Rotom’s Poké dex
#009 Mega Blastoise ~ Blastoisinite
1.6 m
(5'03") —
101.1 kg
(222.9 lbs.)
Shellfish Pokémon
Ability #1
• Mega Launcher - Powers up aura and pulse moves.
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#009 Mega Blastoise
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#009 Mega Blastoise
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
This table ignores the ability.
#009 Mega Blastoise
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
< Mega Blastoise >
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
79
103
120
135
115
78
Level 50
139-186
97-170
112-189
126-205
108-183
74-143
Level 100
268-362
189-335
220-372
247-405
211-361
144-280
Tot. Base Stats : 630
Effort values (3 )
0
0
0
0
3
0
Experience : 284
#009 Mega Blastoise
• Pokédex Entries
X It crushes its foe under its heavy body to cause
fainting. In a pinch, it will withdraw inside its shell.
Y The pressurized water jets on this brutal Pokémon’s
shell are used for high-speed tackles.
Omega Ruby Blastoise has water spouts that protrude from its shell.
The water spouts are very accurate. They can shoot bullets of
water with enough accuracy to strike empty cans from a
distance of over 160 feet.
Alpha Sapphire Blastoise has water spouts that protrude from its shell.
The water spouts are very accurate.
They can shoot bullets of water with enough accuracy
to strike empty cans from a distance of over 160 feet.
#009 Mega Blastoise
• Egg Groups
#009 Mega Blastoise
• Moves, Learnset of Mega Blastoise
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Water
40
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Water
90
90%
10
0
The user attacks by swinging its tail as if it were a
vicious wave in a raging storm.
Normal
130
100%
10
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
X and Y
Move
Power
Accuracy
PP
Priority
Water
150
90%
5
0
The target is hit with a watery blast. The user can’t
move on the next turn.
Water
80
100%
10
0
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Water
40
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Water
90
90%
10
0
The user attacks by swinging its tail as if it were a
vicious wave in a raging storm.
Normal
130
100%
10
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Water
40
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Water
90
90%
10
0
The user attacks by swinging its tail as if it were a
vicious wave in a raging storm.
Normal
130
100%
10
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Sun and Moon
Move
Power
Accuracy
PP
Priority
Water
150
90%
5
0
The target is hit with a watery blast. The user can’t
move on the next turn.
Water
80
100%
10
0
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Water
--
--
40
0
The user withdraws its body into its hard shell,
raising its Defense stat.
Water
40
100%
30
0
A spray of countless bubbles is jetted at the
opposing Pokémon. This may also lower their
Speed stat.
Dark
60
100%
25
0
The target is bitten with viciously sharp fangs.
This may also make the target flinch.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Water
90
90%
10
0
The user attacks by swinging its tail as if it were a
vicious wave in a raging storm.
Normal
130
100%
10
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Water
110
80%
5
0
The target is blasted by a huge volume of water
launched under great pressure.
By tutoring
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Water
150
90%
5
0
The target is hit with a watery blast. The user can’t
move on the next turn.
Water
80
100%
10
0
A column of water strikes the target. When combined
with its fire equivalent, its power increases and a
rainbow appears.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
30
0
The user is roused, and its Attack and Sp. Atk
stats increase.
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
90
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
110
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Water
80
100%
15
0
The user shoots boiling hot water at its target.
This may also leave the target with a burn.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Dragon
60
90%
10
-6
The target is knocked away, and a different Pokémon
is dragged out. In the wild, this ends a battle against
a single Pokémon.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Water
90
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Dark
80
100%
15
0
The user releases a horrible aura imbued with dark
thoughts. This may also make the target flinch.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#009 Mega Blastoise
• Sprites & extra info…