Rotom’s Pokédex
#747 Mareanie |
| 0.4 m
(1'04") —
8.0 kg
(17.6 lbs.) |
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Brutal Star Pokémon |
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Ability #1
• Merciless - The Pokémon’s attacks become critical hits if the
target is poisoned. Ability #2
• Limber - Its limber body protects the Pokémon from paralysis. Hidden Ability
• Regenerator - Restores a little HP when withdrawn from battle. |
AlolanDex #113 Su Mo ~ #136 Ultra
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#747 Mareanie
• Evolution
#747 Mareanie
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
½ |
1 |
½ |
2 |
1 |
½ |
1 |
½ |
½ |
½ |
1 |
2 |
2 |
½ |
1 |
1 |
½ |
This table ignores the ability. |
#747 Mareanie
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
50 |
53 |
62 |
43 |
52 |
45 |
Level 50 |
110-157 |
52-115 |
60-125 |
43-104 |
51-114 |
45-106 |
Level 100 |
210-304 |
99-225 |
116-245 |
81-203 |
98-223 |
85-207 |
Tot. Base Stats: 305 |
Effort values (1) |
0 |
0 |
1 |
0 |
0 |
0 |
Experience: 61 |
#747 Mareanie
• Pokédex Entries
Sun | It plunges the poison spike on its head into its
prey. When the prey has weakened, Mareanie
deals the finishing blow with its 10 tentacles. |
Moon | It’s found crawling on beaches and seafloors.
The coral that grows on Corsola’s head is as
good as a five-star banquet to this Pokémon. |
Ultra Sun | They eat Corsola branches, so Mareanie are
hated by craftsmen who work with Corsola
branches that have naturally fallen off. |
Ultra Moon | Aside from its head, its body parts
regenerate quickly if they’re cut off. After a
good night’s sleep, Mareanie is back to normal. |
#747 Mareanie
Held item
#747 Mareanie
• Egg Groups
#747 Mareanie
• Moves, Learnset of Mareanie
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
95 |
100% |
10 |
0 |
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Ice |
60 |
90% |
10 |
0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Ice |
-- |
-- |
10 |
0 |
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Ice |
90 |
100% |
10 |
0 |
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen. |
|
Ice |
110 |
70% |
5 |
0 |
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Poison |
95 |
100% |
10 |
0 |
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Water |
80 |
100% |
15 |
0 |
The user shoots boiling hot water at its target.
This may also leave the target with a burn. |
|
Dark |
50 |
100% |
10 |
0 |
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled. |
|
Ice |
60 |
90% |
10 |
0 |
The user blows its cold breath on the target. This
attack always results in a critical hit. |
|
Bug |
20 |
100% |
20 |
0 |
The target is infested and attacked for four to five
turns. The target can’t flee during this time. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Water |
90 |
100% |
15 |
0 |
The user attacks everything around it by swamping
its surroundings with a giant wave. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#747 Mareanie
• Sprites & extra info…
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