Rotom’s Poké dex
#076 Golem
1.4 m
(4'07") —
300.0 kg
(661.4 lbs.)
Megaton Pokémon
Ability #1
• Rock Head - Protects the Pokémon from recoil damage.
Ability #2
• Sturdy - It cannot be knocked out with one hit. One-hit KO
moves cannot knock it out, either.
Hidden Ability
• Sand Veil - Boosts the Pokémon’s evasion in a sandstorm.
Hoenn-Dex #059 R SE ~ #060 ΩR αS
AlolanDex #231 Su Mo ~ #300 Ul tra
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#076 Golem
• Evolution
Basic
Stage 1
Stage 2
➔
➔
#076 Golem
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
½
2
½
¼
2
½
1
1
2
½
4
4
0
1
2
1
1
1
Gen. II-V:
½
2
½
¼
2
½
1
1
2
½
4
4
0
1
2
1
1
-
Gen. I:
½
2
½
¼
2
½
1
1
-
½
4
4
0
1
2
1
-
-
This table ignores the ability.
#076 Golem
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
80
120Gen. I-V: 110
130
55
65
45
Special: 55
Level 50[Gen. III+]
140-187
112-189Gen. III-V: 103-178
121-200
54-117
63-128
45-106
Level 100[Gen. III+]
270-364
220-372Gen. III-V: 202-350
238-394
103-229
121-251
85-207
Tot. Base Stats : 495 ; Gen. II-V: 485; Gen. I: 420
Effort values (3 )[Gen. III+]
0
0
3
0
0
0
Experience : 223 ; Before X and Y : 218; Before Black 2 and White 2 : 177
#076 Golem
• Pokédex Entries
Red and Blue Its boulder-like
body is extremely
hard. It can
easily withstand
dynamite blasts
without damage.
Yellow Once it sheds its
skin, its body
turns tender and
whitish. Its hide
hardens when it's
exposed to air.
Stadium Its body, which weighs over 660 pounds, is as hard as stone. It grows bigger by shedding its skin once a year.
Gold It sheds its skin
once a year. The
discarded shell
immediately hardens and crumbles
away.
Silver It is capable of
blowing itself up.
It uses this
explosive force to
jump from mountain
to mountain.
Crystal Its rock-like body
is so durable,
even high-powered
dynamite blasts
fail to scratch
its rugged hide.
Stadium 2 It sheds its skin once a year. the discarded shell immediately hardens and crumbles away.
Ruby GOLEM live up on mountains.
If there is a large earthquake, these
POKéMON will come rolling down off
the mountains en masse to the
foothills below.
Sapphire GOLEM is known for rolling down from
mountains. To prevent them from rolling
into the homes of people downhill,
grooves have been dug into the sides of
mountains to serve as guideways for
diverting this POKéMON’s course.
Emerald It is said to live in volcanic craters
on mountain peaks. Once a year, it sheds
its hide and grows larger. The shed hide
crumbles and returns to the soil.
FireRed It is enclosed in a hard shell that is as
rugged as slabs of rock. It sheds skin
once a year to grow larger.
LeafGreen Its boulder-like body is extremely hard.
It can easily withstand dynamite blasts
without taking damage.
Diamond It sheds its hide once a year.
Its boulderlike body is so tough,
even dynamite can’t harm it.
Pearl It tumbles down mountains, leaving
grooves from peak to base.
Stay clear of these grooves.
Platinum Even dynamite can’t harm its hard,
boulderlike body. It sheds its hide
just once a year.
HeartGold It sheds its skin once a year.
The discarded shell immediately
hardens and crumbles away.
SoulSilver It is capable of blowing itself up.
It uses this explosive force to
jump from mountain to mountain.
Black Even dynamite can’t harm its hard,
boulderlike body. It sheds its hide
just once a year.
White Even dynamite can’t harm its hard,
boulderlike body. It sheds its hide
just once a year.
Black 2 and White 2 Even dynamite can’t harm its hard,
boulder-like body. It sheds its hide
just once a year.
X It tumbles down mountains, leaving grooves
from peak to base. Stay clear of these grooves.
Y Even dynamite can’t harm its hard, boulder-like
body. It sheds its hide just once a year.
Omega Ruby Golem live up on mountains. If there is a large earthquake,
these Pokémon will come rolling down off the mountains
en masse to the foothills below.
Alpha Sapphire Golem is known for rolling down from mountains. To prevent
them from rolling into the homes of people downhill, grooves
have been dug into the sides of mountains to serve as
guideways for diverting this Pokémon’s course.
Sun Its body can survive dynamite blasts without
a single scratch, but it hates rain and humidity.
Moon Once a year, this Pokémon molts, and its shed
shell returns to the soil. This process creates
enriched soil, so farmers collect the shells.
Ultra Sun When Golem grow old, they stop shedding their
shells. Those that have lived a long, long time
have shells green with moss.
Ultra Moon It detonates its own body. The power from
that explosion can propel it up steep mountain
paths with amazing speed.
Golem
Golem Alola Form
Sun It fires rocks charged with electricity. Even if
the rock isn’t fired that accurately, just grazing
an opponent will cause numbness and fainting.
Moon Because it can’t fire boulders at a rapid pace,
it’s been known to seize nearby Geodude and
fire them from its back.
Ultra Sun It’s grumpy and stubborn. If you upset it, it
discharges electricity from the surface of its
body and growls with a voice like thunder.
Ultra Moon It shoots large rocks that are charged with
electricity. Tremendous electric shocks are
flung out across the whole area of impact.
#076 Golem
Held item
Ruby , Sapphire , Emerald , Diamond , Pearl , Platinum , HeartGold , SoulSilver , Black, White, Black 2 , White 2 , X , Y , Sun , Moon , Ultra Sun , Ultra Moon
5% => Everstone
FireRed , LeafGreen
5% => Hard Stone
#076 Golem
Gen. I-V data
#076 Golem
• Egg Groups
#076 Golem
• Moves, Learnset of Golem
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Rock
50
65%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Fighting
80
80%
25
0
The user grabs the target and recklessly dives for
the ground. This also damages the user a little.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Ground
INF
30%
5
0
The user opens up a fissure in the ground and drops
the target in. The target faints instantly if this
attack hits.
Ground
100
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Rock
50
65%
15
0
The user picks up and throws a small rock at the
target to attack.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Fighting
80
80%
25
0
The user grabs the target and recklessly dives for
the ground. This also damages the user a little.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Ground
INF
30%
5
0
The user opens up a fissure in the ground and drops
the target in. The target faints instantly if this
attack hits.
Ground
100
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
130
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
170
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
30
0
The user stiffens all the muscles in its body to raise
its Defense stat.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Rock
25
80%
10
0
The user hurls hard rocks at the target. Two to five
rocks are launched in a row.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Rock
25
80%
10
0
The user hurls hard rocks at the target. Two to five
rocks are launched in a row.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Fighting
100
50%
5
0
The user punches the target with full, concentrated
power. This confuses the target if it hits.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Fire
75
100%
15
0
The target is punched with a fiery fist. This may also
leave the target with a burn.
Bug
10
95%
20
0
The target is slashed with scythes or claws. This
attack becomes more powerful if it hits
in succession.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Ground
20
100%
10
0
The user hurls mud in the target’s face to inflict
damage and lower its accuracy.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Rock
25
80%
10
0
The user hurls hard rocks at the target. Two to five
rocks are launched in a row.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
75%
5
0
The target is attacked by a kick launched with
muscle-packed power.
Normal
80
85%
20
0
The target is slugged by a punch thrown with
muscle-packed power.
Normal
--
--
10
0
The user waggles a finger and stimulates its brain
into randomly using nearly any move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Rock
25
90%
10
0
The user hurls hard rocks at the target. Two to five
rocks are launched in a row.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
--
15
0
The user kicks up mud on the battlefield. This
weakens Electric-type moves for five turns.
Rock
50
90%
15
0
The user picks up and throws a small rock at the
target to attack.
Ground
--
100%
30
0
The user attacks everything around it with a
ground-shaking quake. Its power varies.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Rock
25
90%
10
0
The user hurls hard rocks at the target. Two to five
rocks are launched in a row.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Fighting
--
100%
20
0
The target is thrown using the power of gravity.
It inflicts damage equal to the user’s level.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
90
85%
20
0
The user attacks the target by smashing into it with
incredible force. This may also confuse the target.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
90
85%
20
0
The user attacks the target by smashing into it with
incredible force. This may also confuse the target.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Fighting
150
100%
20
-3
The user focuses its mind before launching a punch.
This move fails if the user is hit before it is used.
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
90
85%
20
0
The user attacks the target by smashing into it with
incredible force. This may also confuse the target.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Normal
--
100%
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
95
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
120
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
30
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Fire
60
100%
15
0
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Fighting
40
100%
20
0
Striking opponents over and over makes the user’s
fists harder. Hitting a target raises the Attack stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Normal
--
--
20
-6
The target is scared off, and a different Pokémon is
dragged out. In the wild, this ends a battle against a
single Pokémon.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Rock
50
100%
15
0
The user throws a stone or similar projectile to
attack an opponent. A flying Pokémon will fall to the
ground when it’s hit.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Fighting
75
100%
15
0
The user attacks with a swift chop. It can also break
barriers, such as Light Screen and Reflect.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Fire
90
100%
15
0
The target is scorched with an intense blast of fire.
This may also leave the target with a burn.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Fire
110
85%
5
0
The target is attacked with an intense blast of
all-consuming fire. This may also leave the target
with a burn.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Fighting
120
70%
5
0
The user heightens its mental focus and unleashes
its power. This may also lower the target’s
Sp. Def stat.
Dark
--
100%
10
0
The user flings its held item at the target to attack.
This move’s power and effects depend on the item.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Rock
100
80%
5
0
The user stabs the target from below with
sharpened stones. Critical hits land more easily.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
--
20
0
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#076 Golem
• Sprites & extra info…