Rotom’s Poké dex
#205 Forretress
1.2 m
(3'11") —
125.8 kg
(277.3 lbs.)
Bagworm Pokémon
Ability #1
• Sturdy - It cannot be knocked out with one hit. One-hit KO
moves cannot knock it out, either.
Hidden Ability
• Overcoat - Protects the Pokémon from things like sand, hail,
and powder.
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#205 Forretress
• Evolution
#205 Forretress
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
½
1
1
0
1
1
½
1
½
4
1
¼
1
½
½
½
1
½
Gen. II-V:
½
1
1
0
1
1
½
½
½
4
1
¼
1
½
½
½
½
-
This table ignores the ability.
#205 Forretress
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
75
90
140
60
60
40
Level 50[Gen. III+]
135-182
85-156
130-211
58-123
58-123
40-101
Level 100[Gen. III+]
260-354
166-306
256-416
112-240
112-240
76-196
Tot. Base Stats : 465
Effort values (2 )[Gen. III+]
0
0
2
0
0
0
Experience : 163 ; Before Black 2 and White 2 : 118
Pokémon GO
Stamina
Attack
Defense
150
161
242
#205 Forretress
• Pokédex Entries
Gold Its entire body is
shielded by a
steel-hard shell.
What lurks inside
the armor is a
total mystery.
Silver It remains immovably rooted to its
tree. It scatters
pieces of its hard
shell to drive its
enemies away.
Crystal Usually found
hanging on to a
fat tree trunk. It
shoots out bits of
its shell when it
sees action.
Stadium 2 Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery.
Ruby FORRETRESS conceals itself inside its
hardened steel shell. The shell is opened
when the POKéMON is catching prey,
but it does so at such a quick pace
that the shell’s inside cannot be seen.
Sapphire FORRETRESS conceals itself inside its
hardened steel shell. The shell is opened
when the POKéMON is catching prey,
but it does so at such a quick pace
that the shell’s inside cannot be seen.
Emerald It keeps itself inside its steel shell.
The shell is opened when it is catching
prey, but it is so quick that the shell’s
inside cannot be seen.
FireRed It remains immovably rooted to its tree.
It scatters pieces of its hard shell to
drive its enemies away.
LeafGreen Its entire body is shielded by a steel-
hard shell. What lurks inside the armor is
a total mystery.
Diamond It is encased in a steel shell. Its
peering eyes are all that can be
seen of its mysterious innards.
Pearl It is encased in a steel shell. Its
peering eyes are all that can be
seen of its mysterious innards.
Platinum It is encased in a steel shell. Its
peering eyes are all that can be
seen of its mysterious innards.
HeartGold Its entire body is shielded by a
steel-hard shell. What lurks inside
this shell is a total mystery.
SoulSilver It remains immovably rooted to its
tree. It scatters pieces of its hard
shell to drive its enemies away.
Black It is encased in a steel shell. Its
peering eyes are all that can be
seen of its mysterious innards.
White It is encased in a steel shell. Its
peering eyes are all that can be
seen of its mysterious innards.
Black 2 and White 2 It is encased in a steel shell. Its
peering eyes are all that can be
seen of its mysterious innards.
X It is encased in a steel shell. Its peering eyes are
all that can be seen of its mysterious innards.
Y It remains immovably rooted to its tree. It scatters
pieces of its hard shell to drive its enemies away.
Omega Ruby Forretress conceals itself inside its hardened steel shell.
The shell is opened when the Pokémon is catching prey,
but it does so at such a quick pace that the shell’s inside
cannot be seen.
Alpha Sapphire Forretress conceals itself inside its hardened steel shell.
The shell is opened when the Pokémon is catching prey,
but it does so at such a quick pace that the shell’s inside
cannot be seen.
Ultra Sun When something approaches it, it fires off
fragments of its steel shell in attack. This is not
a conscious action but a conditioned reflex.
Ultra Moon In the moment that it gulps down its prey, the
inside of its shell is exposed, but to this day,
no one has ever seen that sight.
#205 Forretress
Gen. II-V data
#205 Forretress
• Egg Groups
#205 Forretress
• Moves, Learnset of Forretress
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
Normal
70
100%
15
0
The user sticks out its head and attacks by charging
straight into the target. This may also make the
target flinch.
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
--
100%
20
0
A sweet scent that harshly lowers opposing
Pokémon’s evasiveness.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
--
--
40
0
The user curls up to conceal weak spots and raise
its Defense stat.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Rock
30
90%
20
0
The user continually rolls into the target over five
turns. It becomes more powerful each time it hits.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Electric
100
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Fighting
--
100%
20
-5
A retaliation move that counters any physical attack,
inflicting double the damage taken.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
5
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
60
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
20
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
85
100%
15
0
The user drops onto the target with its full body
weight. This may also leave the target with paralysis.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
75
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
By TM/HM
Diamond and Pearl
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
By TM/HM
Platinum
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
35
95%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
By TM/HM
HeartGold and SoulSilver
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Grass
60
100%
10
0
A nutrient-draining attack. The user’s HP is restored
by half the damage taken by the target.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Rock
--
--
20
0
The user lays a trap of levitating stones around the
opposing team. The trap hurts opposing Pokémon
that switch into battle.
Normal
--
100%
20
0
If any opposing Pokémon is the opposite gender of
the user, it is charmed, which harshly lowers its
Sp. Atk stat.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
By TM/HM
Black and White
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
30
100%
20
0
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
By TM/HM
Black 2 and White 2
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
50
80%
10
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
30
100%
20
0
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
X and Y
Move
Power
Accuracy
PP
Priority
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
By TM/HM
X and Y
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
50
100%
20
0
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
By leveling up
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
50
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
By TM/HM
Omega Ruby and Alpha Sapphire
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Ground
80
100%
10
0
The user burrows, then attacks on the next turn.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Bug
50
100%
20
0
While resisting, the user attacks the opposing
Pokémon. This lowers the Sp. Atk stat of those hit.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
Normal
80
100%
15
0
The target is slugged with a punch thrown at
maximum power.
Fighting
40
100%
15
0
The user attacks with a punch. This may also lower
the target’s Defense stat.
By leveling up
Sun and Moon
Move
Power
Accuracy
PP
Priority
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
By TM/HM
Sun and Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
By leveling up
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
65
85%
10
0
The user lets loose a flash of energy at the target
from its polished body. This may also lower the
target’s accuracy.
Steel
--
--
15
0
The user sheds part of its body to make itself lighter
and sharply raise its Speed stat.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Poison
--
--
20
0
The user lays a trap of poison spikes at the feet of
the opposing team. The spikes will poison opposing
Pokémon that switch into battle.
Normal
40
100%
35
0
A physical attack in which the user charges and
slams into the target with its whole body.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
200
100%
5
0
The user attacks everything around it by causing an
explosion. The user faints upon using this move.
Bug
60
100%
20
0
The user bites the target. If the target is holding a
Berry, the user eats it and gains its effect.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
20
100%
40
0
A spin attack that can also eliminate such moves as
Bind, Wrap, Leech Seed, and Spikes.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
--
100%
15
0
The user draws power to attack by using its held
Berry. The Berry determines the move’s type
and power.
Ground
--
--
20
0
The user lays a trap of spikes at the opposing
team’s feet. The trap hurts Pokémon that switch
into battle.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Steel
--
--
15
0
The user hardens its body’s surface like iron,
sharply raising its Defense stat.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Electric
--
--
10
0
The user levitates using electrically generated
magnetism for five turns.
Electric
120
50%
5
0
The user fires an electric blast like a cannon to inflict
damage and cause paralysis.
Steel
--
100%
10
0
The user slams into the target with its heavy body.
The more the user outweighs the target, the greater
the move’s power.
By TM/HM
Ultra Sun and Ultra Moon
Move
Power
Accuracy
PP
Priority
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Poison
65
100%
10
0
The user drenches the target in a special poisonous
liquid. This move’s power is doubled if the target
is poisoned.
Normal
60
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Fire
--
--
5
0
The user intensifies the sun for five turns, powering
up Fire-type moves. It lowers the power of
Water-type moves.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Psychic
--
--
30
0
A wondrous wall of light is put up to reduce damage
from special attacks for five turns.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Grass
120
100%
10
0
In this two-turn attack, the user gathers light, then
blasts a bundled beam on the next turn.
Ground
100
100%
10
0
The user sets off an earthquake that strikes every
Pokémon around it.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Psychic
--
--
20
0
A wondrous wall of light is put up to reduce damage
from physical attacks for five turns.
Rock
--
--
10
0
A five-turn sandstorm is summoned to hurt all
combatants except the Rock, Ground, and
Steel types. It raises the Sp. Def stat of Rock types.
Rock
60
95%
15
0
Boulders are hurled at the target. This also lowers
the target’s Speed stat by preventing its movement.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Normal
60
100%
15
0
The user attacks the target with a song. Others can
join in the Round to increase the power of
the attack.
Normal
250
100%
5
0
The user attacks everything around it by causing a
tremendous explosion. The user faints upon using
this move.
Dark
50
100%
10
0
The user stores power, then attacks. If the user
moves after the target, this attack’s power will
be doubled.
Normal
150
90%
5
0
The user charges at the target using every bit of its
power. The user can’t move on the next turn.
Rock
--
--
20
0
The user polishes its body to reduce drag.
This can sharply raise the Speed stat.
Electric
70
100%
20
0
After making its attack, the user rushes back to
switch places with a party Pokémon in waiting.
Steel
--
100%
5
0
The user tackles the target with a high-speed spin.
The slower the user compared to the target, the
greater the move’s power.
Ground
60
100%
20
0
The user strikes everything around it by stomping
down on the ground. This lowers the Speed stat of
those hit.
Rock
75
90%
10
0
Large boulders are hurled at the opposing Pokémon
to inflict damage. This may also make the opposing
Pokémon flinch.
Normal
--
85%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Steel
80
100%
10
0
The user gathers all its light energy and releases it
all at once. This may also lower the target’s
Sp. Def stat.
Normal
--
--
20
0
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat.
#205 Forretress
• Sprites & extra info…