Rotom’s Pokédex
#606 Beheeyem |
| 1.0 m
(3'03") —
34.5 kg
(76.1 lbs.) |
|
|
Cerebral Pokémon
|
|
|
Ability #1
• Telepathy - Anticipates an ally’s attack and dodges it. Ability #2
• Synchronize - The attacker will receive the same status condition if
it inflicts a burn, poison, or paralysis to the Pokémon. Hidden Ability
• Analytic - Boosts move power when the Pokémon moves last. |
Unova-Dex #112 B W ~ #189 B2 W2
|
#606 Beheeyem
• Evolution
#606 Beheeyem
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
½ |
1 |
1 |
1 |
1 |
2 |
2 |
1 |
1 |
1 |
1 |
1 |
½ |
1 |
1 |
2 |
1 |
Gen. V: |
1 |
½ |
1 |
1 |
1 |
1 |
2 |
2 |
1 |
1 |
1 |
1 |
1 |
½ |
1 |
1 |
2 |
- |
This table ignores the ability. |
#606 Beheeyem
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
75 |
75 |
75 |
125 |
95 |
40 |
Level 50 |
135-182 |
72-139 |
72-139 |
117-194 |
90-161 |
40-101 |
Level 100 |
260-354 |
139-273 |
139-273 |
229-383 |
175-317 |
76-196 |
Tot. Base Stats: 485 |
Effort values (2) |
0 |
0 |
0 |
2 |
0 |
0 |
Experience: 170 |
#606 Beheeyem
• Pokédex Entries
Black | It can manipulate an opponent’s memory.
Apparently, it communicates by flashing
its three different-colored fingers. |
White | It uses psychic power
to control an opponent’s brain
and tamper with its memories. |
Black 2 and White 2 | Apparently, it communicates by flashing
its three fingers, but those patterns
haven’t been decoded. |
X | Apparently, it communicates by flashing its three
fingers, but those patterns haven’t been decoded. |
Y | It uses psychic power to control an opponent’s
brain and tamper with its memories. |
Omega Ruby | Apparently, it communicates by flashing its three
fingers, but those patterns haven’t been decoded. |
Alpha Sapphire | It uses psychic power to control an opponent’s
brain and tamper with its memories. |
Ultra Sun | With its psychic powers, it rewrites its
opponents’ memories. You, too, may have
already had your memories rewritten. |
Ultra Moon | It has strong psychic powers. Using its fingers
that flash three different colors, it controls its
opponents and rewrites their memories. |
#606 Beheeyem
• Locations
Black |
Route 14. |
White |
Route 14. |
#606 Beheeyem
Gen. V data
.old
|
#606 Beheeyem
• Egg Groups
#606 Beheeyem
• Moves, Learnset of Beheeyem
By leveling up
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
50 |
100% |
25 |
0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Psychic |
65 |
100% |
20 |
0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Psychic |
80 |
90% |
15 |
0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
70 |
100% |
15 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
-- |
-- |
10 |
-7 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
By leveling up
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
50 |
100% |
25 |
0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Psychic |
65 |
100% |
20 |
0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Psychic |
80 |
90% |
15 |
0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
70 |
100% |
15 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
-- |
-- |
10 |
-7 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
50 |
100% |
25 |
0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Psychic |
65 |
100% |
20 |
0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Psychic |
80 |
90% |
15 |
0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
50 |
100% |
25 |
0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Psychic |
65 |
100% |
20 |
0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Psychic |
80 |
90% |
15 |
0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
10 |
0 |
This protects Pokémon on the ground from priority
moves and powers up Psychic-type moves for
five turns. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
50 |
100% |
25 |
0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Psychic |
65 |
100% |
20 |
0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Psychic |
80 |
90% |
15 |
0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Psychic |
-- |
-- |
10 |
0 |
This protects Pokémon on the ground from priority
moves and powers up Psychic-type moves for
five turns. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
50 |
100% |
25 |
0 |
The target is hit by a weak telekinetic force.
This may also confuse the target. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Psychic |
-- |
100% |
15 |
0 |
For five turns, the user prevents the opposing team
from using any moves, Abilities, or held items that
recover HP. |
|
Psychic |
-- |
-- |
40 |
0 |
Enables a Dark-type target to be hit by
Psychic-type attacks. This also enables an evasive
target to be hit. |
|
Psychic |
65 |
100% |
20 |
0 |
The target is attacked with a peculiar ray. This may
also leave the target confused. |
|
Normal |
70 |
100% |
15 |
0 |
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Psychic |
-- |
-- |
10 |
0 |
If opposing Pokémon know any move also known by
the user, they are prevented from using it. |
|
Normal |
-- |
100% |
15 |
0 |
The user’s mysterious psychic wave changes the
target’s Ability to Simple. |
|
Psychic |
80 |
90% |
15 |
0 |
The user focuses its willpower to its head and
attacks the target. This may also make the
target flinch. |
|
Normal |
-- |
-- |
10 |
0 |
The user hypnotizes itself into copying any stat
change made by the target. |
|
Psychic |
90 |
100% |
10 |
0 |
The target is hit by a strong telekinetic force.
This may also lower the target’s Sp. Def stat. |
|
Psychic |
-- |
-- |
20 |
0 |
The user quietly focuses its mind and calms its
spirit to raise its Sp. Atk and Sp. Def stats. |
|
Normal |
-- |
-- |
10 |
0 |
Restoring its own cells, the user restores its own HP
by half of its max HP. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Defense and Sp. Def stats with those of the target. |
|
Psychic |
-- |
-- |
10 |
0 |
The user employs its psychic power to average its
Attack and Sp. Atk stats with those of the target. |
|
Psychic |
120 |
100% |
10 |
0 |
Using an odd shock wave, the user inflicts damage
on any Pokémon of the same type in the area
around it. |
|
Psychic |
-- |
-- |
10 |
0 |
The user creates a bizarre area in which Pokémon’s
Defense and Sp. Def stats are swapped for
five turns. |
#606 Beheeyem
• Sprites & extra info…
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