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Rotom's Pokédex
AbilityDex: Abilities
Pokémon Conquest Abilities
Pokémon - Moves - Items
Berries - Natures - Characteristics

Pokémon SpritesIV-Calc
Damage Calc.Type efficacy

Abilities

Adaptability - Powers up moves of the same type as the Pokémon.

Aerilate - Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

Aftermath - Damages the attacker if it contacts the Pokémon with a finishing hit.

Air Lock - Eliminates the effects of weather.

Analytic - Boosts move power when the Pokémon moves last.

Anger Point - The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Anticipation - The Pokémon can sense an opposing Pokémon’s dangerous moves.

Arena Trap - Prevents opposing Pokémon from fleeing.

Aroma Veil - Protects itself and its allies from attacks that limit their move choices.

Aura Break - The effects of “Aura” Abilities are reversed to lower the power of affected moves.

Bad Dreams - Reduces the HP of sleeping opposing Pokémon.

Battery - Powers up ally Pokémon’s special moves.

Battle Armor - Hard armor protects the Pokémon from critical hits.

Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.

Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

Berserk - Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Big Pecks - Protects the Pokémon from Defense-lowering effects.

Blaze - Powers up Fire-type moves when the Pokémon’s HP is low.

Bulletproof - Protects the Pokémon from some ball and bomb moves.

Cacophony - Avoids sound-based moves.

Cheek Pouch - Restores HP as well when the Pokémon eats a Berry.

Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight.

Clear Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Cloud Nine - Eliminates the effects of weather.

Color Change - The Pokémon’s type becomes the type of the move used on it.

Comatose - It’s always drowsing and will never wake up. It can attack without waking up.

Competitive - Boosts the Sp. Atk stat sharply when a stat is lowered.

Compound Eyes - The Pokémon’s compound eyes boost its accuracy.

Contrary - Makes stat changes have an opposite effect.

Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type.

Cursed Body - May disable a move used on the Pokémon.

Cute Charm - Contact with the Pokémon may cause infatuation.

Damp - Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.

Dancer - When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.

Dark Aura - Powers up each Pokémon’s Dark-type moves.

Dazzling - Surprises the opposing Pokémon, making it unable to attack using priority moves.

Defeatist - Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.

Defiant - Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

Delta Stream - The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.

Desolate Land - The Pokémon changes the weather to nullify Water-type attacks.

Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack.

Download - Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

Drizzle - The Pokémon makes it rain when it enters a battle.

Drought - Turns the sunlight harsh when the Pokémon enters a battle.

Dry Skin - Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Early Bird - The Pokémon awakens twice as fast as other Pokémon from sleep.

Effect Spore - Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.

Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle.

Emergency Exit - The Pokémon, sensing danger, switches out when its HP becomes half or less.

Fairy Aura - Powers up each Pokémon’s Fairy-type moves.

Filter - Reduces the power of supereffective attacks taken.

Flame Body - Contact with the Pokémon may burn the attacker.

Flare Boost - Powers up special attacks when the Pokémon is burned.

Flash Fire - Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Flower Gift - Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.

Flower Veil - Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Forecast - The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

Forewarn - When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Friend Guard - Reduces damage done to allies.

Frisk - When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.

Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Fur Coat - Halves the damage from physical moves.

Gale Wings - Gives priority to Flying-type moves when the Pokémon’s HP is full.

Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

Gluttony - Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.

Gooey - Contact with the Pokémon lowers the attacker’s Speed stat.

Grass Pelt - Boosts the Pokémon’s Defense stat in Grassy Terrain.

Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle.

Guts - It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.

Harvest - May create another Berry after one is used.

Healer - Sometimes heals an ally’s status condition.

Heatproof - The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

Heavy Metal - Doubles the Pokémon’s weight.

Honey Gather - The Pokémon may gather Honey after a battle.

Huge Power - Doubles the Pokémon’s Attack stat.

Hustle - Boosts the Attack stat, but lowers accuracy.

Hydration - Heals status conditions if it’s raining.

Hyper Cutter - The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Ice Body - The Pokémon gradually regains HP in a hailstorm.

Illuminate - Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.

Illusion - Comes out disguised as the Pokémon in the party’s last spot.

Immunity - The immune system of the Pokémon prevents it from getting poisoned.

Imposter - The Pokémon transforms itself into the Pokémon it’s facing.

Infiltrator - Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.

Innards Out - Damages the attacker landing the finishing hit by the amount equal to its last HP.

Inner Focus - The Pokémon’s intensely focused, and that protects the Pokémon from flinching.

Insomnia - The Pokémon is suffering from insomnia and cannot fall asleep.

Intimidate - The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Iron Barbs - Inflicts damage to the attacker on contact with iron barbs.

Iron Fist - Powers up punching moves.

Justified - Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Keen Eye - Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Klutz - The Pokémon can’t use any held items.

Leaf Guard - Prevents status conditions in harsh sunlight.

Levitate - By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Light Metal - Halves the Pokémon’s weight.

Lightning Rod - The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Limber - Its limber body protects the Pokémon from paralysis.

Liquid Ooze - Oozed liquid has strong stench, which damages attackers using any draining move.

Liquid Voice - All sound-based moves become Water-type moves.

Long Reach - The Pokémon uses its moves without making contact with the target.

Magic Bounce - Reflects status moves, instead of getting hit by them.

Magic Guard - The Pokémon only takes damage from attacks.

Magician - The Pokémon steals the held item of a Pokémon it hits with a move.

Magma Armor - The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.

Magnet Pull - Prevents Steel-type Pokémon from escaping using its magnetic force.

Marvel Scale - The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.

Mega Launcher - Powers up aura and pulse moves.

Merciless - The Pokémon’s attacks become critical hits if the target is poisoned.

Minus - Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle.

Mold Breaker - Moves can be used on the target regardless of its Abilities.

Moody - Raises one stat sharply and lowers another every turn.

Motor Drive - Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.

Moxie - The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.

Multiscale - Reduces the amount of damage the Pokémon takes when its HP is full.

Multitype - Changes the Pokémon’s type to match the Plate or Z-Crystal it holds.

Mummy - Contact with the Pokémon changes the attacker’s Ability to Mummy.

Natural Cure - All status conditions heal when the Pokémon switches out.

Neuroforce - Powers up moves that are super effective.

No Guard - The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.

Normalize - All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.

Oblivious - The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Overcoat - Protects the Pokémon from things like sand, hail, and powder.

Overgrow - Powers up Grass-type moves when the Pokémon’s HP is low.

Own Tempo - This Pokémon has its own tempo, and that prevents it from becoming confused.

Parental Bond - Parent and child each attacks.

Pickpocket - Steals an item from an attacker that made direct contact.

Pickup - The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

Pixilate - Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

Plus - Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Poison Heal - Restores HP if the Pokémon is poisoned, instead of losing HP.

Poison Point - Contact with the Pokémon may poison the attacker.

Poison Touch - May poison a target when the Pokémon makes contact.

Power Construct - Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

Power of Alchemy - The Pokémon copies the Ability of a defeated ally.

Prankster - Gives priority to a status move.

Pressure - By putting pressure on the opposing Pokémon, it raises their PP usage.

Primordial Sea - The Pokémon changes the weather to nullify Fire-type attacks.

Prism Armor - Reduces the power of supereffective attacks taken.

Protean - Changes the Pokémon’s type to the type of the move it’s about to use.

Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle.

Pure Power - Using its pure power, the Pokémon doubles its Attack stat.

Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.

Quick Feet - Boosts the Speed stat if the Pokémon has a status condition.

RKS System - Changes the Pokémon’s type to match the memory disc it holds.

Rain Dish - The Pokémon gradually regains HP in rain.

Rattled - Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.

Receiver - The Pokémon copies the Ability of a defeated ally.

Reckless - Powers up moves that have recoil damage.

Refrigerate - Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Regenerator - Restores a little HP when withdrawn from battle.

Rivalry - Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.

Rock Head - Protects the Pokémon from recoil damage.

Rough Skin - This Pokémon inflicts damage with its rough skin to the attacker on contact.

Run Away - Enables a sure getaway from wild Pokémon.

Sand Force - Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Sand Rush - Boosts the Pokémon’s Speed stat in a sandstorm.

Sand Stream - The Pokémon summons a sandstorm when it enters a battle.

Sand Veil - Boosts the Pokémon’s evasion in a sandstorm.

Sap Sipper - Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.

Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

Scrappy - The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

Serene Grace - Boosts the likelihood of additional effects occurring when attacking.

Shadow Shield - Reduces the amount of damage the Pokémon takes while its HP is full.

Shadow Tag - This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.

Shed Skin - The Pokémon may heal its own status conditions by shedding its skin.

Sheer Force - Removes additional effects to increase the power of moves when attacking.

Shell Armor - A hard shell protects the Pokémon from critical hits.

Shield Dust - This Pokémon’s dust blocks the additional effects of attacks taken.

Shields Down - When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

Simple - The stat changes the Pokémon receives are doubled.

Skill Link - Maximizes the number of times multi-strike moves hit.

Slow Start - For five turns, the Pokémon’s Attack and Speed stats are halved.

Slush Rush - Boosts the Pokémon’s Speed stat in a hailstorm.

Sniper - Powers up moves if they become critical hits when attacking.

Snow Cloak - Boosts evasion in a hailstorm.

Snow Warning - The Pokémon summons a hailstorm when it enters a battle.

Solar Power - Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.

Solid Rock - Reduces the power of supereffective attacks taken.

Soul-Heart - Boosts its Sp. Atk stat every time a Pokémon faints.

Soundproof - Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.

Speed Boost - Its Speed stat is boosted every turn.

Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out.

Stall - The Pokémon moves after all other Pokémon do.

Stamina - Boosts the Defense stat when hit by an attack.

Stance Change - The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield.

Static - The Pokémon is charged with static electricity, so contact with it may cause paralysis.

Steadfast - The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Steelworker - Powers up Steel-type moves.

Stench - By releasing stench when attacking, this Pokémon may cause the target to flinch.

Sticky Hold - Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

Storm Drain - Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

Strong Jaw - The Pokémon’s strong jaw boosts the power of its biting moves.

Sturdy - It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Suction Cups - This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.

Super Luck - The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Surge Surfer - Doubles the Pokémon’s Speed stat on Electric Terrain.

Swarm - Powers up Bug-type moves when the Pokémon’s HP is low.

Sweet Veil - Prevents itself and ally Pokémon from falling asleep.

Swift Swim - Boosts the Pokémon’s Speed stat in rain.

Symbiosis - The Pokémon passes its item to an ally that has used up an item.

Synchronize - The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.

Tangled Feet - Raises evasion if the Pokémon is confused.

Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat.

Technician - Powers up the Pokémon’s weaker moves.

Telepathy - Anticipates an ally’s attack and dodges it.

Teravolt - Moves can be used on the target regardless of its Abilities.

Thick Fat - The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Tinted Lens - The Pokémon can use “not very effective” moves to deal regular damage.

Torrent - Powers up Water-type moves when the Pokémon’s HP is low.

Tough Claws - Powers up moves that make direct contact.

Toxic Boost - Powers up physical attacks when the Pokémon is poisoned.

Trace - When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.

Triage - Gives priority to a healing move.

Truant - The Pokémon can’t use a move the following turn if it uses one.

Turboblaze - Moves can be used on the target regardless of its Abilities.

Unaware - When attacking, the Pokémon ignores the target Pokémon’s stat changes.

Unburden - Boosts the Speed stat if the Pokémon’s held item is used or lost.

Unnerve - Unnerves opposing Pokémon and makes them unable to eat Berries.

Victory Star - Boosts the accuracy of its allies and itself.

Vital Spirit - The Pokémon is full of vitality, and that prevents it from falling asleep.

Volt Absorb - Restores HP if hit by an Electric-type move, instead of taking damage.

Water Absorb - Restores HP if hit by a Water-type move, instead of taking damage.

Water Bubble - Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Water Compaction - Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.

Water Veil - The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Weak Armor - Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

White Smoke - The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less.

Wonder Guard - Its mysterious power only lets supereffective moves hit the Pokémon.

Wonder Skin - Makes status moves more likely to miss.

Zen Mode - Changes the Pokémon’s shape when HP is half or less.

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