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#299 Nosepass

Nosepass Nosepass shiny
1.0 m (3'03")97.0 kg (213.8 lbs.)
Nosepass Compass Pokémon [FOOTPRINT]
Type:
Rock

Ability #1

Sturdy - It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Ability #2

Magnet Pull - Prevents Steel-type Pokémon from escaping using its magnetic force.

Hidden Ability

Sand Force - Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

50%  - 50% 
Pokéball% Catch rate: 255/255
tame icon Base friendship: 70/255
1 000 000 Experience Points @ Lv100
Color: Gray Gray
Shape: humanoid

Kanto/N.
#299

Hoenn-Dex
#060R SE ~ #061ΩR αS

Sinnoh-Dex
#155Pt

Unova-Dex
#164B2 W2

Coastal Kalos
#093

AlolanDex
#198Su Mo ~ #254Ultra


 

#299 Nosepass


 • Evolution

Basic  Stage 1
#299 #299 Nosepass
Level++ Loc. Mt. Coronet ➜
#476 #476 Probopass
 

#299 Nosepass


 • Type efficacy

(Move Power × [4 | 2 | 1 | 0.5 | 0.25 | 0])

Rock
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+: ½ 2 ½ ½ 2 1 1 1 2 ½ 2 2 1 1 1 1 1 1
Gen. III-V: ½ 2 ½ ½ 2 1 1 1 2 ½ 2 2 1 1 1 1 1 -
This table ignores the ability.
 

#299 Nosepass


 • Statistics, Effort values & Experience

(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])

  HP Attack Defense Special Attack Special Defense Speed
Base Stats 30 45 135 45 90 30
Level 50 90-137 45-106 126-205 45-106 85-156 31-90
Level 100 170-264 85-207 247-405 85-207 166-306 58-174
Tot. Base Stats: 375
Effort values (1) 0 0 1 0 0 0
Experience: 75; Before Black 2 and White 2: 108
 

#299 Nosepass


 • Pokédex Entries

RubyNOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRedIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
LeafGreenIts magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
DiamondIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
PearlIts nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
PlatinumWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGoldIf two of these meet, they cannot get too close because their noses repel each other.
SoulSilverIf two of these meet, they cannot get too close because their noses repel each other.
BlackWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
WhiteWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black 2 and White 2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
XIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
YIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega RubyNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha SapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
SunThe magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
MoonIt uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
Ultra SunIt moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
Ultra MoonIt hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
 

#299 Nosepass


 • Locations

Ruby Granite Cave.
Sapphire Granite Cave.
Emerald Granite Cave.
Diamond Route 206.
Pearl Route 206.
Platinum Mt. Coronet.
Black 2 Chargestone Cave, Clay Tunnel, Glacier Room, Iron Room, Rocky Mountain Room, Underground Ruins.
White 2 Chargestone Cave, Clay Tunnel, Glacier Room, Iron Room, Rocky Mountain Room, Underground Ruins.
 

#299 Nosepass


 He Held item

Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, X, Y

5% => Hard StoneHard Stone

Sun, Moon, Ultra Sun, Ultra Moon

5% => MagnetMagnet

 

#299 Nosepass


#299.aniGen. III-V data

Gen. 3 index
No.: 320

Pal Park:

mountain

base score:
70; 20%

Habitat:

cave

Mystery Dungeon, IQ group: E

 .old

Pokéathlon

Speed: STARstar
Power: STARStarStarstar
Skill: STARStarstar
Stamina: STARStarStarStarstar
Jump: STARSTARstar
Tot.6/12/17
 

#299 Nosepass


 • Egg Groups

 

#299 Nosepass


 • Moves, Learnset of Nosepass

 

 

 

 

 

[+] Pokémon XD [+]

 

 

 

 

 

 

 

 

 

 

#299 Nosepass


 • Sprites & extra info…

ja Nosepass
en Nosepass
fr Tarinor
de Nasgnet

Super Training (ST): Green Green

SpriteDex - Images of Nosepass

🔗 veekun

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