Surge Surfer - Doubles the Pokémon’s Speed stat on Electric Terrain. Swarm - Powers up Bug-type moves when the Pokémon’s HP is low. Sweet Veil - Prevents itself and ally Pokémon from falling asleep. Swift Swim - Boosts the Pokémon’s Speed stat in rain. Symbiosis - The Pokémon passes its item to an ally that has used up an item. Synchronize - The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. Tangled Feet - Raises evasion if the Pokémon is confused. Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat. Technician - Powers up the Pokémon’s weaker moves. Telepathy - Anticipates an ally’s attack and dodges it. Teravolt - Moves can be used on the target regardless of its Abilities. Thick Fat - The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. Tinted Lens - The Pokémon can use “not very effective” moves to deal regular damage. Torrent - Powers up Water-type moves when the Pokémon’s HP is low. Tough Claws - Powers up moves that make direct contact. Toxic Boost - Powers up physical attacks when the Pokémon is poisoned. Trace - When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. Triage - Gives priority to a healing move. Truant - The Pokémon can’t use a move the following turn if it uses one. Turboblaze - Moves can be used on the target regardless of its Abilities. Unaware - When attacking, the Pokémon ignores the target Pokémon’s stat changes. Unburden - Boosts the Speed stat if the Pokémon’s held item is used or lost. Unnerve - Unnerves opposing Pokémon and makes them unable to eat Berries. Victory Star - Boosts the accuracy of its allies and itself. Vital Spirit - The Pokémon is full of vitality, and that prevents it from falling asleep. Volt Absorb - Restores HP if hit by an Electric-type move, instead of taking damage. Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage. Water Bubble - Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. Water Compaction - Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. Water Veil - The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. Weak Armor - Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. White Smoke - The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less. Wonder Guard - Its mysterious power only lets supereffective moves hit the Pokémon. Wonder Skin - Makes status moves more likely to miss. Zen Mode - Changes the Pokémon’s shape when HP is half or less.
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