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Damage Calc.Type efficacy

Dizzy Punch (Move)

Battle Frontier Battle Frontier,
Emerald,
Battle Palace Category:
Attack

  Move #146, Generation I

  Normal Type

 [physical] Physical move

  Power: 70

  Accuracy: 100%

  10 PP

  Priority: 0 (default)

  Target –> Selected Pokémon

Gold, Silver, and Crystal:

An attack that may cause confusion.

Ruby, Sapphire, and Emerald:

A rhythmic punch that may confuse the foe.

FireRed and LeafGreen:

The foe is hit with a rhythmic punch that may leave it confused.

Diamond and Pearl:

The foe is hit with a rhythmically launched punch that may also leave it confused.

Platinum:

The foe is hit with rhythmically launched punches that may also leave it confused.

HeartGold and SoulSilver:

The foe is hit with rhythmically launched punches that may also leave it confused.

Gen. V:

The target is hit with rhythmically launched punches that may also leave it confused.

Gen. VI:

The target is hit with rhythmically launched punches.
This may also leave the target confused.

Gen. VII:

The target is hit with rhythmically launched punches.
This may also leave the target confused.

Pokémon Contest Spectacular [Ω/α]

Contest condition:
Cute
Appeal:  ♥ ♥ ♥
 (3)
Jamming:  

Pokémon Super Contest

Contest condition
Gen. III-IV:
Cool
Appeal:  
Raises the score if
the Voltage is low.

Pokémon Contest

Contest condition
Gen. III-IV:
Cool
Appeal:  ♥
 (1)
Jamming:  ♡ ♡ ♡ ♡
 (4)
Badly startles the
POKéMON in front.

en Dizzy Punch
it Stordipugno
fr Uppercut
de Irrschlag
es Puño Mareo

Moves (List)

🔗 veekun

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