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Pokémon Conquest Abilities Aqua Boost - Boosts the effectiveness of adjacent allies' Water-type attacks. Black Hole - Enemies adjacent to the Pokémon cannot move. Bodyguard - The Pokémon protects adjacent allies by taking enemy attacks for them. Bonanza - The Pokémon is able to collect considerably more gold. Calming - The Pokémon can send nearby enemies to sleep. Celebrate - The Pokémon can move again after defeating an enemy. Climber - Raises Attack when the Pokémon is below its target. Confidence - Increases nearby allies' Defense. Conqueror - Improves stats every time the Pokémon defeats an enemy. Daze - The Pokémon can send nearby enemies to sleep for a long time. Decoy - The Pokémon can act as a decoy, attracting enemy attacks. Deep Sleep - Restores HP while sleeping. Disgust - Forces hit enemies to switch places with adjacent enemies. Dodge - The Pokémon can evade direct attacks and knock opponents off balance. Explode - The Pokémon explodes upon fainting, inflicting damage on those nearby. Flame Boost - Boosts the effectiveness of adjacent allies' Fire-type attacks. Fortune - The Pokémon is able to collect more gold. Frighten - Reduces nearby enemies' Speed. Frostbite - Contact with the Pokémon may freeze the attacker. Grass Cloak - Improves Defense on grass. Gulp - Restores HP when the Pokémon is standing in water. Herbivore - Restores HP when the Pokémon is standing on grass. Hero - Raises Attack and Defense when their army is struggling. High-rise - Raises Attack when the Pokémon is above its target. Hot Blooded - Restores HP when the Pokémon is standing in magma, soil, or sand. Instinct - The Pokémon uses intuition to swiftly evade enemy moves. Interference - Reduces nearby enemies' accuracy. Jagged Edge - Contact with the Pokémon inflicts damage on the attacker. Last Bastion - Raises Attack and Defense when all other allies have been defeated. Life Force - Restores HP every turn. Lullaby - The Pokémon can sing nearby enemies to sleep. Lunchbox - Restores HP when waiting at the end of a turn. Medic - Restores the HP of nearby allies. Melee - The Pokémon can attack adjacent enemies in the confusion of battle. Mood Maker - Increases nearby allies' Energy. Mountaineer - The Pokémon can climb to high places. Nomad - Raises Attack in proportion to distance moved. Nurse - The Pokémon may heal an adjacent ally's status ailments. Omnipotent - The Pokémon has several different Abilities and can inflict damage upon Pokémon of all types. Parry - The Pokémon can parry direct enemy attacks with claws or blades. Perception - The Pokémon can evade moves from its allies. Power Nap - The Pokémon falls asleep and recovers HP when HP is low. Pride - Raises Attack and Defense when suffering from a status ailment. Run Up - Raises Attack in proportion to distance moved. Sandpit - Restores HP when the Pokémon is standing on soil or sand. Sequence - Raises Attack when several Electric-type Pokémon are together. Shackle - Reduces Range of hit enemies. Shadow Dash - Increases Range when there are no other Pokémon within three squares. Share - The Pokémon benefits from allied Warrior Skills, wherever they are. Shield - The Pokémon can act as a decoy, protecting allies from enemy moves. Skater - Increases Range on ice. Spirit - Restores HP and raises Attack when HP is low. Sponge - The Pokémon can absorb the HP of adjacent enemies. Sprint - Increases Range. Stealth - The Pokémon can evade enemy moves when on their favorite terrain. Tenacity - Contact with the Pokémon causes the attacker to flinch. Thrust - The Pokémon can push an attacking opponent far away with super strength. Vanguard - Strengthens attacks carried out at the start of a turn. Warm Blanket - Restores HP when the Pokémon is standing in magma. Wave Rider - Increases Range on water.
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