Rotom’s Pokédex
#586 Sawsbuck |
| 1.9 m
(6'03") —
92.5 kg
(203.9 lbs.) |
|
|
Season Pokémon
|
|
|
Ability #1
• Chlorophyll - Boosts the Pokémon’s Speed stat in harsh sunlight. Ability #2
• Sap Sipper - Boosts the Attack stat if hit by a Grass-type move,
instead of taking damage. Hidden Ability
• Serene Grace - Boosts the likelihood of additional effects occurring
when attacking. |
Unova-Dex #092 B W ~ #160 B2 W2
|
#586 Sawsbuck
• Evolution
#586 Sawsbuck
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0])
|
Normal |
Fighting |
Flying |
Poison |
Ground |
Rock |
Bug |
Ghost |
Steel |
Fire |
Water |
Grass |
Electric |
Psychic |
Ice |
Dragon |
Dark |
Fairy |
Gen. VI+: |
1 |
2 |
2 |
2 |
½ |
1 |
2 |
0 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
1 |
Gen. V: |
1 |
2 |
2 |
2 |
½ |
1 |
2 |
0 |
1 |
2 |
½ |
½ |
½ |
1 |
2 |
1 |
1 |
- |
This table ignores the ability. |
#586 Sawsbuck
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
|
HP |
Attack |
Defense |
Special Attack |
Special Defense |
Speed |
Base Stats |
80 |
100 |
70 |
60 |
70 |
95 |
Level 50 |
140-187 |
94-167 |
67-134 |
58-123 |
67-134 |
90-161 |
Level 100 |
270-364 |
184-328 |
130-262 |
112-240 |
130-262 |
175-317 |
Tot. Base Stats: 475 |
Effort values (2) |
0 |
2 |
0 |
0 |
0 |
0 |
Experience: 166 |
#586 Sawsbuck
• Pokédex Entries
Black | They migrate according to the seasons.
People can tell the season by looking at
Sawsbuck’s horns. |
White | The plants growing on its horns change
according to the season. The leaders of
the herd possess magnificent horns. |
Black 2 and White 2 | They migrate according to the seasons,
so some people call Sawsbuck
the harbingers of spring. |
X | They migrate according to the seasons. People can
tell the season by looking at Sawsbuck’s horns. |
Y | They migrate according to the seasons, so some
people call Sawsbuck the harbingers of spring. |
Omega Ruby | They migrate according to the seasons. People can
tell the season by looking at Sawsbuck’s horns. |
Alpha Sapphire | They migrate according to the seasons, so some
people call Sawsbuck the harbingers of spring. |
#586 Sawsbuck
• Locations
Black |
Dragonspiral Tower. |
White |
Dragonspiral Tower. |
Black 2 |
Dragonspiral Tower. |
White 2 |
Dragonspiral Tower. |
#586 Sawsbuck
Gen. V data
.old
|
#586 Sawsbuck
• Egg Groups
#586 Sawsbuck
• Moves, Learnset of Sawsbuck
By leveling up
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Bug |
120 |
85% |
10 |
0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Fighting |
30 |
100% |
30 |
0 |
The target is quickly kicked twice in succession
using both feet. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Dark |
60 |
-- |
20 |
0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Fighting |
100 |
95% |
10 |
0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Black and White
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Bug |
120 |
85% |
10 |
0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Fighting |
30 |
100% |
30 |
0 |
The target is quickly kicked twice in succession
using both feet. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Dark |
60 |
-- |
20 |
0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Fighting |
100 |
95% |
10 |
0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Black 2 and White 2
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
30-70 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
80 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
30 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Bug |
120 |
85% |
10 |
0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Fighting |
30 |
100% |
30 |
0 |
The target is quickly kicked twice in succession
using both feet. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Dark |
60 |
-- |
20 |
0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Fighting |
100 |
95% |
10 |
0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
X and Y
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
By leveling up
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Bug |
120 |
85% |
10 |
0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
|
Normal |
50 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Fighting |
30 |
100% |
30 |
0 |
The target is quickly kicked twice in succession
using both feet. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Dark |
60 |
-- |
20 |
0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Fighting |
100 |
95% |
10 |
0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Omega Ruby and Alpha Sapphire
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
70 |
100% |
5 |
0 |
The user gets revenge for a fainted ally. If an ally
fainted in the previous turn, this move’s power
is increased. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
The user flashes a bright light that cuts the
target’s accuracy. |
|
Electric |
-- |
100% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
90% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
70 |
100% |
20 |
0 |
The additional effects of this attack depend upon
where it was used. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
|
Normal |
50 |
95% |
30 |
0 |
The target is cut with a scythe or claw. |
|
Fighting |
40 |
100% |
15 |
0 |
The user attacks with a punch. This may also lower
the target’s Defense stat. |
By leveling up
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Bug |
120 |
85% |
10 |
0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Fighting |
30 |
100% |
30 |
0 |
The target is quickly kicked twice in succession
using both feet. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Dark |
60 |
-- |
20 |
0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Fighting |
100 |
95% |
10 |
0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Sun and Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
By leveling up
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Grass |
75 |
100% |
10 |
0 |
The user drains the target’s energy with its horns.
The user’s HP is restored by half the damage taken
by the target. |
|
Bug |
120 |
85% |
10 |
0 |
Using its tough and impressive horn, the user rams
into the target with no letup. |
|
Normal |
40 |
100% |
35 |
0 |
A physical attack in which the user charges and
slams into the target with its whole body. |
|
Normal |
-- |
-- |
20 |
0 |
The user’s type is changed depending on its
environment, such as at water’s edge, in grass, or in
a cave. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Normal |
-- |
100% |
40 |
0 |
The user growls in an endearing way, making
opposing Pokémon less wary. This lowers their
Attack stat. |
|
Ground |
-- |
100% |
15 |
0 |
Sand is hurled in the target’s face, reducing the
target’s accuracy. |
|
Fighting |
30 |
100% |
30 |
0 |
The target is quickly kicked twice in succession
using both feet. |
|
Grass |
-- |
90% |
10 |
0 |
A seed is planted on the target. It steals some HP
from the target every turn. |
|
Dark |
60 |
-- |
20 |
0 |
The user approaches the target disarmingly, then
throws a sucker punch. This attack never misses. |
|
Normal |
90 |
85% |
20 |
0 |
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little. |
|
Fighting |
100 |
95% |
10 |
0 |
The user jumps up high, then strikes with a kick.
If the kick misses, the user hurts itself. |
|
Grass |
-- |
-- |
5 |
0 |
The user releases a soothing scent that heals all
status conditions affecting the user’s party. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Fairy |
-- |
100% |
20 |
0 |
The user gazes at the target rather charmingly,
making it less wary. This harshly lowers its
Attack stat. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
120 |
100% |
15 |
0 |
A reckless, life-risking tackle. This also damages the
user quite a lot. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
By TM/HM
Ultra Sun and Ultra Moon
Move |
|
Power |
Accuracy |
PP |
Priority |
|
Normal |
-- |
-- |
30 |
0 |
The user is roused, and its Attack and Sp. Atk
stats increase. |
|
Poison |
-- |
90% |
10 |
0 |
A move that leaves the target badly poisoned.
Its poison damage worsens every turn. |
|
Normal |
60 |
100% |
15 |
0 |
A unique attack that varies in type depending on the
Pokémon using it. |
|
Fire |
-- |
-- |
5 |
0 |
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves. |
|
Normal |
150 |
90% |
5 |
0 |
The target is attacked with a powerful beam.
The user can’t move on the next turn. |
|
Psychic |
-- |
-- |
30 |
0 |
A wondrous wall of light is put up to reduce damage
from special attacks for five turns. |
|
Normal |
-- |
-- |
10 |
4 |
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession. |
|
Water |
-- |
-- |
5 |
0 |
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves. |
|
Normal |
-- |
-- |
25 |
0 |
The user creates a protective field that prevents
status conditions for five turns. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
less the user likes its Trainer. |
|
Grass |
120 |
100% |
10 |
0 |
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn. |
|
Normal |
-- |
100% |
20 |
0 |
This full-power attack grows more powerful the
more the user likes its Trainer. |
|
Ghost |
80 |
100% |
15 |
0 |
The user hurls a shadowy blob at the target.
This may also lower the target’s Sp. Def stat. |
|
Normal |
-- |
-- |
15 |
0 |
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness. |
|
Normal |
70 |
100% |
20 |
0 |
This attack move doubles its power if the user is
poisoned, burned, or paralyzed. |
|
Psychic |
-- |
-- |
10 |
0 |
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions. |
|
Normal |
-- |
100% |
15 |
0 |
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack. |
|
Normal |
60 |
100% |
15 |
0 |
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack. |
|
Normal |
40 |
100% |
15 |
0 |
The user attacks the target with an echoing voice.
If this move is used every turn, its power
is increased. |
|
Grass |
90 |
100% |
10 |
0 |
The user draws power from nature and fires it at the
target. This may also lower the target’s Sp. Def stat. |
|
Normal |
150 |
90% |
5 |
0 |
The user charges at the target using every bit of its
power. The user can’t move on the next turn. |
|
Electric |
-- |
90% |
20 |
0 |
The user launches a weak jolt of electricity that
paralyzes the target. |
|
Normal |
-- |
-- |
20 |
0 |
A frenetic dance to uplift the fighting spirit.
This sharply raises the user’s Attack stat. |
|
Grass |
-- |
100% |
20 |
0 |
The user snares the target with grass and trips it.
The heavier the target, the greater the
move’s power. |
|
Normal |
-- |
85% |
15 |
0 |
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat. |
|
Normal |
-- |
-- |
10 |
0 |
While it is asleep, the user randomly uses one of the
moves it knows. |
|
Normal |
-- |
-- |
10 |
0 |
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy. |
|
Electric |
90 |
100% |
15 |
0 |
The user shrouds itself in electricity and smashes
into its target. This also damages the user a little. |
|
Normal |
-- |
-- |
20 |
0 |
This attack makes use of nature’s power. Its
effects vary depending on the user’s environment. |
|
Normal |
-- |
-- |
20 |
0 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
#586 Sawsbuck
• Sprites & extra info…
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