Rotom’s Pokédex
#741 Oricorio Pom-Pom Style |
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| 0.6 m
(2'00") —
3.4 kg
(7.5 lbs.) |
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Dancing Pokémon |
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Ability #1
• Dancer - When another Pokémon uses a dance move,
it can use a dance move following it regardless
of its Speed. |
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#741 Oricorio Pom-Pom Style
• Evolution
#741 Oricorio Pom-Pom Style
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
1 |
½ |
½ |
1 |
0 |
2 |
½ |
1 |
½ |
1 |
1 |
½ |
1 |
1 |
2 |
1 |
1 |
1 |
This table ignores the ability. |
#741 Oricorio Pom-Pom Style
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
< Oricorio Pom-Pom Style >
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
75 |
70 |
70 |
98 |
70 |
93 |
Level 50 |
135-182 |
67-134 |
67-134 |
92-165 |
67-134 |
88-159 |
Level 100 |
260-354 |
130-262 |
130-262 |
180-324 |
130-262 |
171-313 |
Tot. Base Stats: 476 |
Effort values (2) |
0 |
0 |
0 |
2 |
0 |
0 |
Experience: 167 |
#741 Oricorio Pom-Pom Style
• Pokédex Entries
Sun | It beats its wings together to create fire.
As it moves in the steps of its beautiful dance,
it bathes opponents in intense flames. |
Moon | This Oricorio has sipped red nectar. Its
passionate dance moves cause its enemies
to combust in both body and mind. |
Ultra Sun | It wins the hearts of its enemies with its
passionate dancing and then uses the opening
it creates to burn them up with blazing flames. |
Ultra Moon | This Oricorio has drunk red nectar. If its Trainer
gives the wrong order, this passionate Pokémon
becomes fiercely angry. |
|
Baile Style |
| Oricorio Pa’u Style |
Sun | This Oricorio relaxes by swaying gently. This
increases its psychic energy, which it then fires
at its enemies. |
Moon | This Oricorio has sipped pink nectar.
Its enemies’ hearts melt at the sight of its
gently swaying hips. |
Ultra Sun | It relaxes its opponents with its elegant dancing.
When they let their guard down, it showers
them with psychic energy. |
Ultra Moon | This Oricorio has sipped pink nectar. It gets so
caught up in its dancing that it sometimes
doesn’t hear its Trainer’s orders. |
| Oricorio Pom-Pom Style |
Sun | This Oricorio has sipped bright yellow nectar.
Its bright, cheerful dance melts the hearts of
its enemies. |
Moon | It creates an electric charge by rubbing its
feathers together. It dances over to its enemies
and delivers shocking electrical punches. |
Ultra Sun | It lifts its opponents’ spirits with its cheerful
dance moves. When they let their guard down,
it electrocutes them with a jolt. |
Ultra Moon | This Oricorio has drunk bright yellow nectar.
When it sees someone looking glum, it will try to
cheer them up with a dance. |
| Oricorio Sensu Style |
Sun | This Oricorio has sipped purple nectar. Its
elegant, attractive dance will send the minds
and hearts of its enemies to another world. |
Moon | It summons the dead with its dreamy dancing.
From their malice, it draws power with which to
curse its enemies. |
Ultra Sun | It charms its opponents with its refined dancing.
When they let their guard down, it places a
curse on them that will bring on their demise. |
Ultra Moon | This Oricorio has sipped purple nectar. Some
dancers use its graceful, elegant dancing
as inspiration. |
#741 Oricorio Pom-Pom Style
Held item
Sun, Moon, Ultra Sun, Ultra Moon |
5% => Honey |
#741 Oricorio Pom-Pom Style
• Egg Groups
#741 Oricorio Pom-Pom Style
• Moves, Learnset of Oricorio Pom-Pom Style
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Flying |
-- |
-- |
10 |
0 |
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
-- |
-- |
10 |
0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Flying |
55 |
100% |
15 |
0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
|
Dark |
-- |
100% |
15 |
0 |
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Flying |
90 |
95% |
15 |
0 |
The user soars and then strikes its target on the
next turn. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Dark |
-- |
100% |
20 |
0 |
The target is taunted into a rage that allows it to use
only attack moves for three turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Flying |
-- |
-- |
10 |
0 |
The user lands and rests its body. It restores the
user’s HP by up to half of its max HP. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Rock |
-- |
-- |
10 |
0 |
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types. |
|
Flying |
60 |
-- |
20 |
0 |
The user confounds the target with speed, then
slashes. This attack never misses. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Steel |
70 |
90% |
25 |
0 |
The target is hit with wings of steel. This may also
raise the user’s Defense stat. |
|
Dark |
-- |
100% |
15 |
0 |
The user suppresses the target and makes its move
go last. |
|
Flying |
55 |
100% |
15 |
0 |
The user nimbly strikes the target. If the user is not
holding an item, this attack inflicts massive damage. |
|
Dark |
-- |
100% |
15 |
0 |
This move prevents the target from using its held
item for five turns. Its Trainer is also prevented from
using items on it. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Flying |
90 |
95% |
15 |
0 |
The user soars and then strikes its target on the
next turn. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Bug |
70 |
100% |
20 |
0 |
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#741 Oricorio Pom-Pom Style
• Sprites & extra info…
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