Dizzy Punch (Move)
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Battle Frontier, Emerald, |
Battle Palace Category:
Attack |
Move #146, Generation I
Normal Type
Physical move
Power: 70
Accuracy: 100%
10 PP
Priority: 0 (default)
Target –> Selected Pokémon
Gold, Silver, and
Crystal:
An attack that may
cause confusion. |
Ruby, Sapphire, and
Emerald:
A rhythmic punch that may
confuse the foe. |
FireRed and LeafGreen:
The foe is hit with
a rhythmic punch
that may leave it
confused. |
Diamond and Pearl:
The foe is hit with a
rhythmically launched
punch that may also
leave it confused. |
Platinum:
The foe is hit with
rhythmically launched
punches that may also
leave it confused. |
HeartGold and SoulSilver:
The foe is hit with
rhythmically launched
punches that may also
leave it confused. |
Gen. V:
The target is hit with rhythmically
launched punches that may also
leave it confused. |
Gen. VI:
The target is hit with rhythmically
launched punches. This may also
leave the target confused. |
Gen. VII:
The target is hit with rhythmically launched
punches. This may also leave the target confused. |
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Pokémon Contest Spectacular [Ω/α]
Pokémon Super Contest
Contest condition Gen. III-IV: |
|
Appeal: |
— |
Raises the score if
the Voltage is low. |
Pokémon @ Dizzy Punch |
By leveling up |
#115 Kangaskhan,
#115 Mega Kangaskhan,
#327 Spinda,
#427 Buneary,
#428 Lopunny,
#428 Mega Lopunny,
#486 Regigigas,
#579 Reuniclus,
#739 Crabrawler,
#740 Crabominable |
By breeding |
#165 Ledyba,
#241 Miltank,
#313 Volbeat,
#352 Kecleon |
Dizzy Punch
Stordipugno
Uppercut
Irrschlag
Puño Mareo
Moves (List)
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