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Rotom's Pokédex
ItemDex: Items
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Pokémon SpritesIV-Calc
Damage Calc.Type efficacy

ItemDex -> machines

HM01 HM01 - The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM02 HM02 - The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

HM03 HM03 - The user attacks everything around it by swamping its surroundings with a giant wave.

HM04 HM04 - The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

HM05 HM05 - The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

HM06 HM06 - The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

HM07 HM07 - Diving on the first turn, the user floats up and attacks on the next turn.

HM08 HM08 - A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

TM01 TM01 - The user is roused, and its Attack and Sp. Atk stats increase.

TM02 TM02 - The user slashes the target with huge sharp claws.

TM03 TM03 - The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04 TM04 - The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05 TM05 - The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06 TM06 - A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07 TM07 - The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08 TM08 - The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM09 TM09 - The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

TM10 TM10 - A unique attack that varies in type depending on the Pokémon using it.

TM11 TM11 - The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves.

TM12 TM12 - The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13 TM13 - The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14 TM14 - A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15 TM15 - The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16 TM16 - A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17 TM17 - Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18 TM18 - The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM19 TM19 - The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

TM20 TM20 - The user creates a protective field that prevents status conditions for five turns.

TM21 TM21 - This full-power attack grows more powerful the less the user likes its Trainer.

TM22 TM22 - In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM23 TM23 - The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24 TM24 - A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25 TM25 - A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26 TM26 - The user sets off an earthquake that strikes every Pokémon around it.

TM27 TM27 - This full-power attack grows more powerful the more the user likes its Trainer.

TM28 TM28 - The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

TM29 TM29 - The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30 TM30 - The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31 TM31 - The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32 TM32 - By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 TM33 - A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM34 TM34 - The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM35 TM35 - The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM36 TM36 - Unsanitary sludge is hurled at the target. This may also poison the target.

TM37 TM37 - A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Raises the Sp. Def of Rock types.

TM38 TM38 - The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39 TM39 - Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40 TM40 - The user confounds the target with speed, then slashes. This attack never misses.

TM41 TM41 - The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42 TM42 - This attack move doubles its power if the user is poisoned or burned, or if it has paralysis.

TM43 TM43 - Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44 TM44 - The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45 TM45 - If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46 TM46 - The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM47 TM47 - The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48 TM48 - The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49 TM49 - The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM50 TM50 - The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM51 TM51 - The target is hit with wings of steel. This may also raise the user’s Defense stat.

TM52 TM52 - The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

TM53 TM53 - The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54 TM54 - A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM55 TM55 - The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56 TM56 - The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57 TM57 - The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM58 TM58 - The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

TM59 TM59 - The user swings its body around violently to inflict damage on everything in its vicinity.

TM60 TM60 - The user suppresses the target and makes its move go last.

TM61 TM61 - The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM62 TM62 - The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63 TM63 - This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM64 TM64 - The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM65 TM65 - The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66 TM66 - The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67 TM67 - The user stabs the target with a sharp horn. The attack never misses.

TM68 TM68 - The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69 TM69 - The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70 TM70 - This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

TM71 TM71 - The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM72 TM72 - After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73 TM73 - The user launches a weak jolt of electricity that paralyzes the target.

TM74 TM74 - The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM75 TM75 - A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76 TM76 - The user soars and then strikes its target on the next turn.

TM77 TM77 - The user hypnotizes itself into copying any stat change made by the target.

TM78 TM78 - The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM79 TM79 - The user blows its cold breath on the target. This attack always results in a critical hit.

TM80 TM80 - Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81 TM81 - The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM82 TM82 - The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM83 TM83 - The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84 TM84 - The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85 TM85 - The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86 TM86 - The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87 TM87 - The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88 TM88 - While it is asleep, the user randomly uses one of the moves it knows.

TM89 TM89 - After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90 TM90 - The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91 TM91 - The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TM92 TM92 - The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM93 TM93 - The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM94 TM94 - The user attacks everything around it by swamping its surroundings with a giant wave.

TM95 TM95 - The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM96 TM96 - This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

TM97 TM97 - The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM98 TM98 - The user charges at the target and may make it flinch.

TM99 TM99 - The user damages opposing Pokémon by emitting a powerful flash.

TM100 TM100 - The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

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