Rotom’s Poké dex
#119 Seaking
1.3 m
(4'03") —
39.0 kg
(86.0 lbs.)
Goldfish Pokémon
Ability #1
• Swift Swim - Boosts the Pokémon’s Speed stat in rain.
Ability #2
• Water Veil - The Pokémon is covered with a water veil, which
prevents the Pokémon from getting a burn.
Hidden Ability
• Lightning Rod - The Pokémon draws in all Electric-type moves.
Instead of being hit by Electric-type moves,
it boosts its Sp. Atk.
Hoenn-Dex #051 R SE ~ #052 ΩR αS
AlolanDex #154 Su Mo ~ #187 Ul tra
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#119 Seaking
• Evolution
#119 Seaking
• Type efficacy
(Move Power × [4 | 2 | 1 |
0.5 | 0.25 | 0 ])
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Gen. VI+:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
1
Gen. II-V:
1
1
1
1
1
1
1
1
½
½
½
2
2
1
½
1
1
-
Gen. I:
1
1
1
1
1
1
1
1
-
½
½
2
2
1
½
1
-
-
This table ignores the ability.
#119 Seaking
• Statistics, Effort values & Experience
(MIN–MAX: [0 IV, 0 EV, Nat.-10%] — [31 IV, 252 EV, Nat.+10%])
HP
Attack
Defense
Special Attack
Special Defense
Speed
Base Stats
80
92
65
65
80
68
Special: 80
Level 50[Gen. III+]
140-187
87-158
63-128
63-128
76-145
65-132
Level 100[Gen. III+]
270-364
170-311
121-251
121-251
148-284
126-258
Tot. Base Stats : 450 ; Gen. I: 385
Effort values (2 )[Gen. III+]
0
2
0
0
0
0
Experience : 158 ; Before Black 2 and White 2 : 170
Pokémon GO
Stamina
Attack
Defense
160
175; before Nov 2016: 172
154; before Nov 2016: 160
#119 Seaking
• Pokédex Entries
Red and Blue In the autumn
spawning season,
they can be seen
swimming powerfully up rivers
and creeks.
Yellow It is the male's
job to make a
nest by carving
out boulders in a
stream using the
horn on its head.
Stadium In the autumn, they travel up rivers to spawn. In other seasons, they make and live in their own nests.
Gold During spawning
season, SEAKING
gather from all
over, coloring
the rivers a
brilliant red.
Silver Using its horn, it
bores holes in
riverbed boulders,
making nests to
prevent its eggs
from washing away.
Crystal When autumn comes,
the males patrol
the area around
their nests in
order to protect
their offspring.
Stadium 2 During spawning season, Seaking gather from all over, coloring the rivers a brilliant red.
Ruby In the autumn, SEAKING males can be
seen performing courtship dances in
riverbeds to woo females.
During this season, this POKéMON’s body
coloration is at its most beautiful.
Sapphire SEAKING is very protective of its eggs.
The male and female will take turns
patrolling around their nest and eggs.
The guarding of eggs by these POKéMON
goes on for over a month.
Emerald It punches holes in boulders on streambeds. This is a clever innovation that
prevents its eggs from being attacked or
washed away by the current.
FireRed The horn on its head is sharp like a
drill. It bores a hole in a boulder to
make its nest.
LeafGreen In the autumn spawning season, they can
be seen swimming powerfully up rivers and
creeks.
Diamond It makes its nest by hollowing out
boulders in streams with its horn.
It defends its eggs with its life.
Pearl To protect its family, it will fight
with its drill-sharp horn. It lives
in hollowed rocks in streams.
Platinum In autumn, its body becomes more
fatty in preparing to propose to a
mate. It takes on beautiful colors.
HeartGold During spawning season, SEAKING
gather from all over, causing rivers to
appear a brilliant red.
SoulSilver Using its horn, it bores holes in
riverbed boulders, making nests to
prevent its eggs from washing away.
Black In autumn, its body becomes more
fatty in preparing to propose to a
mate. It takes on beautiful colors.
White In autumn, its body becomes more
fatty in preparing to propose to a
mate. It takes on beautiful colors.
Black 2 and White 2 In autumn, its body becomes more
fatty in preparing to propose to a
mate. It takes on beautiful colors.
X In the autumn spawning season, they can be seen
swimming powerfully up rivers and creeks.
Y It makes its nest by hollowing out boulders in
streams with its horn. It defends its eggs with
its life.
Omega Ruby In the autumn, Seaking males can be seen performing
courtship dances in riverbeds to woo females. During this
season, this Pokémon’s body coloration is at its most beautiful.
Alpha Sapphire Seaking is very protective of its eggs. The male and female
will take turns patrolling around their nest and eggs. The
guarding of eggs by these Pokémon goes on for over a month.
Sun When the weather grows cold, its whole body
flushes a deep red. This sight serves as a
poetic reminder that autumn has arrived.
Moon Trainers who are crazy for Seaking are divided
into horn enthusiasts and fin enthusiasts.
The two groups do not get along well.
Ultra Sun Its horn spins like a drill to steadily hollow out
rocks—even harder ones. The coloration of the
male is more vivid.
Ultra Moon To attract females, males dance on the river’s
floor. The females gather around the male that
dances most gracefully.
#119 Seaking
• Locations
Red
Cerulean Cave, Fuchsia City, Route 23.
Blue
Cerulean Cave, Fuchsia City, Route 23.
Yellow
Cerulean Cave, Cerulean City, Route 24.
Gold
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Silver
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Crystal
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Ruby
Safari Zone.
Sapphire
Safari Zone.
Emerald
Safari Zone.
FireRed
Berry Forest, Fuchsia City, Safari Zone.
LeafGreen
Berry Forest, Fuchsia City, Safari Zone.
Diamond
Lake Acuity, Lake Valor, Lake Verity, Resort Area, Route 203, Route 204, Route 209, Route 212, Route 214, Sendoff Spring, Twinleaf Town.
Pearl
Lake Acuity, Lake Valor, Lake Verity, Resort Area, Route 203, Route 204, Route 209, Route 212, Route 214, Sendoff Spring, Twinleaf Town.
Platinum
Celestic Town, Lake Acuity, Lake Valor, Lake Verity, Route 203, Route 204, Route 208, Route 209, Route 212, Route 214, Route 229, Sendoff Spring, Twinleaf Town.
HeartGold
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
SoulSilver
Cerulean City, Dark Cave, Mt. Mortar, Mt. Silver, Route 4, Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Tohjo Falls, Union Cave.
Black
Abundant Shrine, Pinwheel Forest, Route 3, Route 11, Route 14, Striaton City.
White
Abundant Shrine, Pinwheel Forest, Route 3, Route 11, Route 14, Striaton City.
Black 2
Abundant Shrine, Aspertia City, Pinwheel Forest, Route 3, Route 11, Route 14, Route 22, Striaton City.
White 2
Abundant Shrine, Aspertia City, Pinwheel Forest, Route 3, Route 11, Route 14, Route 22, Striaton City.
X
Parfum Palace, Route 3, Route 22.
Y
Parfum Palace, Route 3, Route 22.
#119 Seaking
Held item
#119 Seaking
Gen. I-V data
#119 Seaking
• Egg Groups
#119 Seaking
• Moves, Learnset of Seaking
By leveling up
Red and Blue
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Red and Blue
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Yellow
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Yellow
Move
Power
Accuracy
PP
Priority
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Normal
90
85%
20
0
A reckless, full-body charge attack for slamming into
the target. This also damages the user a little.
Normal
100
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Water
65
100%
20
0
A spray of bubbles is forcefully ejected at the
target. This may also lower its Speed stat.
Water
40
100%
25
0
The target is blasted with a forceful shot of water.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
90%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
20
100%
20
0
As long as this move is in use, the power of rage
raises the Attack stat each time the user is hit
in battle.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
--
10
1
The user endures attacks for two turns, then strikes
back to cause double the damage taken.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Normal
100
100%
15
0
The user tucks in its head to raise its Defense
stat on the first turn, then rams the target on the
next turn.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
By leveling up
Gold and Silver
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Gold and Silver
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Crystal
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By tutoring
Crystal
Move
Power
Accuracy
PP
Priority
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
By TM/HM
Crystal
Move
Power
Accuracy
PP
Priority
???
--
--
10
0
A move that works differently for the Ghost type
than for all other types.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
By leveling up
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Ruby and Sapphire
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Emerald
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By tutoring
Emerald
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
4
The user endures any attack with at least 1 HP.
Its chance of failing rises if it is used in succession.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
While it is asleep, the user randomly uses one of the
moves it knows.
Normal
40
100%
15
0
This attack can be used only if the user is asleep.
The harsh noise may also make the target flinch.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
Normal
60
--
20
0
Star-shaped rays are shot at the opposing Pokémon.
This attack never misses.
By TM/HM
Emerald
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
Bug
120
85%
10
0
Using its tough and impressive horn, the user rams
into the target with no letup.
By tutoring
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
By TM/HM
FireRed and LeafGreen
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
85%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
60
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
Colosseum
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By TM/HM
Colosseum
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
By leveling up
XD
Move
Power
Accuracy
PP
Priority
Flying
35
100%
35
0
The target is jabbed with a sharply pointed beak
or horn.
Normal
--
100%
30
0
The user wags its tail cutely, making opposing
Pokémon less wary and lowering their Defense stat.
Water
--
--
15
0
The user soaks the battlefield with water. This
weakens Fire-type moves for five turns.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
--
55%
20
0
The user generates odd sound waves from its body
that confuse the target.
Normal
65
100%
25
0
The target is jabbed with a sharply pointed horn to
inflict damage.
Normal
--
100%
15
0
The user flails about aimlessly to attack. The less HP
the user has, the greater the move’s power.
Normal
15
85%
20
0
The target is jabbed repeatedly with a horn or beak
two to five times in a row.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Normal
INF
30%
5
0
The user stabs the target with a horn that rotates
like a drill. The target faints instantly if this
attack hits.
Psychic
--
--
30
0
The user relaxes and lightens its body to move
faster. This sharply raises the Speed stat.
By tutoring
XD
Move
Power
Accuracy
PP
Priority
Normal
120
100%
15
0
A reckless, life-risking tackle. This also damages the
user quite a lot.
Ice
55
95%
15
0
The user attacks with a gust of chilled air. This also
lowers the opposing Pokémon’s Speed stats.
Normal
--
--
10
0
The user copies the target’s last move. The move
can be used during battle until the Pokémon is
switched out.
Normal
--
--
10
0
The user makes a copy of itself using some of its HP.
The copy serves as the user’s decoy.
Normal
--
90%
15
0
The user enrages and confuses the target. However,
this also sharply raises the target’s Attack stat.
By TM/HM
XD
Move
Power
Accuracy
PP
Priority
Water
60
100%
20
0
The user attacks the target with a pulsing blast of
water. This may also confuse the target.
Poison
--
90%
10
0
A move that leaves the target badly poisoned.
Its poison damage worsens every turn.
Ice
--
--
10
0
The user summons a hailstorm lasting five turns.
It damages all Pokémon except the Ice type.
Normal
30-70
100%
15
0
A unique attack that varies in type depending on the
Pokémon using it.
Ice
95
100%
10
0
The target is struck with an icy-cold beam of energy.
This may also leave the target frozen.
Ice
120
70%
5
0
A howling blizzard is summoned to strike opposing
Pokémon. This may also leave the opposing
Pokémon frozen.
Normal
150
90%
5
0
The target is attacked with a powerful beam.
The user can’t move on the next turn.
Normal
--
--
10
4
Enables the user to evade all attacks. Its chance of
failing rises if it is used in succession.
Water
--
--
5
0
The user summons a heavy rain that falls for five
turns, powering up Water-type moves. It lowers
the power of Fire-type moves.
Normal
--
100%
20
0
This full-power attack grows more powerful the
less the user likes its Trainer.
Normal
--
100%
20
0
This full-power attack grows more powerful the
more the user likes its Trainer.
Normal
--
--
15
0
By moving rapidly, the user makes illusory copies of
itself to raise its evasiveness.
Normal
70
100%
20
0
This attack move doubles its power if the user is
poisoned, burned, or paralyzed.
Normal
70
100%
20
0
The additional effects of this attack depend upon
where it was used.
Psychic
--
--
10
0
The user goes to sleep for two turns. This fully
restores the user’s HP and heals any
status conditions.
Normal
--
100%
15
0
If it is the opposite gender of the user, the target
becomes infatuated and less likely to attack.
Water
95
100%
15
0
The user attacks everything around it by swamping
its surroundings with a giant wave.
Water
80
100%
15
0
The user charges at the target and may make
it flinch.
Water
80
100%
10
0
Diving on the first turn, the user floats up and
attacks on the next turn.
#119 Seaking
• Sprites & extra info…