Rotom’s Pokédex
#793 Nihilego |
| 1.2 m
(3'11") —
55.5 kg
(122.4 lbs.) |
|
|
Parasite Pokémon |
|
|
Ability #1
• Beast Boost - The Pokémon boosts its most proficient stat each
time it knocks out a Pokémon. |
AlolanDex #293 Su Mo ~ #391 Ultra
|
#793 Nihilego
• Evolution
#793 Nihilego
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
½ |
1 |
½ |
¼ |
4 |
1 |
½ |
1 |
2 |
½ |
2 |
1 |
1 |
2 |
1 |
1 |
1 |
½ |
This table ignores the ability. |
#793 Nihilego
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
109 |
53 |
47 |
127 |
131 |
103 |
Level 50 |
169-216 |
52-115 |
46-108 |
118-196 |
122-201 |
97-170 |
Level 100 |
328-422 |
99-225 |
89-212 |
233-388 |
240-397 |
189-335 |
Tot. Base Stats: 570 |
Effort values (3) |
0 |
0 |
0 |
0 |
3 |
0 |
Experience: 257; Before Sun and Moon: 114 |
#793 Nihilego
• Pokédex Entries
Sun | One of several mysterious Ultra Beasts. People
on the street report observing those infested
by it suddenly becoming violent. |
Moon | One of the Ultra Beasts. It’s unclear whether or
not this Pokémon is sentient, but sometimes it
can be observed behaving like a young girl. |
Ultra Sun | A life-form from another world, it was dubbed
a UB and is thought to produce a
strong neurotoxin. |
Ultra Moon | It appeared in this world from an Ultra
Wormhole. Nihilego appears to be a parasite
that lives by feeding on people and Pokémon. |
#793 Nihilego
• Egg Groups
#793 Nihilego
• Moves, Learnset of Nihilego
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Poison |
40 |
100% |
30 |
0 |
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Poison |
50 |
-- |
15 |
0 |
The user attacks by throwing a clump of special
mud. All stat changes are returned to normal. |
|
Psychic |
-- |
100% |
15 |
0 |
The target is attacked with an odd psychic wave.
The attack varies in intensity. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Poison |
-- |
-- |
20 |
0 |
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Rock |
80 |
100% |
20 |
0 |
The user attacks with a ray of light that sparkles as
if it were made of gemstones. |
|
Psychic |
-- |
100% |
20 |
-5 |
A retaliation move that counters any special attack,
inflicting double the damage taken. |
|
Poison |
40 |
100% |
20 |
0 |
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat. |
|
Poison |
-- |
100% |
20 |
0 |
Opposing Pokémon are drenched in an odd
poisonous liquid. This lowers the Attack, Sp. Atk, and
Speed stats of a poisoned target. |
|
Rock |
-- |
-- |
20 |
0 |
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
|
Rock |
150 |
80% |
5 |
0 |
The user attacks the target with a hazardous,
full-power headbutt. This also damages the
user terribly. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
80 |
100% |
10 |
0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Electric |
110 |
70% |
10 |
0 |
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
95 |
100% |
10 |
0 |
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
-- |
-- |
10 |
0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Dark |
60 |
100% |
20 |
0 |
The user swings its body around violently to inflict
damage on everything in its vicinity. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Normal |
-- |
100% |
20 |
0 |
The user tickles the target into laughing, reducing its
Attack and Defense stats. |
|
Poison |
40 |
100% |
30 |
0 |
The opposing Pokémon are attacked with a spray of
harsh acid. This may also lower their Sp. Def stat. |
|
Normal |
10 |
100% |
35 |
0 |
The target is attacked with long, creeping tentacles,
vines, or the like. This may also lower the target’s
Speed stat. |
|
Normal |
40 |
100% |
35 |
0 |
The target is physically pounded with a long tail, a
foreleg, or the like. |
|
Poison |
50 |
-- |
15 |
0 |
The user attacks by throwing a clump of special
mud. All stat changes are returned to normal. |
|
Psychic |
-- |
100% |
15 |
0 |
The target is attacked with an odd psychic wave.
The attack varies in intensity. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Poison |
-- |
-- |
20 |
0 |
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Rock |
80 |
100% |
20 |
0 |
The user attacks with a ray of light that sparkles as
if it were made of gemstones. |
|
Psychic |
-- |
100% |
20 |
-5 |
A retaliation move that counters any special attack,
inflicting double the damage taken. |
|
Poison |
40 |
100% |
20 |
0 |
The user spits fluid that works to melt the target.
This harshly lowers the target’s Sp. Def stat. |
|
Poison |
-- |
100% |
20 |
0 |
Opposing Pokémon are drenched in an odd
poisonous liquid. This lowers the Attack, Sp. Atk, and
Speed stats of a poisoned target. |
|
Rock |
-- |
-- |
20 |
0 |
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
|
Rock |
150 |
80% |
5 |
0 |
The user attacks the target with a hazardous,
full-power headbutt. This also damages the
user terribly. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
80 |
100% |
10 |
0 |
The user materializes an odd psychic wave to attack
the target. This attack does physical damage. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Poison |
65 |
100% |
10 |
0 |
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Electric |
90 |
100% |
15 |
0 |
A strong electric blast crashes down on the target.
This may also leave the target with paralysis. |
|
Electric |
110 |
70% |
10 |
0 |
A wicked thunderbolt is dropped on the target to
inflict damage. This may also leave the target
with paralysis. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Psychic |
-- |
-- |
20 |
0 |
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns. |
|
Poison |
95 |
100% |
10 |
0 |
The user strikes everything around it by swamping
the area with a giant sludge wave. This may also
poison those hit. |
|
Poison |
90 |
100% |
10 |
0 |
Unsanitary sludge is hurled at the target. This may
also poison the target. |
|
Rock |
-- |
-- |
10 |
0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Electric |
50 |
90% |
10 |
0 |
The user attacks with an electric charge. The user
may use any remaining electricity to raise its
Sp. Atk stat. |
|
Dark |
60 |
100% |
20 |
0 |
The user swings its body around violently to inflict
damage on everything in its vicinity. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Poison |
80 |
100% |
20 |
0 |
The target is stabbed with a tentacle or arm steeped
in poison. This may also poison the target. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Psychic |
-- |
-- |
5 |
-7 |
The user creates a bizarre area in which slower
Pokémon get to move first for five turns. |
|
Fairy |
80 |
100% |
10 |
0 |
The user damages opposing Pokémon by emitting a
powerful flash. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#793 Nihilego
• Sprites & extra info…
|