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➜ Home Pokédex Sprites IV-Calc Damage Calc. Type/Type |
ItemDex -> machines HM01 - The target is cut with a scythe or claw. This can also be used to cut down thin trees. HM02 - The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. HM03 - The user attacks everything around it by swamping its surroundings with a giant wave. HM04 - The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. HM05 - The user charges at the target and may make it flinch. This can also be used to climb a waterfall. HM06 - The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. HM07 - Diving on the first turn, the user floats up and attacks on the next turn. HM08 - A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. TM01 - The user is roused, and its Attack and Sp. Atk stats increase. TM02 - The user slashes the target with huge sharp claws. TM03 - The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM04 - The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM05 - The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM06 - A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM07 - The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. TM08 - The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. TM09 - The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. TM10 - A unique attack that varies in type depending on the Pokémon using it. TM11 - The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves. TM12 - The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 - The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 - A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 - The target is attacked with a powerful beam. The user can’t move on the next turn. TM16 - A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 - Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 - The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM19 - The user lands and rests its body. It restores the user’s HP by up to half of its max HP. TM20 - The user creates a protective field that prevents status conditions for five turns. TM21 - This full-power attack grows more powerful the less the user likes its Trainer. TM22 - In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM23 - The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. TM24 - A strong electric blast crashes down on the target. This may also leave the target with paralysis. TM25 - A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. TM26 - The user sets off an earthquake that strikes every Pokémon around it. TM27 - This full-power attack grows more powerful the more the user likes its Trainer. TM28 - The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. TM29 - The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. TM30 - The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. TM31 - The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 - By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 - A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM34 - The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. TM35 - The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM36 - Unsanitary sludge is hurled at the target. This may also poison the target. TM37 - A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Raises the Sp. Def of Rock types. TM38 - The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM39 - Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. TM40 - The user confounds the target with speed, then slashes. This attack never misses. TM41 - The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 - This attack move doubles its power if the user is poisoned or burned, or if it has paralysis. TM43 - Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. TM44 - The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. TM45 - If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 - The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. TM47 - The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. TM48 - The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 - The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM50 - The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. TM51 - The target is hit with wings of steel. This may also raise the user’s Defense stat. TM52 - The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. TM53 - The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. TM54 - A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. TM55 - The user shoots boiling hot water at its target. This may also leave the target with a burn. TM56 - The user flings its held item at the target to attack. This move’s power and effects depend on the item. TM57 - The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM58 - The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. TM59 - The user swings its body around violently to inflict damage on everything in its vicinity. TM60 - The user suppresses the target and makes its move go last. TM61 - The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM62 - The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. TM63 - This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. TM64 - The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. TM65 - The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM66 - The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. TM67 - The user stabs the target with a sharp horn. The attack never misses. TM68 - The user charges at the target using every bit of its power. The user can’t move on the next turn. TM69 - The user polishes its body to reduce drag. This can sharply raise the Speed stat. TM70 - This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. TM71 - The user stabs the target from below with sharpened stones. Critical hits land more easily. TM72 - After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM73 - The user launches a weak jolt of electricity that paralyzes the target. TM74 - The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. TM75 - A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. TM76 - The user soars and then strikes its target on the next turn. TM77 - The user hypnotizes itself into copying any stat change made by the target. TM78 - The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. TM79 - The user blows its cold breath on the target. This attack always results in a critical hit. TM80 - Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. TM81 - The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. TM82 - The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM83 - The target is infested and attacked for four to five turns. The target can’t flee during this time. TM84 - The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. TM85 - The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM86 - The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. TM87 - The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. TM88 - While it is asleep, the user randomly uses one of the moves it knows. TM89 - After making its attack, the user rushes back to switch places with a party Pokémon in waiting. TM90 - The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. TM91 - The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. TM92 - The user creates a bizarre area in which slower Pokémon get to move first for five turns. TM93 - The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TM94 - The user attacks everything around it by swamping its surroundings with a giant wave. TM95 - The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. TM96 - This attack makes use of nature’s power. Its effects vary depending on the user’s environment. TM97 - The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM98 - The user charges at the target and may make it flinch. TM99 - The user damages opposing Pokémon by emitting a powerful flash. TM100 - The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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